Jump to content

Jonnywah

Members
  • Posts

    52
  • Joined

  • Last visited

Nexus Mods Profile

About Jonnywah

Profile Fields

  • Country
    United Kingdom

Jonnywah's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. All of that done. I was able to play for quite a while after these fixes, but I eventually got a random crash when exploring. I'll troubleshoot more tomorrow. Thanks a lot for your assistance.
  2. I cleaned any duplicate to master files from WARZONES. I did notice quite a few conflicted entries (red), but I wouldn't want to mess with them. Upon testing after the clean, I got through a fight with WARZONES generated NPCs, but then crashes when fighting a vanilla NPC. I have disabled WARZONES, footsteps and any other mods that change NPCs. Except Immersive Armors/Weapons and Automatic Variants. I shall test again and see if the crashing still persists.
  3. I was assuming WARZONES may be a contributor to the crashes, as crashes do occur when WARZONES battles load in. Usually not immediately, perhaps a few seconds after NPCs make contact with eachother. I haven't cleaned up any mods with TES5EDIT. I'm assuming it's an important step. Finally, yes, I'm running SKSE.
  4. I believe this is my latest log; Before this log, I had disabled Open Cities and 3DNPC (interesting NPCs). This seemed to solve the crashes in towns, but combat crashes are still an issue. -EDIT- I couldn't copy the whole log, as it is 12.5mb. I believe perhaps a large mod, or multiple large mods are causing issues, which is resulting in a spam of log errors.
  5. Here is a full version of my load order - http://img685.imageshack.us/img685/4175/loadorder2.jpg I re-installed SkyUI from a fresh download and removed Static Mesh Improvement Mod, as I believe it was clashing with Open Cities. Crashes still happening upon entering new instances (entering a building/town/new area) I shall post a papyrus log soon.
  6. As expected, using BOSS did not solve the problem of the crashes.
  7. My game has recently started crashing in-game. Whether it be on entering new areas, entering combat or even waiting overnight. I'm unsure if any of my load order is correct at all, and I believe that this may be causing these crashes. Here is my load order - http://i.imgur.com/Z1qWy.jpg
  8. Hopefully somebody will see value in this mod. Needed; Scripts Custom Animations Instrument models Any takers?
  9. Asian weapons would never be fitting in Skyrim, but there are already ninjato weapon mods on Nexus; http://skyrim.nexusmods.com/mods/6746 http://skyrim.nexusmods.com/mods/2480
  10. If that were the only obstacle, I could source the music.
  11. I have had this idea floating around my head for a while now, but unfortunately, I lack the modding skills to create it. I'm hoping that I can find support here. Mod Description: Tavern Musicians replaces the Bard in most taverns with musicians that fit the theme of the town. For instance; Riften: Rowdy adventurers chanting songs of victory and wealth. Whiterun: A small folk band in the corner of the tavern. Solitude: A lone harp player. etc.. I understand that this may be quite a complicated mod, but the immersion it would add to taverns would be a splendid touch. If anybody out there is willing to take this project on, it would be greatly appreciated!
  12. I couldn't agree more. I'm tired of seeing every civilian in the same bland clothes.
  13. Those two mods look pretty good. Installing as I type this!
×
×
  • Create New...