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spyro1201

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Posts posted by spyro1201

  1. Monksley got up from his rickety tavern seat. He picked up the leather bag containing his belongings and from it, took out an ornate silver tankard, asked for it to be filled with ale and proceeded to atach it to the right side of his belt. Afterwards he made his way outside and took in a deep breath and exhaled slowly

     

    "Ah, nothin' like the smell of a run down town in the morning...Now, I'm going on foot. I had a jackass that carried me close to here, but it....well...died along the way. Long story short: don't share your drinks with your steed, no matter how close you both are. Anyways, onward!

     

    ~

    Monksley enjoyed the gloomy weather. Was never a big fan of the hot beating sun, making him sweaty and dehydrated. The journey was nice and quiet so far; very calmping and somber.

     

    "I'd prefer if we go during the day. Not only would it make my job easier, but some of those blokes are likely to be either sleepy, or with a hangover. Besides, overcasts make me sleepy." - The archer said upon hearing Komolov's suggestions.

  2. Monksley turned to Cameron. " *hic* Now see here, you, I'll have you know, that despite my abundant consumption of alcohol, I am still capable of both sober thoughts and accurate shooting. Why I bet, I can- " The archer paused as he heard Komolov's proposal. "Yes! Verily! I could really go for some adventure. Some extra denars in my purse wouldn't hurt either. Also, by 'week's trekking' do you mean by foot or horseback?"

  3. "B'ah! Swaddian or not. There's a black sheep in every herd." - Monksley said in a harsh tone, still going on about the drunkard from earlier. "Oh, but where are my manners... *hic* " The archer stood up, straightened his attire and pulled down his chainmail hood, and walked over to Bellatrix once more and made a slight bow. "My name is Monksley von Harwich, My lady. Pleasure to meet thee. I am also not even remotely notable and frankly - a nobody. Though, I do pride myself on my archery skills, that it's anything special, but I digress. So, what brings someone like you here? Hired blade? Trade? Or is hanging out in a seedy tavern amidst the godsforsaken war an odd pleasure of yours? *hic* Either way, I'm quite curious."

  4. After downing yet another mug of ale, Monksley overhears what might be a conflict in the making. As soon as the woman practically threatened her 'fan', the greying archer couldn't help but get up from his rickety wooden chair, walking over to the offender and with a smug smile rests his left arm on his shoulder and looks him stright in the eye.

     

    "Buddy, what you're about to say will lead to one of two possible situations. Either the gods intervene at this very moment and grant you claivorance, and with it - a feesable excuse, leading to you probably being left off with a warning from this fine lady; or you could just open your big gaping chasm you call a mouth and utter a comeplete crock of bull dung, and as a result, leave this fine establishment as a less of a man, in more ways than one. Choose your next words veeeeery carefully."

     

    Without missing a beat, Monksley casualy went back his chair.

  5. Please sign your full name here: Creeg, The Explosive Mage!


    Race: Fire Genasi


    Age: 29


    Please describe your physical appearance: Tall, dark and handome! Well...not really. I'm of average height and handsomeness. Mommy always said I was pretty and special! I also have short dark hair and pale reddish skin.


    Years of adventuring experience: For the most part worked as a hired hand or a demolisher. Been in many travels, mostly around the deserts. Bombed the ever lovin' hells out of more bandit camps than I have fingers...in my private collection.


    Professional training: None! However, I've been hitting the alchemy books since I was a wee lad. I've been compared to a masterful alchemist before, though. My mom also taught me a lot over a span of many years. Apart from that, I can swing a mace. Most folks don't make it that far, though...


    Current adventuring equipment: My undergarments, I hope. Light full body steel armor (including mask) with special padding on the inside, to cushion the force from explosions; and a dark brown robe and traveling alchemy equipment. As for weapons I have a shiny steel mace, a surplus of home made alchemical bombs and a (hopefully) unique spell that lets me detonate MYSELF like a bomb. It's my specialty. Oddly enough, despite my nickname, it's the only spell I have.


    Please describe your personality (Flaws included please) : Crazy, wacky, goofy, mad, etc. It has it's ups and downs, depending on what kind of person you are. Some find it entertaining and funny, and thus it keeps morale up. However, more often than not, it tends to get on people's nerves. I mean well! I swear! Despite my destructive tendencies I CAN tone it down, if the situation requires it. Also, I'm not evil. Honest!


    List of relatives: Me dear ol' mum, Ana. My dad gets squat. They live in Memnon.

  6. Name: Monksley von Harwich



    Gender: Male



    Age: 46



    Physical Description: Monksley is roughly 6 feet tall and physically fit. He also has a short black/grey beard.



    Nation of Origin: Foreigner.



    Fighting Style: Archer



    Equipment and Clothing: Often wears chaimail with a blank tabbard over it; and leather bound boots. His trusty bow and quiver are tied to his back and has a shortsword in a scabbard tied to his belt.



    Background: Monksley von Harwich was born on the battlefield. Both of his parents were fighting in a war on another continent. As a boy he started learning how to use a bow and arrow. During his early adulthood, all the way into his late 30's, Monksley has tried to work as an archer for all of the kindoms, but he didnt like it.



    Oh and he likes to drink a lot as well. There have been many cases where he's been drunk on the battlefield and suprisingly still managed to get a kill or two (whether said kills were enemies or not, is not important)



    Reason for Becoming an Adventurer: In his own words: "The other kingdoms are full of arseholes!"


  7. "What was yer name again?" - asked Monksley.

     

    "Markus Zemya."

     

    "Right, so yer tellin' me that I've been chosen by some flyin' geckos to "Defend the realm from an ancient evil"?" - said the archer, as he and Markus walked across the cobblestone road leading out of the village they were just in. The sky was now dim and engulfed in twilight.

     

    "Ignoring your remaks about the Dragons; yes, that is one way to summarise it I suppose. You're not the only one chosen to be a dragon knight, though. There will be others. Some have already been chosen, some have yet to be. I sent out couriers to find the others, though I don't expect those letters to be delivered anytime soon, if at all. We're headed to another town and close to it is the old temple. That's where I set up the initial meeting rezendevous with the others. We should be there by morning. Afterwards we wi-"

     

    "Hold on there! Don't I get a choice in the matter or something?!"

     

    "No."

     

    "Ugh....I'm guessing this dragon knight thing ought to involve some adventurin', loot and booze, so there's that I guess. Not like I had anything important going on anyway..."

     

    Markus simply replied with a sigh. "By the Dragons, I pray the others aren't as....moronic...as this one...What were they thinking!?" - he thought to himself.

  8. This is the RP thread for Guardians of Iskra. The discussion / sign up thread is here.

    * * *

    A gentle breeze blew across the small meadow and onto the cobble road cutting though it. The golden light from the sunset made the scenery look like something from an artist's painting. One might even say that the small little village in the distance, resting neatly between the hills and in their shadow, was put there purely to enhance the view from this part of the road. Amidst all of this, a figure covered with a dark green cloak was going down the road towards the hamlet. Each of his steps came with a slight clanging metal sound. As he walked, his armored hand reached out from beneath his cloak, holding a piece of parchment. His gauntlet had a polished silver gleam to it, with a slight green trim. The sun's light reflected off of it like it were a mirror.

     

    "Why do I have the feeling he might be some lowlife drunkard with nothing better to but advancing on barwenches... - an old man's voice came from under the hood. - ...Bah, probably not. I'm worrying over nothing. The Elders wouldn't choose just any random person off the street..."

     

    <---<---<<>>--->--->

     

    Twas a lively night at the tavern. The bards were singing, the bar patrons were either eating, drinking, gambling or some combination of those. As seedy as it was, this was still the best place to get a good drink, or go looking for someone.

     

    "Pass me another mug 'o black ale, lad!" At the counter, there was a man, looked like in his mid forties, clad in chainmail with a blank tabard on top of it, tied to his armor via leather belt with a leather scabard attached to it. On his back he carried dark wooden bow with ornate steel covering the grip and edges, and a matching quiver full of arrows.

     

    "How many have ya had so far? I lost track a while ago. - replied the bartender as he handed the bowmn yet another mug. - Most people would be on the floor wondering what world they're on by now!"

     

    "I'm not most people, lad." - the bowman returned, after taking several big gulps.

     

    Moments later, the tavern door was opened and in came the cloaked man. He immediately made his way towards the counter and sat down.

     

    "Excuse me, I'm looking someone. I think his name was...uh...Monksley...something. Any idea where i might find him?" - the man asked, without hesitation.

     

    Without missing a beat or saying a word, the bartended dully pointed at the neighbouring seat. Feeling dumbfounded, the hooded man's head slowly rotated to the right, only for his see a drunken archer, barely able to see his own feet in his current condition.

     

    "Aye, I'm the man yer lookin' fer, geezer. Whaddya want?" - said the archer with a grogily tone.

     

    Not bothering to even answer, the old man simply facepalmed with his armored hand, thinking: "I can't believe what I'm seeing right now.Why did I have to be the only survivor..."

  9. Guess it's time for my characters. Please forgive the vagueness. Was never good at descriptions.

     

    Name: Monksley von Harwich

    Race: Human

    Age: 46

    Class: Archer

    Appearance: Monksley is roughly 6 feet tall. He sports a medium lenght dark grey beard, and a balding cranium.

    Armor/Clothing: Often wears chaimail with a blank tabbard over and leather bound boots. He also carries around a very old silver ornate tankard that he claims is a family heirloom, and enchanted....and cursed....he says a lot of things about his tankard when you think about it.

     

    Weapon: His trusty bow and quiver are tied to his back and has a shortsword in a scabbard tied to his belt.

    Personality: Due to his near permanent state of tipsyness, Monkley tends to be a big agressive...to his enemies only, though. He thoroughly enjoys company, though those feelsings often tend to be one-sided.

    History: Monksley was born on the battlefield. Literally. His parents lived in a relatively small village in the northern regions of Iskra. One day, a massive bandid raid rendered the city defenceless, isolated and under the control of the bandits for about a month, during which there were multiple counter attacks from the locals, including Monksley's parents who were both guards. Mrs von Harwich had the misfortune of going into labor during yet another revolt (which was successful).

     

    Monksley has had a fancy for archery sice he was a young lad. His father wanted him to be a guardsman, just like himself, but the boy ultimately decided on adventuring.

     

     

     

    Name: Markus Zemya

    Race: Human

    Age: 63

    Class: Dragon Knight / Swordsman

    Appearance: Markus is tall and somewhat burly. Despite his old age, it's clear to the eye that he's not at all weak and frail. His grey hair and short beard cover his wrinkled face.

    Armor/Clothing: Markus wears a suit of steel plate armor with a dark green trimp along the edges and almost entirely covered by battle scars, though still in good condition.

    Weapon: A long steel claymore with a dark green hilt in the shape of two coiled tree branches, with a diamond shaped emerald imbeded in the middle of it, on both sides. Additonally, he also has his Dragon Knight Earth powers, allowing him near total control of the ground and the plantlife around him

    Personality: Markus has a very calm and serious demeanour. Does not like to beat around the bush and avoids small talk if possible. He is, however, loyal to his friends and alies.

    History: Markus was abbandoned by his parents at birth and lived at an orphanage for most of his early childhood. He never liked it there. All the bigger kids bullied him, the matron never really cared for the children all that much, so you can imagine how relieved he was when his 18th birthday came along. He spent his last few years at the orphanage preparing for the day he would leave that little slice of hell. He went off into the wilderness to live on his own. At first it was realy tough for him, but he eventually learnt how to be patient. After some time, he went back to civilization and took up sword fighting, it was one of his childhood dreams. Back at the orphanage he read many a books about knights and their epic tales.

     

    Years later he was an accomplished swordsman and much to his suprise, he was eventually chosen to be part of the Dragon Knight Order. Not many are given this opportunity. Some train and prepare all their lives and never get chosen, some barely start off and are already part of the Order. Nobody outside the order knows what the criteria is for getting chosen. Some even speculate than even some of the knights don't know either; that there are these "elders" that say who gets to join and who doesn't, but that's just rumour...or is it?

     

     

    As the boss around here, I hereby abuse my power, and grant myself a stamp of approval. Please direct any and all objections and complaints to your doctor.

  10. Welcome to the recruitment/OOC thread of my brainchild - Guardians of Iskra. Please keep any and all OOC comments, questions and discussions here and not in the RP thread.

    *RP thread is here.*

     

    GoI is a fantasy RP, situated in the single continent planet called Iskra. The continent covers slightly over half the planet's surface and is rife with a wide array of colorful landscapes such as plains, forests, deserts, mountains, canyons and ice-bound lands. One of Iskra's most stricking features is the numerous flying islands that pepper both dry land and the ocean. The gem in the center of it all is The Capital, the largest city in Iskra. The many landscapes (incluing the floating lslands) are dotted with smaller cities, towns and villages. Transport to the air-borne islands is achieved in two ways. Either sky ships, powered by magic, or portals.

     

    Now for some rules. To start off, here are the general guidelines, written by Lisnpuppy

     

    1) Have fun. If you are finding yourself always irritated or unhappy...then why are you here. Figure out the issue or go do something else.

    2) Never forget the line between RP In Character and Out of Character and don't cross it. It is easy, especially when you have particularly intense RP, to take things personally. Don't....99% of the time it isn't all about you.

    3) Start with a well made character. Have a decent background and personality to make your RP more fun and easier. Your character doesn't have to be set in stone. But having a solidly made character is important or your RP may peter out. Have your character have likes/dislikes, goals, dreams, an arch-enemy....this will help you flesh them out even more and bring them to life.

    4) Relationship RP should be the ICING not the CAKE! Make it a side-quest if you will...not the main one.

    5) You have to give a little to get a little. We all have RP storylines in which we want others to engage. That is what makes it fun, right? But if you find a friend knee-deep in a RP of their own, don't come in and hijack the RP for yourself or refuse to participate because its not all about YOU. Have fun and throw your lot in with them! Trust me, when your time comes around, people will remember that you play well with others.

    6) Don't be a MaryJane! Don't decide that you are going to be a half-dragon or the long-lost illegitimate son of the King of Whoville. It doesn't work, it probably isn't in the lore anywhere, and it will lead only to your RP downfall. Eventually your “special” character will begin to dominate everyone else and their RP. No one will want to play with you...so make your character special in other ways.

    7) No godmoding!! Remember, you only control YOUR character and not others. When you RP, do not take over the actions of other Rpers.

    For example: Jon casts a frostbolt at Matt knocking him back into the wall and breaking his arms.

    Instead try: Jon cast a frostbolt hoping to hit Matt and knocking him out of the way.

    This allows the other player to take action. You can have decided before hand how this will go out. You can roll to see what actions happen or how bad an injury is.

    8 )Soap Opera-ing. Many of us have wanted to play our character as crazy, a total badass or having an illness or amnesia. Those can all be valid and fun stories. The doom is in taking it too far or too long. These kind of stories ultimately leave little RP options for those around you. Always have movement and a goal in your RP...otherwise it goes nowhere.

    9) Be willing to RP with anyone, anytime. Just because you are in a guild or Rping with a friend doesn't mean you can't include others. Walk-Up RP can lead to great things...or simply pass the time for a bit. If others don't RP EXACTLY like you...no sweat. Perhaps they are new and need some gentle guidance. So be open to everything!

    10) Communication is the key. Always establish your RP boundaries when you are Rping with someone long-term. If you don't like swearing...or a particular kind of violence...or if you will take anything coming down the pike! Let others know. It avoids awkward and unpleasant conversations later.

     

     

     

     

     

    If need be, I'll add more rules later on.

     

    Here's an example character sheet:

     

     

     

    Name:

    Race:

    Age:

    Class:

    Appearance:

    Armor/Clothing:

    Weapon:

    Personality:

    History:

  11. "Last I recall, I had rented a room in an inn near Kvatch, on the road towards Anvil. I went to bed and then just woke up in the middle of this forest. However, I don't think we're in Cyrodiil anymore. I don't see Masser or Secunda in the sky. If that's so, we're totaly lost" - replied Shadow, thinking the elf woman was from his own world.

     

    He then turned to the creature, reminded again of it's ungodly odour.

     

    "Are you...from around here?"

  12. Shadow was dumbfounded by the situation he was in. Oh well, might as well go with the flow...The argonian sheathed his sword on his back and then awkwardly shook the elven woman's hand; he felt some slight relief to see someone that he can talk to in this unknown land.

     

    "My..uh...my name's Shadow...So...who's your...charming friend?" - he said whilst gesturing to Scuttles.

  13. Seeing as his assailant let him go, Shadow quickly got up on his feet and retrieved his sword. He went to Quinn's side, sword still in hand.The creature didn't seem hostile, though one could never be sure. In an attempt to avoid further conflict, the argonian didn't hold up his weapon to protect himself and not look hostile himself, but didn't sheath it as well. Shadow then quietly whispered to the elf beside him.

     

    "Be prepared to run..."

     

    He then waited to see what this Land Drew-like creature would do next.

  14. Okay folks. Stewie's here. I have a stable internet connection, but I won't be very free due to getting a job (i hope). However I'll try and post as much as I can. Flip, you still have permission to control Shadow if need be and I'm not around. Also I'd like to mention that I do not have a computer underhand, I'm using a tablet to post here and that's how I'll be posting for a long time. It's not easy, so expect any of my posts to either contain a plehora of typos and/or edits.

     

    Nethros, this RP was just on hiatus, now that I'm back, feel free to post your character sheet.

  15. "Don't worry, I'll find a way to get you down. Hold tight!" - the argonian replied.

     

    Still holding his sword, Shadow kept looking around for that creature to ambush him. Surely enough it did. However it was in a way Shadow did not see coming, thus the creature had a very big window of opportunity to strike. And strike it did. First it jumped out of nowhere from the very tree Quinn was standing on.

     

    In the blink of an eye, the creature got down from the tree, disarmed shadow and was now pining him down on the ground with it's multiple limbs.

     

    "By the Nine Divines...." - Shadow was also caught off guard by the foul and unbearable odor that this arachnid gave off. It smelt of death, or something worse. The argonian had to completely stop breathing through his nostrils, lest he lose his lunch. Amidst of it all, Shadow couldn't help but see a certain curiosity in the creature's eyes.

     

    It was also wearing some kind of robe, a moldy one at that. So could that mean this thing is intelligent? I knew how to disarm him, clearly that would mean it's not just some wild animal, like a Land Dreugh.

     

    "Uh...listen...I'm gonna take a wild guess and say you can probably understand me. Look...I don't want any trouble, okay?" - Shadow tried to reason with his attacker. - "Good gods, I feel dumb right now. Glad my bro isn't around to see this..."

  16. Shadow raced over to where Quinn was, just as some form of spider like creature approached her, followed by it grabbing her by the arm and going up in the trees. Upon getting closer he noticed that the creature was gone, but the woman was now up in the branches.

     

    "Hey!" - he shouted to Quinn, still keeping his guard up. - "Are you okay, up there? What in Akatosh's name was that...thing that grabbed you?"

     

    "That thing looked like some kind of mutated Land Dreugh!" - Shadow thought

  17. Shadow had been waking for about 10 minutes now, no signs of the forest ending, or even a small clearing. This whole time he'd been holding his sword drawn. As peaceful as it was, the argonian felt uneasy, knowing he's a long way from home and possibly by himself as well.

     

    Suddenly Shadow heard what sounded like a cry for help from a woman. it wasn't far away either. So he's not alone afterall. Shadow made a quick dash in the general direction of the yell until he saw a female figure running in the distance.

     

    "Hey! Wait!" - he shouted, whilst running towards her.

  18. Welcome to the RP thread of Forlorn Contingencies. Discussion thread is here.

    * * *

    Ah, the beauty of the clear night sky. The numerous stars twinkling across the dark void. The occasional nebula that made the sky look like an abstract artist's canvas. The serenity and peace. One would only be able to hear the occasional forest critter scuttle along in the bushes, or an owl's "Hoot". It's almost like a dream...

     

    "Wait a minute..."

     

    Shadow immediately sat up.

     

    "Wasn't I just going to bed at the Gottshaw Inn?... Oh gods, I hope I..." - The argonian said to himself while quickly checking for his belongings. Nothing was missing, surprisingly. - "Phew..." - he sighed with relief. - "...for a minute, I thought I was kidnapped by bandits or something. Now... uh... where the hell am I?"

     

    Shadow inspected his surroundings, nothing familiar. Not even the White-Gold Tower.

     

    "Wait a minute...where are Masser and Secunda!?" - said Shadow, half scared, whilst taking a second look around the landscape and noticing the absence of Nirn's two moons. - "I get the feeling I'm not in Cyrodil anymore, or Nirn for that matter..." - he continued with a sigh. Afterwards Shadow began walking in a random direction, hoping this forest he's in isn't as thick as it seems, and that he'll find civilization soon.

  19. I'm gonna use one of my oldest characters, heavily toned down.

     

    Name: Shadow (real name unknown)

    Race: Argonian

    Age: 28

    Profession/Talents: Shadow is a lightweight fighter. Even though his weapon of choice is a claymore, he's quite quick on his feet and his reflexes match. He's also a decent swordsman. Being an Argonian, he can breathe underwater and move in it as if it were air, making fighting in water quite easy. Furthermore, he's resistant to poison and diseases. Generally Shadow doesn't know how to use magic, with the exception of his birthsign abilities, those of The Ritual, though they can only be performed once a day.

    Alignment: Neutral Good

    Deity: The Nine Divines, moreover Akatosh

    Place of Origin: Aleswell, Cyrodill

    Appearance: Shadow is of average height. At first glance, when clothed, he may appear to be a tad skinny, however he's actually quite strong, at least enough to swing his claymore with ease. As with all other members of his race, he is a reptilian humanoid. His body is covered in scales, has no hair, has gills on his neck, a tail, reptilian eyes and a pair of fins on top of his head.

     

    Armor/Clothing: Shadow wears a suit of dark leather. As for clothing he wears a black shirt with a light leather longcoat, along with black trousers and boots.

    Weapon: An enchanted fine steel claymore with a black hilt and a dagger

    Personality: Overall Shadow's a nice guy to get along with. He's often chilled and relaxed, unless he needs to get serious, of course. When it comes to conversations he's rarely the one to start them unless necessary. It's not that he doesn't want to, he's just not used to it, though he really likes chatting with people.

    History: Back in home world, neither Shadow nor his older brother have much memories of what happened during their childhood. They've been trying to fill in the blanks for long as they can remember. All they have are small snippets of memory, of their childhood , back when they lived at their little farmhouse in Aleswell. The rest is a blank. And now Shadow is in an unknown world. Just what he needed - more mysteries!

  20. Welcome folks to *Forlorn Contingencies*!

    This thread will be used for discussion, posting character sheets, or anything else that could be in an OOC post.

    The RP itself can be found here.

    Please post in this thread before you post there.

     

    This RP was mostly inspired by a much older RP from this very forum. It's set in world who's inhabitants had one day all mysteriously died. That's where we come in. What happened? Why did it happen? Why are we here? Guess we'll have to find out! Flipout6 will be my co-leader, and will receive all the benefits and responsibilities that come with that title (poor bloke).

     

    A little something to note. In a certain way, this RP is kind of a crossover, meaning your characters could be from any fantasy universe (be it ES, Warcraft, D&D, etc.), or just original characters. Furthermore, your characters were teleported here, in random spots across the landscape. Could be in the middle of a meadow, in a city, or right next to another character. Who knows!? Also, evil characters are also welcome. World maybe lifeless but it still has it's treasures!

     

    Here are the general RP guidelines, made by our Nexus Forums Goddess Lisnpuppy:

     

     

    1) Have fun. If you are finding yourself always irritated or unhappy...then why are you here. Figure out the issue or go do something else.

    2) Never forget the line between RP In Character and Out of Character and don't cross it. It is easy, especially when you have particularly intense RP, to take things personally. Don't....99% of the time it isn't all about you.

    3) Start with a well made character. Have a decent background and personality to make your RP more fun and easier. Your character doesn't have to be set in stone. But having a solidly made character is important or your RP may peter out. Have your character have likes/dislikes, goals, dreams, an arch-enemy....this will help you flesh them out even more and bring them to life.

    4) Relationship RP should be the ICING not the CAKE! Make it a side-quest if you will...not the main one.

    5) You have to give a little to get a little. We all have RP storylines in which we want others to engage. That is what makes it fun, right? But if you find a friend knee-deep in a RP of their own, don't come in and hijack the RP for yourself or refuse to participate because its not all about YOU. Have fun and throw your lot in with them! Trust me, when your time comes around, people will remember that you play well with others.

    6) Don't be a MaryJane! Don't decide that you are going to be a half-dragon or the long-lost illegitimate son of the King of Whoville. It doesn't work, it probably isn't in the lore anywhere, and it will lead only to your RP downfall. Eventually your “special” character will begin to dominate everyone else and their RP. No one will want to play with you...so make your character special in other ways.

    7) No godmoding!! Remember, you only control YOUR character and not others. When you RP, do not take over the actions of other Rpers.

    For example: Jon casts a frostbolt at Matt knocking him back into the wall and breaking his arms.

    Instead try: Jon cast a frostbolt hoping to hit Matt and knocking him out of the way.

    This allows the other player to take action. You can have decided before hand how this will go out. You can roll to see what actions happen or how bad an injury is.

    8 )Soap Opera-ing. Many of us have wanted to play our character as crazy, a total badass or having an illness or amnesia. Those can all be valid and fun stories. The doom is in taking it too far or too long. These kind of stories ultimately leave little RP options for those around you. Always have movement and a goal in your RP...otherwise it goes nowhere.

    9) Be willing to RP with anyone, anytime. Just because you are in a guild or Rping with a friend doesn't mean you can't include others. Walk-Up RP can lead to great things...or simply pass the time for a bit. If others don't RP EXACTLY like you...no sweat. Perhaps they are new and need some gentle guidance. So be open to everything!

    10) Communication is the key. Always establish your RP boundaries when you are Rping with someone long-term. If you don't like swearing...or a particular kind of violence...or if you will take anything coming down the pike! Let others know. It avoids awkward and unpleasant conversations later.

     

    Some rules of my own (More may get added in the future):

     

    12) This is a plot driven RP. It is NOT open ended. The plot points and other details will be revealed as time goes on.

     

    Furthermore, please Do NOT derail the story without mine or Flipout's permission. With that said, me and Flipout are open to ideas about the plot and it's direction. If you have ideas that you think are worth sharing, don't hesitate to PM either of us. We'll discuss it, and perhaps give it approval!

     

    13) Your character/s must NOT be antagonists / protagonists of the universes they come (or related to those universes' plot in any way).

     

    14) Character limit is 4

     

    Also here's an example character sheet:

     

     

    Name:

    Race:

    Age:

    Class:

    Alignment:

    Deity:

    Place of Origin:

    Appearance:

    Armor/Clothing:

    Weapon:

    Personality:

    History:

     

     

  21. Adroroar, like the rest of the party, was on alert when someone mentioned a fiend. He quickly jumped up and drew his crossbow, but for some reason nothing came of this whole ordeal. After the threat was gone, he had a quick dinner and went to his tent to sleep afterwards.

     

    In the morning he rose and had breakfast. Seeing Rhaine and others going into town for supplies, reminded hi to do the same. He had been running low on reagents for his spells. Whilst walking the Iljak streets, he couldn't help but feel paranoid that he might not be very accepted around here due to being a half fiend himself.

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