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JonaNoir

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  1. I just got done watching the Loki series and I have been looking for any mod that adds Sylvie's horned crown/circlet or something similar. I haven't had any luck except for a couple free 3d models on Sketchfab. Loki's Crown: https://sketchfab.com/3d-models/lokis-helmet-9ac6c89de7224b5695e14d921c1a62c8 Sylvie's Crown: https://sketchfab.com/3d-models/lady-lokis-helmet-crown-718c49c0ce1a4d80abc83778fbc9d076 I'm hoping someone can make a mod that adds the crowns...or at least just Sylvie's. Whether that is by using the found models I posted or from scratch is fine with me. Making the textures would be great but not required as I'm pretty sure I can do that once I have the Nif models. Though it won't be easy from scratch. Oh, making the esp is also not required, just the Nifs. Of course, it would be fantastic if someone can make the complete mod! But the Nifs are the bare minimum I would like. Here is a list of exactly what I'm wanting. -Minimum- Working Nif models that can be loaded into the creation kit and game. This includes: Models for when being worn as circlets. Unisex models for both crowns. I prefer both Loki and Sylvie crowns, but will settle for just Sylvie's. -Extra- If possible, inventory models with havoc data when dropped. (If not, I'll just use the default vanilla circlets for inventory and/or when dropped.) Textures for the crowns. Even just low-res textures that show a guide/outline of how the appear on the model would be fine. As I can then try to make my own using them as a guide. Made into esp. Not at all necessary, but appreciated nonetheless.
  2. Can someone please make a mod that adds a collar like the one thats part of the female Royal Vampire Armor? For all vanilla races and genders please. For reference, here's a couple of pictures of a real one from etsy for cosplayers. Here the link to the etsy product page for more pictures(or for anyone that wants it for they're own costume). http://www.etsy.com/listing/558993767/seranas-collar-necklace-with-molag-bal To those who see this and attempt to make it, thank you! :smile:
  3. :psyduck: I don't know how or why but after I deleted the original trigger and replaced it, it started to work again. The problem I have now is it won't start my quest, but that might be my fault in setting it up. I'll get back to you later if I still can't get it started. Also, I added some code to your script to enable then disable a sound marker that uses the punching sound and to disable the trigger after moving the PC to the dungeon.
  4. Thanks for the script Lisselli, unfortunately I can't seem to get it to work right. It worked just fine the first few times, but then it stop fading back in after moving the PC to the dungeon. I've spent a few hours trying to figure out what went wrong, to no success... If you can figure out what's wrong that would be great, but for now I can't use it. :sad:
  5. Ok, first off let me say I know almost nothing about creating script. And what little I do know is purely theoretical. So I will very likely need the scripts written for me, and detailed instructions on how to set it up. Anyone who can help me with this, will of course get credit for they're help when the mod is completed & released. I need to set up a cutscene in which the Player is knocked unconscious and wakes up in a dungeon cell (from which they now have to escape!). So what I need is, a script to attach to a trigger box that (when entered): 1st. Disable the Player's control of they're character. 2nd. Force the Player into "first-person". 3rd. Play the audio of the Player getting punched. 4th. Play the "first-person" animation (and audio) of the Player getting knocked down. 5th. Fade to black. 6th. Move the Player to a new cell 7th. Progress time. 8th. Fade back in. 9th. Play the "first-person" animation (and audio) of the Player getting back up. 10th. Return control to the Player. 11th. Adds a new quest to the Player. 12th. Disable trigger box. I think I also might need somewhere a condition that if the Player is currently a "Werewolf" or "Vampire Lord" when activating the trigger, that they revert back to being human after getting knocked out but before waking up. Any and all help given is greatly appreciated. P.S. For a little context, here's what my mod adds to Skyrim. My mod adds a third "Dark Brotherhood Sanctuary" to Skyrim, that is located in a cave connected to the bottom of a well. Upon the completion of the related quest it can be made into the Player's very own hideout. A perfect home for a murderous up and coming Assassin! -The Story- This sanctuaryis inhabited by it's vampiric former leader (and a few ghosts. skeevers and victim), that for the last few decades has imprisoned and been feeding on his own subordinates! He has been feeding skeever meat to them all this time to keep them alive, but also to keep them weak. And upon the Player finding the entrance to his sanctuary, he capture the Player with the intention of doing to them what he has been doing to his subordinates. In order to prevent this fate, the Player will have to escape the dungeon cell they find themselves in and kill the vampire that captureed them!
  6. Ok, first off let me say I know almost nothing about creating scripts & quests. And what little I do know is purely theoretical. So I will need the scripts written for me, and detailed step by step instructions on how to set them up. Anyone who can help me with this will of course get credit for it when the mod is completed and released. To put it simply, I need to set up a cutscene in which the Player is knocked unconscious and wakes up in a different cell (from which they now have to escape!). From what very little knowledge of scripts+quests I have, I think what I need is a scripted trigger box that when entered sets up the cutscene via quest+script. The problem I have is (as already stated above) that I don't know how to set that up. What I think I need is, a script that attaches to a trigger, that when activated starts up a "cutscene quest" that (via built-in script): 1st. Disables the Player's control of they're character. 2nd. Force the Player into "first-person". 3rd. Play the audio of the Player getting punched. 4th. Play the "first-person" animation (and audio) of the Player getting knocked down. 5th. Fade to black 6th. Move the Player to a new cell. 7th. Progress time. 8th. Disable trigger that starts the cutscene. 9th. Fade back in. 10th. Play the "first-person" animation (and audio) of the Player getting back up. 11th. Return control to the Player. 12th. Adds a new quest to the Player. 13th. End "cutscene quest". I think I also might need somewhere a condition that if the player is currently a "Werewolf" or "Vampire Lord" when activating the trigger, that they revert back to being human after getting knock out but before waking up. Any and all help given is greatly appreciated. P.S. For a little context, here's what my mod adds to Skyrim. My mod adds a third "Dark Brotherhood Sanctuary" to Skyrim, that is located in a cave connected to the bottom of a well. Upon the completion of the related quest it can be made into the Player's very own hideout. A perfect home for a murderous up and coming "Assassin"! -The Story- This Sanctuary is inhabited by its vampiric former leader (and a few ghost, skeevers and victims), that for the last few decades has imprisoned and been feeding off his own subordinates! He has been feeding skeever meat to them all this time to keep them alive but also to keep them weak. And upon the Player finding the entrance to his Sanctuary, he captures and imprisons the Player with the intention of doing the same to them that he has done to his subordinates... In order to prevent this fate, the Player will have to escape the dungeon cell they find themselves in and kill the vampire that captured them! -EDIT- I just realized that I might have posted this in the wrong section. :facepalm:
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