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UglyDucklingStudios

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  1. So I'm currently trying to make a custom turret for my mod but I'm hitting a snag. It doesn't seem to be listening to its hinge constraints and just flails around all over the place when loaded in the game. I'll attach some screenshots of the hinges and a video of what's happening. If you need any other info please let me know. Any and all help would be greatly appreciated :smile: Here is the pitch constraint Here is the yaw constraint Here is the orient hinged body action on yaw And finally here is the video of what's happening: https://youtu.be/GQQD6VSDkzk
  2. Here is the full tree for the hat in NifSkope http://i.imgur.com/pxYPsZh.png (this is without me copying the branches) And the hat doesn't have a separate NiNode so I don't know where I'm supposed to be copying to.
  3. I right clicked the NiTriStrips that is connected to the hat but it just puts it outside of NiNode
  4. I had done that but it puts the milk bottle block outside of the NiNode tree. Is it supposed to do that or is it supposed to put it under the hat's tree?
  5. I don't know much about NifSkope but I did think about that. Didn't know how to though so how would I go about doing that?
  6. Alright so I'm making a hat for my mod and I need to put milk bottles on the side of the hat (like those hats you drink from). http://i.imgur.com/MAwfK3Z.jpg But for some stupid reason it puts the bottles on the side of the players head http://i.imgur.com/WIcu9qR.png Even though it looks like that in NifSkope Any ideas why this would happen and how to fix it? If so please tell me I would greatly appreciate it.
  7. Alright so I have some custom textures for weapons and it works fine for me but when my friend opens it up it just shows a bunch of random textures like stone. I found out why it would be doing this, something with nifskope and it pointing to where the fallout new vegas data folder is on my computer. But I don't know how to fix this problem. I tried going through the render settings and setting a new file path to the textures folder and then going through all the weapons and link to the textures with the new file path but that didn't work. Any help on this would be great. Also if you would like to see some pictures please specify what you would like to see and I will post them. *EDIT* I found out how to fix this problem. I had to point to the data folder in nifskope not the textures folder.
  8. I want to make a weapon that has a flamer pack but I can't get the flamer pack to go on the back of the player. How would I go about doing this? Any help is appreciated.
  9. Also how would I go about having a flamer pack show up on the players back?
  10. I am trying to create a weapon in nifskope and I'm trying to add animation to it but I cant find the skeleton for the minigun (or any other weapons for that matter). Does anyone know where the skeleton for the weapon is located, or even the file I use to put the animations on?
  11. Well I'm using AddScriptPackage to give the NPC the Ai Package does using this cause problems like that?
  12. So I'm having trouble with creating an Ai Package for my NPC. What I'm wanting it to do is travel towards a Xmarker heading but for some reason the NPC walks off down stairs and through a door that leads to no where but she teleports outside of The Atomic Wrangler (I copy pasted it for my interior by the way). Any idea why this would be happening? If so it would be awesome if you could tell me the solution!
  13. I'm trying to make it to where in my new world space an area has fog so the player can barely be able to see in front of themselves. Now I was able to do this in a interior cell but I see that you can't do it the same way in a worldspace cell. Now is there a way to do so in a worldspace cell? If so please tell me I would greatly appreciate it!
  14. I was wondering if there is an imagespace that makes it to where the player's view distance is extremely short and if not how would I do this? If you know I would appreciate it if you could tell me!
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