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Sanzennin

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  1. I totally agree with ya. The first think after I get to be the archmage, I am asked to go get some frikkin' dremer cogs. Like what the heck? GO GET YOUR OWN COGS! And tell me what you are planning to do with em in MY college. I wish that after I got to be the archmage, I could send the apprentices to do my bidding, alone or in groups. And have some way to get more apprentices, since those blocks will probably get killed halfway through the first dungeon crawl.
  2. Oh, thanks. I didn't notice that =D (Mainly coz I was trying to do that for items in my inventory, not favored)
  3. This existed in vanilla oblivion. Now its gone in skyrim. I wonder what the heck was bethseda thinking?
  4. While the rest of the ideas are good, I wish that if someone "refined" the leveling system for smithing, it could be opted out or be a different mod alltogether. I don't think forcing player to use perks to get smithing level 100 is such a great idea.
  5. Exactly, dragons aint dumb. Tho they are overly easy to fight in my opinion. Just get ice spikes with 50% more damage, dualcast and stagger. I haven't allowed a single dragon harm a single NPC. If anything, they could be harder to fight.
  6. Skyrim needs more mobs. For some reason, all the mobs above ground are just basically a bunch of mobs with original colours, and a bunch of cloned mobs coloured white and named "Ice <mobname>" Or a "Drough, Restless Drough, Drough <whatever>" and they all look the same ^_^"
  7. Already had a topic about proudspire manors storage space near the alchemy lab/enchantmers table tho :P
  8. Yeah, the dialogues in the general is like, WAY too repeatative. I swear, the next time I hear "Looking to protect your self, or deal some damage?" I will go out on the street and deal some damage. And definately more songs. It can't be that every bard knows every song. And exactly the same songs.
  9. Gah, atleast 2 rings. I don't know if ya guys have noticed, but some things in skyrim seem to be done more poorly than in oblivion. Did they fire all the good programmers/designers? Like whats the big idea with Proudspire manors storage space? Just one ring? Where the hell are all the spells? The merchants are so magical that they only get good spells when you level up? The current leveling system? Character progression? I can be a master alchemist, but I still can't figure out what the ingredients do, unless I took a perk for it? I can't create spells? I can't disenchant whatever enchantments I have? I can't create enchantments freely? Damn. Why can't skyrim be more like oblivion was =/ Where the heck did my freedom go? :'(
  10. Well, in my opinion, the UI is generally way worse than in Oblivion. Which is odd. The oblivion system of 8 favorite slots was way more useful than the current favorite menu. (Or is the 8 slot system there? Have I just missed it?) Anyways, I'd say, add the 8 slot system atop of current favorite system.
  11. Ermh, ya guys can't just stop using fast travel? :P
  12. Imo, this idea is great, as long as a few things are taken into account: If you are the Jarl or a leader of helgen or what ever, its no fun unless you can boss people around :P I mean, for example, I am the frikkin' archmage, and the other mages still ask me to do stuff for them. Like, what the heck? When was the last time you asked your boss to go get you some cogs? So, in a town, there are adventures, and you definately should be able to send em on a mission in some dungeon. So what if they die in the progress, its just for fun :P Also, if you start with rebuilding Helgen, ya could start your own little war against the Jarl to take his place. Ya could send your own little army to first take over riverwood and some strategic spots like the watchtower and what not. Then advance on the city. Well, not like I can't shout the city dead alone, but sending an armed force to take it over would be fun. And then start collecting taxes :D And if the modders are having fun making this happen, they could add the option to start invading other jarls territories. AND BECOME THE HIGH KING! xD (That should be real hard tho. And time consuming. No fun unless its hard.) Well, I would settle for whiterun tho. As long as I can boss people around :P
  13. What the...? Just because there are nords, doesn't mean there can't be magic. If the game was supposed to be based on nordic mytology, there would hardly be any dark elves running around, not to mention khajit. And some structures in the vanilla seem more Mayan than nordic. And as for making it happen? Probably possible, might make the game lag a bit. Its basically just a vagon or horse with stuff in it. ...Norse mythology has magic. And castles. And dark elves. Seriously, people, at least friggin' read the Edda before you try to sound like an authority on Nordic concepts. Ummm no, there are no castles in the same way there are castles in skyriim. There are smaller keeps perhaps. The vikings had longhouses and more like something you see from the lord of the rings. That Edoras house no medeival castles like you think. Also magic in the norse mythology only existed in the form of curses. There were no fireballs and shouts or whatever, and certainly not moving castles. The gods had magic but that wasn't fireballs either. But curses and magical items and invicibility. You don't know what you are talking about buddy. EDIT: I'm from sweden, please point me towards a viking castle you dumbo. @Terralventhe Norse "magic" was more like shamanism. And well, yeah, okey, there were dark elves, I was wrong bout that, but I still dont hear you claiming that khajiit are part of norse mythology too. ^__^ I'm just saying that a flying castle ain't impossible. Who says it has to originate from skyrim? Its frikkin' flying castle, it could have arrived from some magical fairyland. :P
  14. What the...? Just because there are nords, doesn't mean there can't be magic. If the game was supposed to be based on nordic mytology, there would hardly be any dark elves running around, not to mention khajit. And some structures in the vanilla seem more Mayan than nordic. And as for making it happen? Probably possible, might make the game lag a bit. Its basically just a vagon or horse with stuff in it.
  15. Yes. That is very close to my dreamhouse too, except, I would have a wing for my personal army, which I would send to do my bidding. Why is it that everyone is bossing the player around? Like, I am the frikkin' archmage, and my subordinate asks ME to go get some dremer cogs? Why can't I send a joinee of the college to do it for me? :D Or in general send NPC's into random dungeons to explore. They would most probably get killed, most of the time, but sending em in bunches and looking at the damage they did would be quite fun. Not sure if that requires scripting an NPC attack for every dungeon tho, would be a bit too much work for a housemod.
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