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Everything posted by UglyDucklingStudios
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So I'm currently trying to make a custom turret for my mod but I'm hitting a snag. It doesn't seem to be listening to its hinge constraints and just flails around all over the place when loaded in the game. I'll attach some screenshots of the hinges and a video of what's happening. If you need any other info please let me know. Any and all help would be greatly appreciated :smile: Here is the pitch constraint Here is the yaw constraint Here is the orient hinged body action on yaw And finally here is the video of what's happening: https://youtu.be/GQQD6VSDkzk
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Need help with a hat
UglyDucklingStudios replied to UglyDucklingStudios's topic in Fallout New Vegas's Discussion
Thanks a lot jazzisparis it worked! -
Need help with a hat
UglyDucklingStudios replied to UglyDucklingStudios's topic in Fallout New Vegas's Discussion
Here is the full tree for the hat in NifSkope http://i.imgur.com/pxYPsZh.png (this is without me copying the branches) And the hat doesn't have a separate NiNode so I don't know where I'm supposed to be copying to. -
Need help with a hat
UglyDucklingStudios replied to UglyDucklingStudios's topic in Fallout New Vegas's Discussion
I right clicked the NiTriStrips that is connected to the hat but it just puts it outside of NiNode -
Need help with a hat
UglyDucklingStudios replied to UglyDucklingStudios's topic in Fallout New Vegas's Discussion
I had done that but it puts the milk bottle block outside of the NiNode tree. Is it supposed to do that or is it supposed to put it under the hat's tree? -
Need help with a hat
UglyDucklingStudios replied to UglyDucklingStudios's topic in Fallout New Vegas's Discussion
I don't know much about NifSkope but I did think about that. Didn't know how to though so how would I go about doing that? -
Alright so I'm making a hat for my mod and I need to put milk bottles on the side of the hat (like those hats you drink from). http://i.imgur.com/MAwfK3Z.jpg But for some stupid reason it puts the bottles on the side of the players head http://i.imgur.com/WIcu9qR.png Even though it looks like that in NifSkope Any ideas why this would happen and how to fix it? If so please tell me I would greatly appreciate it.
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Alright so I have some custom textures for weapons and it works fine for me but when my friend opens it up it just shows a bunch of random textures like stone. I found out why it would be doing this, something with nifskope and it pointing to where the fallout new vegas data folder is on my computer. But I don't know how to fix this problem. I tried going through the render settings and setting a new file path to the textures folder and then going through all the weapons and link to the textures with the new file path but that didn't work. Any help on this would be great. Also if you would like to see some pictures please specify what you would like to see and I will post them. *EDIT* I found out how to fix this problem. I had to point to the data folder in nifskope not the textures folder.
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I want to make a weapon that has a flamer pack but I can't get the flamer pack to go on the back of the player. How would I go about doing this? Any help is appreciated.
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Need help locating a file
UglyDucklingStudios replied to UglyDucklingStudios's topic in Fallout New Vegas's Discussion
Also how would I go about having a flamer pack show up on the players back? -
I am trying to create a weapon in nifskope and I'm trying to add animation to it but I cant find the skeleton for the minigun (or any other weapons for that matter). Does anyone know where the skeleton for the weapon is located, or even the file I use to put the animations on?
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Problem with Ai Packages
UglyDucklingStudios replied to UglyDucklingStudios's topic in Fallout New Vegas's Discussion
Well I'm using AddScriptPackage to give the NPC the Ai Package does using this cause problems like that? -
So I'm having trouble with creating an Ai Package for my NPC. What I'm wanting it to do is travel towards a Xmarker heading but for some reason the NPC walks off down stairs and through a door that leads to no where but she teleports outside of The Atomic Wrangler (I copy pasted it for my interior by the way). Any idea why this would be happening? If so it would be awesome if you could tell me the solution!
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I'm trying to make it to where in my new world space an area has fog so the player can barely be able to see in front of themselves. Now I was able to do this in a interior cell but I see that you can't do it the same way in a worldspace cell. Now is there a way to do so in a worldspace cell? If so please tell me I would greatly appreciate it!
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I was wondering if there is an imagespace that makes it to where the player's view distance is extremely short and if not how would I do this? If you know I would appreciate it if you could tell me!
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I'm having trouble with a script that is attached to a brahmin and has it blow up after 6 seconds of it dying. Here is the code I have: scn 00BrahminKamikazieExplosion Begin OnDeath short DoOnce float timer if DoOnce == 0 playSound 00BrahminKamikazieTickerSound set DoOnce to 1 endif if timer < 6 set timer to timer + GetSecondsPassed else PlaceAtMe BusLargeExplosion 1 PlaceAtMe CigaretteCarton 4 endif end It plays the sound but it doesn't blow up. If you know the problem please tell me.
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I'm trying to put a Knock back effect on some boxing gloves. I have gotten the knock back effect to work. But it knocks the person who is using the gloves back. Which I do not want to happen. I will have some pictures attached showing the code, the base effect menu of the knockback effect, and the actor effect menu. If you know how to fix it it would be great if you told me how to fix it. Thanks in advanced!
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I'm trying to get a Brahmin to talk to a player after a certain thing but for some reason the brahmin I have to talk to the player wont move to start the coversation with the player. Here is the code I am using to do so: scn 00OsamaBinBrahminDialogStarter begin GameMode short DoOnce if OsamaBinBrahmin3.GetHealthPercentage <= 0.20 && DoOnce == 0 OBBPassiveREF.Enable OBBPassiveREF.MoveTo OsamaBinBrahmin3 OsamaBinBrahmin3.Disable SetStage 00OBB 102 DisablePlayerControls 0 1 1 1 OBBPassiveREF.StartConversation Player, 00KOBBOsamaBinBrahmin0 set DoOnce to 1 endif end Anyone know whats wrong? Because I can't figure it out. If you know please tell me. That would be awesome.
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I'm trying to have a script detect when a player sits down on a specified bench. I tried running a begin OnActivate on the bench but that makes it to where the player cant sit down. It just does the zoom in thing. Anyone know how I can accomplish such a thing? I know that in Fallout 3 they did a similar thing but I just can't figure out how to do so. If anyone knows it would be great if you could explain to me how this is done.