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H0LL0FIED

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Everything posted by H0LL0FIED

  1. I've resized and reduced the file size for the embedded reaction images below for Nexus use. These are used for comedic relief as I need it while proof-reading my post (preview post) and I'm sure everyone else could use the relief as well.... I resize all images I post and I apologize if any in previous posts were still too big. (Image: The man in the foreground is my reaction and the man in the background is my subconscious) I really did not want to have to edit and post this many images (link below) but seeing as how I'm dealing with someone whose native language is not English I will.For me, posting these pictures means almost every response until now was a waste of time with regards to you as you do not understand my responses because of a language barrier.I have done nothing but respond to you politely with as much information as I can, as clear as I can. I personally do not need your help with this bug anymore as I have a way to get around it until Vortex (Integration) is patched. You provided the work around yourself and I just repackaged it for Vortex users. I've said all of this multiple times now and it has just not gotten through to you.I do Not appreciate being called a liar publicly, I would never intentionally lie either; and I'm going to address your statement directly below....Just to show everyone that I didn't touch anything in RAP - Idles 1.1 : I've removed RAP - Idles 1.1 from my Vortex completely (archive included) and Now I'm going to re-download it via Vortex in steps (screenshots) for you and Everyone else to see in the link below. Go to this link (Steps 0 - 10): https://imgur.com/gallery/H1Cv0J3 ^Step number 10 is special and must be loaded manually (Click load 1 more image) at the bottom of the page. @fore I have not ignored you and I have responded to your inquisitions appropriately as I've seen fit. I just wanted to make sure you were aware of this issue in the event that you get asked about it. After understanding/reading and clicking through all the images in the link above; Do you believe I'm lying to you despite responding appropriately to everything you've posted thus far? I've had to humble myself many times...Do you believe I'm just a "naive noob" that has intentionally lied about finding bugs related to Vortex?Do you believe I would waste my time making this topic if I hadn't verified the bug myself beforehand?Do you believe I would waste my time responding to anyone here if I didn't hope for the bug to be fixed? (the bug is very much real but it is a low priority bug)Do you still believe I lied about modifying any files or mods up until now prior to Vortex installation and deployment?I really did not appreciate being called a Liar after all of my responses. After all this I feel like I'm on trial (in court) with you.... If somehow you still feel I lied then by now you should be Guessing Again.... (please don't) Click the link above in this post (if you haven't already); read everything above/below and understand it before you post again please. Your use of the English language is a little harder to understand/follow now; is your native language not English either? PCEA2 is an extension for the FNIS Tool so everyone can have player character exclusive animations....Vortex Developers added a feature that integrates the FNIS Tool into Vortex if you follow the appropriate steps: "Target" and "Start In" directories via editing the FNIS Tool next to Skyrim in the Dashboard menu/tab of Vortex.Following the above allows you to enable Integration with FNIS.FNIS Integration or Vortex FNIS Integration (what I've been calling it over and over) allows you to update your animations without actually running the FNIS Tool; this is done immediately after post deployment processes.Vortex Integration is a quality of life feature provided by Vortex Developers and it works perfectly if you are not using player character exclusive animations.If you try to use player character exclusive animations with the FNIS PCEA2 extension enabled and with Vortex FNIS Integration Enabled it will NOT deploy the player character exclusive animations properly.This is a problem with Vortex and how it's integration feature handles animation mods that are supported by PCEA2 and I do not know if this extends to PCEA2 itself; Vortex Developers will have to figure that out.This bug is a problem for Vortex; and Vortex Developers are responsible for fixing it if they can. Fore is not responsible for this bug and is not responsible for fixing it. Fore's Tools/Mods (FNIS/PCEA2) work just fine with player character exclusive animations installed and enabled via Vortex so long as Vortex FNIS Integration (quality of life feature) is Disabled.Again, the FNIS Tool has roughly 18 million total downloads. There are roughly 800,000 total downloads for PCEA2, take a guess as to how many actually installed the tool/extension/mod through Vortex... I wonder how many of those downloads were repeat downloads. I would not be surprised if I was the only one that has picked up on this Vortex Integration bug... again this bug is Low Priority as it is exclusive to only one Tool Extension/Mod/Whatever you want to call it. Furthermore, I didn't ignore your post... I responded to it appropriately and completely. If you weren't able to follow my prior response maybe try going back and reading again seeing as you've selectively quoted part of what I responded back to me and do not appear to have processed my response as a whole (hence your apparent misunderstandings). @Vortex Developers: I hate to bother you but can any Vortex Developer that has replicated the bug via my provided steps; please take a second when time allows to acknowledge that the bug exists so these two can locate their heads.Good luck, I hope you're able to patch the bug easily as I would very much like to use Vortex FNIS Integration since I'm very very lazy and do not want to open the tool if I don't have to when updating animations (player character exclusive animations included; obviously). :thumbsup:I may appear online at any time in the coming days for a little while but I will not be looking at this topic as I will be very busy until Sunday. I'm going to sleep as I have a very busy day tomorrow and in the days to come (I've tried to keep this post compact). Sincerely, H0LL0FIED... :sleep:
  2. I wish I had thought to do this sooner, oh well tough, but you know what they say... a picture says a thousand words... so here's 3 important ones with relevant text: Vortex FNIS Integration (Quality of Life feature provided by Vortex for Users) is DISABLED in the image below - This means I ran the FNIS Tool with my 2 installed player character exclusive animations and ran the game via the SKSE Executable: This is my Vortex Updating the FNIS Animations after Enabling Vortex FNIS Integration (Quality of Life feature provided by Vortex for Users) - This means that I enabled Vortex FNIS Integration>Deployed my mods: Vortex FNIS Integration (Quality of Life feature provided by Vortex for Users) is ENABLED in the image below - This means that I enabled Vortex FNIS Integration>Deployed my mods>Sorted them WITH BOTH of my selected player character exclusive animations installed and then ran the game through the SKSE executable: There's more I want to say but I have to go to work so this image will have to do: OH and yes I refreshed the animations in MCM>FNIS PCEA2 before taking these pictures. Update: Resized the pictures above
  3. The only one(s) not driving me up a wall right now with questions I have already answered is the Vortex Developer Tannin and some of the initial posts/questions by HadToRegister and for that I Thank Them Profusely :thumbsup: I understand that some of you are just trying to help but some of you do not fully understand the topic/subject to which I have posted initially. I have no issues using the Tool FNIS or PCEA2 with Vortex Integration Disabled in order to see my player character exclusive animation(s) mods in-game. Vortex Integration is a quality of life feature provided by Vortex that needs a little bug fixing. I apologize again for any lack of clarity in any of my posts and for their initial lack of organization - They have been updated and enhanced since then.
  4. @HadToRegister This is a low priority bug related to Integration - Vortex Integration with FNIS is a quality of life feature that Vortex provides to all users. Yes, everything (fnis/pcea2/player character exclusive animation mods that support pcea2 functionality) works perfectly fine with Skyrim LE as long as FNIS Integration in Vortex is disabled. I can set everything I want via MCM as long as I did not deploy with Vortex Integration for FNIS enabled (Quality of Life Feature provided by Vortex). Vortex Integration is a quality of life feature that when enabled is bugged with regards to player character animations that are supported through pcea2. Vortex Integration works with FNIS and is Not bugged. The PCEA2 mod has roughly an 18th (fraction - 1/18) of the total downloads that FNIS has (FNIS total download count: 18 million) so I would not be surprised if no one has reported on this before now seeing as most people can't be bothered to install player character exclusive animations via installing PCEA2 to support them. This problem is not related directly to fore's mods and he is not responsible for fixing anything wrong with a feature (Integration with FNIS) provided by Vortex. I will not provide papyrus logs exclusively so that fore can look at them, as once more, this is not an issue for him to solve unless a Vortex Developer/Staff say otherwise. This would be in the event that Vortex Developers are unable to fix the issue/bug themselves through Vortex. I use the coc command exclusively to test some mods and in this case animation mods to see if they're working. This bug can be replicated in a new game/saved game or via the coc riverwood command after MCM finishes loading (displayed in the top left corner of the game). I do not own a copy of Skyrim SE, I have only installed Skyrim LE related animation replacers/mods and other mods via the Skyrim/mods directory on the Nexus or the skyrim (LE) main page on the Nexus. I have already stated all of the above in prior posts. I apologize if it "WAS" hard to read at first I have since gone back and enhanced these posts. I am currently waiting on a call from work which I expect to receive soon. Thank you for understanding and for your response.
  5. You can't imagine how happy I am. More users like you and I would definitely providing help desk. You know what your problem is? While expecting others to read your insane walls of unjustified text, you just don't read and comprehend what others have to say. When I tell a user to make a certain test, then I expect him to do JUST AS I SAY, and not do something what you think is equivalent. With out telling. And when I say that users MUST NOT copy files directly into the Vortex mod folders, then I expect it to be acknowledged. And what have you done? You shown a picture of a path Vortex\skyrim\mods\<RAP>\meshes\actors\character\animations\FNIS_PCEA2\8_FeuerTin RAP Idle\mt_idle.hkxThis path is total stupid nonsense. What do you think you can achieve with it? N O T H I N G. There is NO Vortex problem whatsoever. Only the mistakes of an unreasonable user. You aren't the only one that's happy about this decision :turned: I have refused to provide you papyrus logs as I believe I do not need to provide them to you as this bug/issue is not your responsibility to fix. I apolgoize for the final time about bothering you with regards to this topic: Your mods/tools function perfectly but Vortex Integration DOES NOT function properly with PCEA2 related animations; this includes the animations you provided with PCEA2 and any other player character exclusive animations by other animation mods that support PCEA2 functionality. I have Not copied any files Directly Into Vortex Mod Folders. I have Downloaded/Installed/Enabled animation mods Directly via Vortex and That Image was the Result and was provided as helpful INFORMATION for Vortex STAFF. You say that path is total stupid nonsense but I was not the one who set up that path; that is the path used by that respective animation mod as provided by the animation mod author FeuerTin. This path Functions Correctly in-game when you directly update behaviors through the FNIS Tool Directly. I Say Again For The Final Time: Vortex FNIS Integration is Bugged with regards to player character exclusive animations that rely on PCEA2! There is nothing wrong with Your Mods (PCEA2) or Tools (FNIS), I have clearly stated this and everything else above for you over and over and over and over and will do so No More as you are not a native english speaker and do not understand the vast majority of my responses. Update: Edits to this post and the one before it are finished. Good Bye
  6. Quote by fore: "But I have a question to you. Is it really true that "My Start" has to be set when installing FNIS? I've read that before, and I have spread this information myself. But there is a new video from GamerPoet about installing FNIS in Vortex and MO2, and he didn't have this parameter. I told him about this discrepancy. But he has tested it that way, and he told me it is common understanding among tutorial makers." My response: I do not think you need to do that if you're just installing FNIS. You only have to do that if you're integrating a shortcut to FNIS in Vortex. @fore Go back and re-read my first post and subsequent posts, the bug I've been referring to is clearly stated. I have not made any user errors as clearly stated in my prior posts via the information I have provided. I did not realize you weren't a native english speaker. I now understand why you can't see reasoning and I apologize for bringing this topic to your attention as it has nothing to do with your mods directly. I apologize furthermore because I am unwilling to explain anything further to better aid you with your understanding. I'm sorry you think I've made a big deal out of this; I've made a humble and detailed bug report for Vortex support to look at with regards to the game Skyrim LE and have provided all the relevant information I could think of (this includes what you have asked for with the exception of papyrus logs). I've repeatedly gone back and enhanced prior posts to better aid the reading experience, wasting more of my free time, which I will no longer do. I've responded to your messages and the messages from "HadToRegister" and provided as MUCH information back as possible (exception: papyrus) as clearly as I could for the benefit of Vortex staff/support. I understand this could be because you aren't a native english speaker and again I apologize.... I have clearly stated that I have an adequate understanding of mods and how they function with/without Vortex; this is apparent and obvious via my previous posts. I have not dabbled in forces unknown to me as though I were a naive child who wants his mods to work at the click of a button (This is clear via my clearly stated previous responses and I will not clarify upon them any further as my blood pressure at this time cannot take it). Thank you again for all the mods you have provided for the community, they function perfectly :thumbsup: This is my final response to fore until I believe he is able to see reason :sad: @Vortex Staff/Support If you want MY papyrus logs I will sacrifice more time, look into papyrus, and provide my logs but you must ask for them. Again, at the moment, I do not feel that I need to provide my papyrus logs as I currently believe this issue can be replicated with the information provided and is indirectly related to FNIS/PCEA2 and any animation mods. Vortex staff/support must exclusively ask for my papyrus logs as the issue/bug is directly related to the mod-manager Vortex via it's integration feature with FNIS and how it handles animations via PCEA2 and/or other animation mods. This is a bug report topic, I have done my job and notified you of the issue after properly verifying the bug and providing all relevant information I could think of. I've also provided replication steps and all relevant info I could think of to replicate the bug on your end. If you need any more information or screenshots please respond saying as such or contact me. If any of you have had trouble replicating this bug with other animation mods it is HIGHLY RECOMMENDED that you use the 2 animation mods I provided in the main post and my recent responses. Download and install/enable them via Vortex and their respective mod pages directly. If you're trying to replicate the bug do NOT follow the steps in my first post regarding the work around/solution; this should be painfully obvious. I have a work around for the Vortex FNIS Integration function which I have obviously provided in my main post for everyone (mainly the newbs like me) to use. My selected animation mods function perfectly via this work around which means this issue/bug is low priority. I will not be checking back with this topic until Sunday at the earliest as I do not have much free time between now and then because of work. Plus I'm just done with this topic and need a break. :sick: Update: Edits to post are complete/finished. Sincerely and Good bye for now, H0LL0FIED
  7. The attached file below is the Realistic Animation Project - Idle 1.1 installation directory for Vortex. I am using the default locations for Vortex but have edited them out of the provided image. Realistic Animation Project - Movement 1.2 is installed in similar fashion in the directory for Vortex. There are also folders labeled "female" and "male" (animations for npc's/everyone) in the "animations" directory displayed in the image. I believe this is the same for the data folder in my skyrims install location; I don't feel like checking at the moment. As I do not know yet for certain if Vortex staff/etc. have replicated this bug successfully via my steps; I am willing to provide more screenshots of my skyrim data directories. The bug source?: How Vortex Integration works/functions with any/all animation mods installed in the data directory. If anyone wants screens of my data directories with/without vortex fnis integration enabled, ask.... Heading off for now - spent too much time on this today too as is....
  8. It sounds like an issue with some of those mods and not FNIS directly as fore does not state on the FNIS Mod Page that an updated Java is required. Solution: Just keep your java updated or don't use those mods - I don't know what mods those are so I have no idea why they would need an updated java to run with FNIS. :thumbsup:
  9. @HadToRegister I wear glasses too I apologize if it's hard to read, you could try holding Ctrl and scrolling your mouse wheel to zoom in on the page (hopefully this helps).^ This may be browser dependent but I'm not sure, I currently run firefox/chrome. Update: I went back to the first post and removed a lot of the excess italics, this should help. Update 2: Main topic post has been enhanced further for easy reading. I likely did not think to make these enhancements initially seeing as I'm "lazy" and I can't apologize for the laziness of my mind as laziness is currently a part of who I am. :thumbsup: Attached image below : In response to HadToRegister's recent question.
  10. @fore @Vortex Staff/etc. - (Anything directly below bulleted/numbered lines should be considered subject matter for the above). I apologize if my first response is unorganized/hard-to-read, I divided up the sections as best I could and provided responses to your questions in the order they were asked as best I could. I know it's an overwhelming wall of text but it does have some organization. See Main Response in my first response to you and compare with your questions (@Fore - They're in order).^^^ Update: I've gone back and edited my responses as well as my main post for those having trouble reading/etc. (for everyone and fore) @foreAny "noob" can have an adequate understanding of mods if they're willing to learn. I know where mods are installed through Vortex and where those installs go when you enable mods through Vortex. I've got a "decent" understanding of mod directories and why they're layed out the way they are after installation and after enabling through Vortex.I've read all the mod descriptions for mods I've installed from top to bottom before installation, texture mods included. My understanding of these mods improves as I've done this.I dabbled in modding Oblivion back in 2012/2013 and moving onto Skyrim LE now over the last 2 weeks has done wonders for refreshing my memory.I did not experiment with the bug well enough before I direct messaged you the first time and because of this I did not have an adequate understanding of the source of the bug. I do now... :thumbsup: which is why I'm sorry for direct messaging you and bothering you at all. Main Response : (Compare with your most recent questions @fore - they're in order) I'm sorry for all the text but that's as clear and precise as I can get while responding with my information as best I can, I'm hooman what more can I say. :smile:^ Update: I've enhanced and modified all of my prior comments to try and make it easier for you and everyone else to read. I apologize if it appears I have made assumptions with regards to the Vortex Bug - It is Not an assumption as I have clearly verified the bug via steps in my first post as there is Nothing wrong with my installation of FNIS or FNIS PCEA2; they both function properly and work like a charm when the FNIS Tool is run outside of Vortex. Vortex FNIS Integration does not function properly with player character exclusive animations using PCEA2. I apologize to all of you for the walls of text, I've done the best I can to organize them and provide ALL the information that could possibly be needed to replicate the bug I'm experiencing with Vortex FNIS Integration (FNIS and FNIS PCEA2 function properly via the FNIS Tool - They are not the source of the bug < Not an assumption). :thumbsup: If anyone/vortex staff still thinks I've made assumptions with regards to the bug go back and read my first post and follow the steps on your own install, that is what bug replication is for (verification). Steps I took for removing the included animation mods that came with FNIS PCEA2 : The only folders/files I removed were the pre-installed animation mod folders/files you included with PCEA2.I removed your included animation mods prior to enabling the PCEA2 mod in Vortex (This means they weren't installed in the data folder since the mod wasn't enabled). I removed all included animation mod folders/files from PCEA2 by going to where vortex installs mods outside the data folder and deleting them. C:\Users\*******\*****\******\Vortex\skyrim\mods\FNIS PCEA2 1.3-71055-1-3\Meshes\actors\character\animations\FNIS_PCEA2 ^ This is the Vortex install directory where you included animations with your PCEA2 mod; I deleted those and touched Nothing else. Even the text documents in that directory are still intact. I then enabled PCEA2 through Vortex which then deployed the PCEA2 mod from that directory into my data folder without the included animation mods you provided since I deleted them properly. END STEPS Swordsmanship is not part of my test setup if it was included with the mods that you provided for PCEA2.The animation sets I installed myself have been posted above in the first topic post under one of the sections with RED TEXT as I considered it potentially important for bug replication and I will post it again below.... Please... if anyone has more vortex/fnis/fnis pcea2/animation installation related questions, double check back with my first post (and other posts - updated)... I know it's a lot but everything I could think of is already provided there under appropriate sections. Henceforth, I will ignore questions I have already answered. Animation sets used: Realistic Animation Project - Movement 1.2Realistic Animation Project - Idles 1.1The above mods are authored by FeuerTin on the Nexus I found Papyrus easily via Google when you first mentioned it so I could check and see if I'd already installed it. I included the question mark in my first response to help clarify that I have no experience with papyrus as I do not have it installed. Again I do not think this is necessary anymore as the bug is not related to FNIS or FNIS PCEA2 whatsoever; the bug is exclusive to Vortex Integration with FNIS. If you or Vortex staff despite this would still like to see the papyrus log let me know and I will look into installing Papyrus and getting the log. :thumbsup:
  11. It's a mod... if you're gonna install mods then you need to improve your understanding of them so that when you install them you know what to do to make it function properly, like modifying it's load order after install. It helps to have mod understanding when "some" descriptions for mods are vague. There are a few Vortex related reasons as to why it's integrated loot feature may not have sorted that mod properly for you. I don't remember if Vortex users were made aware of this during Vortex Installation or not but seeing as I know about it I'm inclined to assume it is.
  12. FYI - From personal experience over the last 2 weeks: If Vortex FNIS Integration is Enabled - Enabling/Disabling new/old mods causes "Updating FNIS Animations" to display (usually after post-deployment processes?). This has happened with all my mods, even the ones that just replace textures like "Skyrim HD 2K Textures". This is negligible as Vortex FNIS Integration can be easily disabled/enabled prior to deployment (toggling Integration on/off will not effect a deployment that is currently in-progress). Vortex FNIS Integration should only be enabled by the User when updating animation mods. Vortex users should have an ample understanding of their installed mods before use - If they don't well... that's what Vortex is supposed to be for: Enabling/Disabling/Re-installing/Removing any and all mods completely at the click of a button. Vortex is intended for experienced and in-experienced users as it allows any mistakes to be undone at the click of a button so that anyone can easily retry a fresh install of any mod (hassle free). - Off to bed, Good luck :thumbsup:
  13. Hello Fore!, First, I would like to apologize again for direct messaging you about this bug that I've come across with Vortex.I sent you a direct message last night before I fully understood where the bug was coming from. I woke up today and checked my responses on the Nexus Mods Official Discord Server with regards to the bug.Upon reading the 2 responses I got from "Tannin" and "yggdrasil75" I decided to test the bug some more. After testing some more I came to the conclusion that FNIS and PCEA2 are NOT at fault for this bug. This is an issue/bug related to Vortex and Vortex Devs/Staff/etc. are likely the ones that will need to patch the Vortex Integration Feature for FNIS with regards to how it handles your PCEA2 mod. After doing those tests and coming to the conclusion above I regretted direct messaging you (fore) and bothering you with this since this is Not an issue/bug directly related to your mods.I apologize if it seems like I Ignored your response on your PCEA2 mod page, after I woke up today I completely forgot about checking for any responses on your PCEA2 mod page. I actually did not even notice you had read my direct message until I sent you my most recent direct message apologizing for bothering you, this was immediately before I had to leave for work (I work Night Shifts). I apologize if my report in the BUGS/POSTS section on your mod page for PCEA2 was too vague with regards to the bug. I'll try to clean both of those up, I may even just wipe most of the text from those and provide a link to this topic seeing as doing all this has taken a lot of my free time already. I honestly just want to get back to modding my skyrim/testing the mods and moving on to playing the game as soon as possible, again... this is my 2nd week into modding Skyrim LE. If I knew last night what I know now I would not have direct messaged you since you aren't responsible for patching this bug. Thank You for the mods you've given to the community, they're Great :thumbsup: Main Response (red text for vortex staff - read relevant comments) : Bulleted lines are answers/responses to fore. I verified the bug via the first and second set of numbered steps mentioned above in the first post for this topic.Furthermore, when I say that the player character exclusive animations "were not showing up in-game", I mean that the player character exclusive animations I downloaded did not appear on my in-game character after having properly installed the character exclusive animations through the Vortex FNIS Integration feature. ^^^^^^^^ To elaborate on the above even further beyond what I've already clarified (Main post has been edited) : Again, this means that when I installed my character exclusive animations and ran the game I could only see the installed animations I use for NPC's on my player character, I could NOT see the character exclusive animations that I installed for my character. Again I apologize for the vagueness in the posts I made on your PCEA2 mod page, I will clean those up and redirect them here via a link soon after I've posted this seeing as this has not been patched yet as no one other than myself has posted with regards to this bug. I suspect this is because most people have moved on to SKYRIM SE/VR and I do not know if this bug is present in those versions with Vortex. I deleted the pre-installed animation mods you included with PCEA2 already. I did this in the early stages of my bug testing yesterday/today to make sure they weren't the cause of my issues since there is a folder limit for PCEA2 (folders numbered 0-9) which you mentioned on your PCEA2 mod page.^^ I did NOT do anything to the behaviors file or any other files/scripts/text documents or folders that came included with the PCEA2 mod. Again, PCEA2 functions perfectly when animations/behaviors are updated via the FNIS Tool DIRECTLY. :thumbsup: I have Alternate Start but I find it's faster and easier to use Skyrims console to instantly run the game for mod testing via the command: coc riverwoodThanks to a Moderator on the Nexus Discord named: achintyagk for telling me about this command. Using the command above with the console also prevents the game from auto-saving when I load into riverwood for testing so it's faster/easier than alternate start for mod testing. I don't have Papyrus? installed but I am willing to install it if asked again. Steps need to be provided (for me) so I can supply the required log(s) if that program isn't simple to use since it would be my first time using it. At the moment I feel this is no longer needed seeing as the issue/bug is not related to FNIS or PCEA2 directly, it is a bug with the "Vortex FNIS Integration" feature and not the mods themselves. Before I noticed this bug, I did Not run Vortex FNIS Integration every time I deployed.I only deployed with Integration enabled whenever I wanted to install/remove/enable/disable or update my animation mods. I did this because deployment took too long with Vortex FNIS Integration enabled every single time I wanted to add a new mod and test it. ^^^ This subject is negligible as Vortex FNIS Integration can be disabled and enabled with One Click through the DASHBOARD menu/tab in Vortex via the "LET'S GET YOU SET UP" box/mini-window. Vortex FNIS Integration is a great feature and should not be removed even if this bug cannot be fixed, it's a great feature for those not using PCEA2 that know what they're doing. If the "Vortex FNIS Integration with Player Character Exclusive Animations" bug cannot be patched then Vortex users need to know about it via any means available. I'm not new to installing mods, just new to installing them with Skyrim LE. I've played Oblivion and installed mods with Oblivion Mod Manager back in 2012 and 2013. I don't have an extensive understanding of mods but I'm not inexperienced with them :thumbsup: TL;DR for those just passing through : There is nothing wrong with Fore's mods themselves - FNIS and PCEA2 are functioning as intended without issues. The Vortex FNIS Integration feature is at fault for the bug I've mentioned above in this topic. If ANYONE is confused about any of this go back and read it again because I would rather not elaborate any further than I already have, this post included. FABULOUS~ picture of my idle animation in action below :laugh: (installed via the FNIS Tool directly since Vortex Integration is bugged). I was too lazy to open the console "showracemenu" and switch to a female while bug testing. I apologize if it seems as though I've burst into the room guns blazing :laugh: as I haven't really taken a breather from this issue/bug over the last 24-ish hours outside of sleep and work (see image below for reference). I won't apologize for BOLD or ALL-CAPS WORDS/LINES or RED TEXT in any of my posts in the event that someone is "offended" as I honestly do not care. These effects are used to aid/help the reading experience and to signify importance. :thumbsup:
  14. Just got the call into work so I'll try to be brief. That option is "Vortex Fnis Integration" - Vortex FNIS Integration functions perfectly if it is Enabled and you've installed animation mods (They show up in-game). - Vortex FNIS Integration does not function correctly if you're using exclusive player character animations (PCEA2 - They don't show up in-game). - Vortex FNIS Integration will function well-enough to install ALL Non-exclusive player character animations correctly even with PCEA2 Installed. To answer your question: Yes that is shut off That option in the image you provided and the option displayed off to the side in Vortex (See Attachment Image I provided above) are both linked, they're the exact same thing :smile: Off to work best of luck :D Hold my beer Mr. Beer Ambassador :laugh:
  15. This was originally posted exclusively to the Official Nexus Discord but I'm about to remove it because the spam bot on the server made it a pain to read after I attempted to post/edit the contents of my message. Fed up with it so just deleting the message from there and providing a link here. EDIT : Oh and I'm heading off to work soon so it'll be awhile if anyone needs a response. UPDATE : Minor edits made to first post for clarity. This topic should probably be stickied until a patch is implemented (Though I've already posted the link for this to the PCEA2 mod page).
  16. 1/30/2020 Update [PATCHED] - I installed Skyrim LE along with Vortex version 1.1.10 on 1/29/2020 on my new Ryzen computer that I built back in July 2019. I installed it the same way I did on my old computer except this time I installed everything on my 2nd SSD and that's the only difference. The bug mentioned in the topic I linked is patched as far as I can tell; it's not present in this version of Vortex. I haven't played Skyrim since I washed my hands of that topic back in March 2019 so I don't know exactly what version of Vortex the bug was patched on unfortunately. ^^ ^^I have a copy of the install file for Vortex version 0.17.7 as well as my old FNIS/PCEA2 (untouched) archives, so I can still replicate the bug if for whatever reason I want/need to; I only have 8 mods installed at the moment. It would be childs play for me to replicate that bug just as I had before and record it then upload it to YouTube as my mod list is a fraction of what it was. Topic Visual Update: If Anyone has trouble reading my posts - Try holding Ctrl and scrolling your mouse wheel to zoom in on the page/text. This feature may be browser dependent - I'm currently using firefox/chrome. I've updated the topic and removed a lot of italics and some bold text and; I've enhanced the topic further with bullet/number lines. Main Topic : This is a bug/issue report and it is also for those of you looking for a Solution to your Vortex FNIS Integration Bug for PCEA2 by fore on SKYRIM LE(I do not know if this is also a bug for SKYRIM SE/VR) The Bug/Issue : Your Player Character Exclusive Animations are NOT working/showing-up/visible/loading in-game even after refreshing animations through MCM&amp;amp;amp;gt;FNIS_PCEA2 because of a bug/issue with Vortex FNIS Integration.The Temporary Solution : I've posted it in the steps below and links to this topic have been posted to the PCEA2 mod page under the POSTS and BUGS menu/tabs. Note to Vortex devs/staff/etc. : Read everything in the main topic post (Also, read the red text related comments in my subsequent posts). I've provided all the information I could think of here and what I read from the "how to request Vortex support" topic. I really just want to get back to installing/testing mods and eventually playing the game. Information (LOUD APPLAUSE/SLOW CLAP) : My OS : Windows 7 Home Premium 64 bit My Skyrim is Installed through STEAM My Vortex Version : 0.17.7 The Game : SKYRIM Legendary Edition Active Mod Count : 136 ATM - This is my 2nd week into modding and playing SKYRIM LE for the first time. Mod Index Count : 6A Extra Information : I've cleaned my main master files properly through TES5Edit via Gopher's Youtube videos and I'm using USLEEP (Unofficial Skyrim Legendary Edition Patch). Update : I've downloaded 99% of my installed mods via Vortex Discord Contact Info : If you have a response post it in this topic (slower response) OR If you need extra information/screenshots quickly use Discord: PLEASE add me on Discord (Direct Message) or ping me in the Official Nexus Mods Discord. This is in the event that you need a faster/quick response assuming I'm not afk/at work/out. My Discord Tag : #4745 - Add me if you need to... My Discord Display Name : H0LL0FIED [Akali &amp;amp;amp;lt;3] - Ping me with @H0LL0FIED [Akali &amp;amp;amp;lt;3] Verifying and Troubleshooting the Bug Presented Below:The STEPS to experience/replicate the bug - (For Vortex Staff/etc.) :- Make sure you've installed FNIS and FNIS PCEA2 + any player character exclusive animation mods.- Enable Vortex's FNIS Integration and re-deploy the mods and then FNIS Animations will Update.- Sort the mods in Vortex and start the game through the SKSE executable.- Open the console and run this command for our testing purposes: coc riverwood- Wait for MCM and any other prompts to finish displaying in the top left window.- The character exclusive animations will not be loaded. - (I believe this is related to MCM and Skyrim.)- Open MCM&amp;amp;amp;gt;FNIS PCEA2 and de-select/disable the installed animation mods and select the refresh animations option then exit back to the game. (Probably not needed but for the sake of replication do this anyway)- Re-open MCM&amp;amp;amp;gt;FNIS PCEA2 and select/enable the animation mods then select refresh animations and exit back to the game.- The player character exclusive animation mods should NOT load/show-up/be-visible/work in-game after doing this.- Exit the game then disable Vortex FNIS Integration.SOLUTION - Steps to BYPASSING THE BUG Until a Patch is Released - (Steps below for anyone experiencing the bug) :Vortex FNIS Integration MUST BE DISABLED to Bypass - (You CANNOT use Vortex FNIS Integration until it's Patched if you want to use Player Character Exclusive Animations in-game via FNIS PCEA2 through the FNIS Tool/Mod). Keywords for newbies:MCM = Mod Configuration Manager (Hit the Esc key)Console = Hit this key ~ - Make sure you've installed FNIS and FNIS PCEA2 + any player character exclusive animation mods (Visit the FNIS/PCEA2 mod pages for installation help/videos).- Run the FNIS Tool through Vortex or through your FNIS Install Directory. (See the FNIS mod page for help with the latter - for newbies)- Click "Generate FNIS for Users" or "Update FNIS Behavior", wait for it to finish and then click "Consistence Check" which should immediately display "0 possible consistence issues" which I believe is dependent upon conflicts with any animation mod(s) you've installed.- Deploy your mods through Vortex and Vortex should prompt you telling you that changes were made outside of Vortex, you should then select "save" or "newer file(s)" for everything and click Ok.- After deployment, sort your plugins through Vortex (Safe practice - Just Do It).- Run the game via the SKSE executable and start a new game or load one of your saves. (Faster alternative in Step 7 below.)- Alternatively you can enter this into the console to test your animations which is much faster for testing purposes: coc riverwood- When you load into the game your player character exclusive animations will not be loaded - (I believe this is related to MCM and Skyrim.)- Wait for MCM and other prompts to finish displaying in the top left corner.- Open MCM&amp;amp;amp;gt;FNIS PCEA2 and de-select/disable the animations and then select the refresh animations option then exit to the game. (Probably not needed but to be certain do this anyway)- Re-open MCM&amp;amp;amp;gt;FNIS PCEA2 and select/enable the animation mods you installed and select the refresh animations option then exit to the game.- The player character exclusive animations should work/load/show-up/be-visible in-game after following these steps.- Exit the game or return to the main menu (if you ran the game via the coc riverwood console command)Conclusion :After having done the steps above I've come to the conclusion that the Vortex FNIS Integration Feature (however it has been implemented) is a GREAT Feature but is incomplete/bugged and does NOT function properly with "PCEA2 for FNIS by fore" installed (at least on my installs skyrim/vortex/fnis/etc.). IMPORTANT: Further Bug experience/replication Info : - My Skyrim LE is installed in one of the default program folders for Windows 7 Home Premium- This is the same install location for FNIS and PCEA2 for FNIS and this install location should Not be an issue or a cause for the bug seeing as the FNIS Tool (installed in this location) makes PCEA2 function properly in-game without Vortex FNIS Integration Enabled.- The two animation mods I've installed and have been using are "Realistic Animation Project - Idles 1.1" and "Realistic Animation Project - Movement 1.2" both mods are by the same author/user on the Nexus: FeuerTinEXTRA IMPORTANT INFO in response to "Tannin" and "yggdrasil75" responses ON THE NEXUS DISCORD :- Thank you for your responses- Most people are probably playing Skyrim SE/VR ( I don't know if this bug is also present in those versions ) so I wouldn't be surprised if you haven't seen this problem before.- Nexus User xp32 created the original PCEA mod and Nexus User fore created FNIS and PCEA2 for FNIS.- The PCEA Option in "Configure FNIS" is an exclusive patch to xp32's original PCEA mod as far as I could tell. Fore did not mention enabling this feature anywhere (not in installation instructions either) in his PCEA2 mod page or the mod page for FNIS. It is obvious this is not needed for FNIS and PCEA2; as the animation mods function properly when updating behaviors directly through the FNIS Tool with Vortex FNIS Integration Disabled.Extra :View Attached Image Below: The FNIS Output from the FNIS Tool after disabling Vortex FNIS Integration and running the FNIS Tool. This image also displays the Vortex FNIS Integration Feature (Disabled/Set to No) to the right of the FNIS Tool Window. I installed Vortex roughly 2 weeks ago so older installs of Vortex for some of you may not show the Vortex FNIS Integration option located there (See the posts below by HadToRegister and Myself).
  17. My first try ended in failure, she was missing the tattoo's for whatever reason and her face was gone. The eyeballs and everything else were there. The clothes weren't there either but that's just because I don't have the files to install them. Going to try a second time. Also, the big race package thing is missing files, can't use it. I found another version that should work but again I really don't know what went wrong with the first try.
  18. Ok, I spent all day again, trying to get this straight. I keep having to replace the existing data folder with my backup because I keep epic failing. I feel like my mind is for lack of a better word, regurgitating everything related to DMRA/HGEC/BBB. In some of the mods I've been looking at it looks like the HGEC and the BBB mod are fused and in others they're separate. I have found so many different versions and so many different mods that I can't keep all the info together long enough to figure out what I need to get the mods to work. Plus you need other mod's to get the DMRA or the HGEC mods to work, I bought this game specifically for the character/savedata bellow and it's really frustrating me trying to figure out what I need. My Goal What mods do I need to get the character bellow, that's all I want right now: http://paparoach-slowdown.blogspot.com/2011/11/savedata-maria-chocolateelf-xeo.html Don't worry about the clothing mods and the tattoo's, and that xeo mod thing cause the links are already provided. I assume I'm going to need the Coronerras Maximum Compatibility Skeleton, I've got that so I assume I need BBB. I assume I need HGEC or DMRA, which one do I need to use with BBB or do I use both...or am I completely misunderstanding? Sorry for the trouble, I just really need help understanding this, I know that once I understand it I won't have to worry about it anymore. I really want that character, I want it all.
  19. Sorry, but i don't want to update Adobe Flash Player to watch this video. Can you try to post a screenshot of this armor/outfit? Greetings, Tobjoern :smile: http://img694.imageshack.us/img694/9918/modimage1.jpg http://img641.imageshack.us/img641/8616/modimage2.jpg Don't worry about the glasses mod, I don't care for them as of the moment, didn't even really notice them lol Thanks for the list, I've already gotten both the swimwear mods required to use the swimwear, just need to find the proper DMRA and BBB mods. I've been looking around and it seemed like I needed each of the following: An DMRA compatible skinset (texture) and BBB compatible animations. I'm going to look into those I really don't know what those are at the moment and any help identifying which ones I would need to match the one used in the video would be appreciated. I quite literally got Oblivion because of that video and for some reason it was deleted off of youtube, finally found it on dailymotion Thank god. I'm going to assume "screen effects" has something to do with a mod that lets you rotate your screen 360 degrees? As of the moment my Oblivion is completely untouched, no mods, brand spankin new. Also I found this: http://paparoach-slowdown.blogspot.com/2011/11/chocolate-night-tatoo-by-flingingfeces.html?m=1 It's by the same guy that did the original video on youtube, Mr. Flingingfeces, I'm going to assume that would be a DMRA compatible skinset? If it is, I still need help with the BBB compatible animations.
  20. I've spent the entire past week looking for the mods used in this video: http://www.dailymotion.com/video/xneo9m_bbb-dmra-ryk-swimwear_sexy I've tried google and a few other search engines and CANNOT find it. I did manage to get the ryk swimwear mod and I did read the readme.txt included in it but I cannot find the other mods this uploader used at 1:08 in the video. I'm looking for the mods used on the last girl in the video, I'm about to lose my mind trying to find them, I just got oblivion and skyrim. Need some help please, I can't find the mods used aside from the two ryk swimwear mods used in the video. Help?
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