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dunde

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Everything posted by dunde

  1. Hi, I want to make scabbard for Jade Empire, so I need to do little editting to some weapon models in this game, just some rotations and translations, but I find no tool to do it. I found Xoreos site where it explain diffrence between Jade Empire modell with other Bioware models, but no tool. Is there any tool to do them elsewhere?
  2. Is there any body still playing this game, now? Or am I justall alone?
  3. sys_rewards_h.nss cannot be compiled as it's just a included NSS file that contains some constants and routines to be used by other NSS files. The error message itself explain it, only NSS files with a main routine or startingconditional routine can be compiled.
  4. Do you mean the dead appearance texture? It's the same name of the normal texture with 'v' addition letter, so its like p_blossom01v.txb and p_blossomh01v.txb.
  5. No, my mods did not touch the alignment system, but if you want to implement new alignment system, you will have to go the same route as I did before, decompiling hundreds of NCS to NSS files, edit them according to the new alignment system and compiling them back. Unfortunately when I did it, I didnt realize the importance to keep the NSS files before I edit them. I could pass you my NSS files, but of course there will be some modifications of them won't fit your need. I changed the way the game penalizes or gives damage bonus to stone immortal and hidden fist styles according to player's alignment, so I need to recompile all NCS files that do alignment rewards the game should give, and that's exactly the same NCS you need to recompile, even you should recompile the NCS files that check the alignment to, like the ones found on the dialogs, or activating/progressing some quest that depend on alignment.
  6. Well, way of open palm and closed fist are opposite polar. If You get open palm point, it also mean you loose closed fist point, as both 's determined by single function //!125 // Get an integer between 0 and 255 (inclusive) to represent oCreature's // Good/Evil alignment // (255=good, 127=Neutral, 0=evil) // * Return value if oCreature is not the player creature: -1 int GetGoodEvilValue(object oCreature);It's possible to set two global variables to replace the function and then both variables will serve different path, and having their own point and progress, but to do this, you should modify every alignment checks and rewards the game does from the beginning to the end by recompiling all NCS that do the things. I did it for my mods, as I want to change the way alignment bonus and penalty to particular styles like stone immortal. (Native game applies style upgrade that add/subtract style damage every alignment change and I don't like it as it will make false style level measurement)
  7. The game should not let the warden leave Redcliffe before attack. And, after rescuing Teagan, Jowan says he will help Teagan to prevent the demon in the kid make more damage until the ritual, so it's fine for the warden to seek help from the tower, but yes, there should be time limited, or at least the game should limit the destination of Warden can go only to The Tower and then back to Redcliffe castle.
  8. Give the line a conditioning script that always be false.
  9. As long as I remembered, NWN has 3 phenotypes for each race, normal, fat and skinny, but then for each armor, the game should provide 3 variations for each race. May be that's what OP mean. I remembered there's a tool to convert a NWN armor model to new models for each phenotype for each race as well. But if it 's implemented for DA:O, there'll be a lot of works to be done, but it's interesting too.
  10. I put a plot flag to be set when Iona told you about her daughter in my mod, https://www.nexusmods.com/dragonage/mods/5387, as seen in the screenshot below 5387-1610895502-537767321.jpeg (1920×1080) (nexusmods.com). I may use it in the future update of my mod when my current playthrough is a bout to meet her at Denerim.
  11. Jade Empire modding files: tga, gui, ncs files all should go to override folder of the game. Tga files will only work if there are no txb files with the same name in the override folder.
  12. The override folder is in the obb file.
  13. xoreos.org provides a tool to extract the oob files of the android versions of JE, but I can't find how to repack it back to oob file.
  14. There is something wrong with conversation skill check in Jade Empire, that make it very hard to win hard skill check in nearly end chapters. The skill check is against the player's own average conversation skill, so to win an intuition check you should make your persuasion and charm skill as low as possible.
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