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Nexus Mods Profile

  1. Back Ground information: Started civil war quest On the stormcloak's side Then started main quest Main quest progress to the point where i have to gather the two sides from the civil war for a peace treaty Civil war progressed to just before the solitude battle Hold the peace meeting thing Finish main quest So now how do I mka make the civil war quest continue again I did try to speak to both ulfric and Tulius But nothing happen after wards Help
  2. Never mind, not last question, may not even cloe to it just yet ^_^ Ok so I have found the advanced armor perk under the Actor category, I opened it and I could not find the relevant part to make the perk benefit the new category haaalaaa I am pretty sure it should not be conditions Don't think papyrus scripts would do as there is non for any other perks Is there anything I have missed? Not sure about perk entries So can come one please give me a detailed instruction on how I can edit the perk so it benefits the new category haaalaaa? Thnx Edited Ohhhh s#*! found it, xD ​Thnx for replying my previous questions Novem99
  3. Nice, thnx, one last question, i swear its the last, xD Where in the CK can i edit perks? like under which category Thnx a lot
  4. i read the artical which you have linked in your previous reply, with what i learnt from that artical, i was able to change the smithing category in game into haaalaaa, and also mapper the keyword "craftingmaterialhaaalaaa" to it as well, so any weapons, armors jewelry that have the keyword will appear under the new haaalaaa category when crafting. But what I did not find in the article, was how I can make a smithing perk benefit the items when tempering. So, the question is, how do I make the perk advanced armors also benefit the haaalaaa category, so they can also be improved twice as much.
  5. I did read that artical to change the name of the category (in game) from studded to haaalaaa and mapped another keyword to it But will it work if I just put another key word in the items, so r are also recognized as I don't as daedric weapons when smithing but still appear in the haaalaaa category when crafting
  6. The mod I am working on right now changes the studded category to a new one called haaalaaa, but then I found out that the non of the smithing perks benefit this material, so I want to ask if there is a way to make lets say the perk"daedric smithing" also benefit this material? Btw i have created a new key word for this new material which is craftingmaterialhaaalaaa and mapped the studded category to it
  7. so i have been adding different kinds of armor and weapons using the creation kit. And after each stage i would go into the game and check, for that i use the addite menu for convience. However, while all the armor pieces i have added are all there, non of the weapons appear in there, but they still appear in the console command menu, any ideas? i do have skse and extendedui btw, (or was it uiextensions? in any case I have both), so that's not the problem
  8. I am right now creating a Mod, just starting to learn modding the game few hours ago using ck, so i may have some pretty stupid questions So, you know you cannot loot the armor from a draugr (ancient nord armor set). I would like to creat the same effect for the npc I am creating right now. I want to give him a set of armor which he wears constantly, but cannot be looted off of his dead body after he is dead, so he continues to wear it; dead of alive. Is there a way to do that? Thnx in advance for answering the question, well if there is any anyways. ^_^
  9. Is there a way to make the outfit if a npc added boot lootable? Like he still wears it alive or dead, but the player will not be able to loot the armor or steal it
  10. Yeah, the title basically said everything already Looking for a dagger mod that looks like a knife in real life, no fancy carvings or decorations on it, made for killing
  11. As the title describes, my game ctd's when i get too close to one specific arcan enchanter that arcane enchanter is located in the safe house in the dragonborn gallery, from the legacy of the dragonborn mod. Btw, I often crash inside the safe house. And I also use the perk mod ordinator, and upgraded the arcane enchanter to a arcane nexus. Before it didn't happen. But starting at one point my game would just crash when I get too clos to the enchanted. Any ideas?
  12. I am almost finished with this quest here, I just took over that fort bear solitude, but when I went to the solitude stomcloak camp, galmar just says "we are taking the city, ur brothers and sisters are already waiting...." Something along the lined of that but I was never able to get into a conversation with him, he just repeats the sentence, I tried beating him up, disable then enable him, just go straight to the fates of solitude and join the assault, sleeping, waiting But nothing works, any ideas
  13. Some background information: So, the dragon born is some kind of a very rare individual who bears the blood and soul of a dragon but has the body of a mortal, AKA man and mer. In the base game lore, the dragon blood is a gift bestowed to certain mortals favoured by Akatosh. Wait, if dragons are children of Akatosh, doesn’t this mean that Akatosh is creating a weapon to kill his children, ironic huh? And why didn’t he just do it himself, or use a condom; assuming the dragons came that way, or in any case prevent the birth of dragon…… Anyways, back to the topic. However, in the DLC dragonborn of TES V, the Dovakiin meets the first dragonborn: Miraak. He was a dragon priest, who somehow got a black book, which then got Hermaeus Mora; the daedric prince of fate and knowledge to teach him means to great power. And with the forbidden knowledge Miraaks just goes all nuts and be like: “OH YEAH” and used his power to devour the dragon souls, which ofc, started a fight with the dragons. He fought against Vahlok the Jailor (another dragon prest at the time). Side note: it was said the battle was so destructive that Solstheim was torn apart from the Skyrim main land…. Hmmmmmm, why can’t at least.. you know, do something like taking Nazeem and his sorry farm and throw them into the plains of Oblivion. He was defeated by Vahlok, but was saved by the daedric prince of fate and knowledge by bringing him into oblivion, and after ages got slain by the player… feels bad man. He did mention though, that he is capable of slaying Alduin himself; highly doubt it, HE CANT EVEN DEFEAT THE DRAGONS’ MINIONS, WHAT GAVE HIME THE FECKING CONFIDENCE TO SAY THAT HE CAN DEEAT THE KING OF THEM. Conclusion: Sheogorath is the best daedric prince, reason: cuz he is the only daedric prince who’s dialogue can be skipped, and also, CHEEEEEEEEEEEEEEEEEEEESSSSSSE On a more serious note: the Dovakiin thing coming from Akatosh is kinda sketchy, as the first dragonborn: Miraak got his powers after learning the knowledge taught by Hermaeus Mora, and start devouring dragon souls, so maybe this is a little battle between the daedric prince of fate and knowledge and Akatosh, who knows! Well.. maybe the “Bethesdians” knows.
  14. So uh, I have the tendency to merge esps together when I can, cuz I can't stand seeing so many plugins in my mod organizer, just wanna ask, is it safe to merge the esps from the mod ABT together?
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