Twin souls conjuration perk = win. You have two pack mules who can carry unlimited junk forever. I tend to prefer Ancient Vampires for my dead thrall pack mules. They have a great mix of magic and will use destruction staves when out of magicka. They'll use conjuration staves at the beginning of a fight as well. Another alternative is a cryomancer. Stay CLEAR of pyromancers if you have a follower. You'll spend most of your game time killing/reanimation dead thralls every time the pyro's AoE spells irritate your follower(s) enough to begin trading blows. One good frost cloak ( or any elemental cloak ) kills both dead thralls at the same time. If you just want to kill one of your dead thralls summon something else to kill the first thrall reanimated. Also, I use the "house carl's room" in solitude as a potential thrall junkyard. Occasionally, for some weird reason, when you come home, they'll have respawned as alive and may or may not be aggressive and attack ( as the the Thalmor Gaurds did after the embassy mission when I brought back "souvieners" ). They respawned fully geared, but still packing extra stuff I left on them. You can keep a storage room full of corpses for an indefinate period of time as long as you reanimate your "storage corpses" once every 3 days or so. To permanently kill a "storage corpse", just use a lesser undead reanimation spell other than dead thrall. Once it dies, it becomes your "storage ashpile" and it seems ashpiles stick around for, well, haven't seen one dissappear yet. Also, if you are a stealth character, giving your thrall's staves and torches means they will always pull aggro first and start the fight. You'll have plenty of time to sneak around and gank preoccupied enemy npc's unnoticed. I do NOT know IF a follower can contract vampirism from this, but I do know even if you are a werewolf, you can if you get hit by some of your own thrall's wayward spells. On the funny side, your undead Ancient Vampire Dead Thrall's will suddenly become very articulate when casting restoration spells and (oh the irony) begin telling you "That spell looks dangerous, keep your distance" followed up by a few "UUUuuuuuuhhhhhhhh's".