I am just now getting heavier into modding and am starting to read logs to stay my hand at a million posts you can look up on forums.
I have look around for a couple days and cant find the Indian guys on youtube explaining mods lol.
Long story short I am having trouble identifying what mod is in error on the SKSE log. For example...
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PROBABLE CALL STACK:
[ 0] 0x7FF77C9D160C SkyrimSE.exe+046160C -> 28503+0x9C movzx r12d, byte ptr [r13+0x1A]
[ 1] 0x7FF77C9D1155 SkyrimSE.exe+0461155 -> 28501+0x255 nop
[ 2] 0x7FF77C9D0E94 SkyrimSE.exe+0460E94 -> 28499+0x54 mov rbx, [rsp+0x30]
[ 3] 0x7FF77C9FEF68 SkyrimSE.exe+048EF68 -> 29472+0x28 cmp byte ptr [rdi+0x20], 0x00
[ 4] 0x7FF77C9F47C6 SkyrimSE.exe+04847C6 -> 29262+0x326 cmp byte ptr [rsp+0x58], 0x00
(It goes 0-34, I'm assuming its 34 mods in error?)
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Is "0x7FF77C9D160C" the identifier? If so how do I search or figure it our?
Is there an easier way and I'm like a caveman banging rocks?
Thank you, please school me in anything else you can teach me!