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Timeward

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  1. Is it possible to port over this mod? https://www.nexusmods.com/fallout4/mods/7530
  2. Is there a way to port over this mod to Fallout 76? I think it's the nicest of all the pip-boy screen mods but only the realistic vault girl mod has been ported so far https://www.nexusmods.com/fallout4/mods/7530
  3. https://www.nexusmods.com/fallout4/mods/45704 Basically as the title says, I'd really appreciate if someone could make a patch for the synth uniforms in that mod to be bodyslide compatible.
  4. Fairly simple thing, though I suspect only people who use the creation club may be able to do it. I wanted the sounds from this mod to replace the CR-74L firing sounds, if possible... https://www.nexusmods.com/fallout4/mods/31876
  5. Reviving old thread again, I found another quest that could have a skill/perk check: During the quest call to arms, you have to redirect the power using an advanced-locked terminal which controls a fuse box on the wall. I've seen Tales of the Commonwealth use a fusebox as a skill check of the refractor perk. Someone could use this fusebox as a skill check for inteligence, refractor, endurance, and/or luck to bypass the terminal. I know its a vanilla quest but maybe it could work. I'm gonna hunt down for possible skill checks if I can. Edit: We could also do something with the Yangtze. If you had a high enough rank in nuclear physicist, you could repair the coil instead of replace it. And if inventory checks are possible, have both nuclear physicist and a lot of nuclear material to serve as the fuel. Its just a couple more, but seeing as Fallout 4 wasn't built to acomodate such skill checks (accomodating many more charisma checks instead) its more than I thought we could do. You could also have a check to see if the player is wearing power armor, perhaps. If you're on a BoS ending, wearing power armour could be used to allow you to force the doors to advanced systems open.
  6. Basically, I'm asking for a "weapon" of sorts that consumes fusion cells which has animation similar to spell-casting (like zenyatta's orb throwing from overwatch) That lets you fire the blasts from captain cosmo's sonic pulser. Mainly for a roleplay build I'm using, it makes sense with what my character's supposed to be.
  7. I'll have to get someone else's help to understand that, I'm completely lost from step 2... ><
  8. I mainly wanted maya's outfit due to the sleeveless arm and cutouts at the waist. It just fits perfectly with the build I'm doing. Guess I'll wait.Edit: alright, it looks cool. If someone could modify the version without the jacket to add a long sleeve and glove only to the right arm it'd be pratically perfect.
  9. Would it be possible to add Maya's suit from borderlands 2 as a female-only (cbbe-bodyslide if possible) weavable underarmour for the female sole survivor? Its a really pretty suit and I have no idea why it hasn't been done yet... can someone help? Please? Her suit in the game has a long sleeve and glove for the right arm and is sleeveless on the left so she can cast her powers.
  10. Ever since the new update, the tab for customizing the pip-boy is gone from the armor workbench. Is it to do with the pip-boy customization framework mod?
  11. So, after I forcibly downgraded the game until F4SE updates, the pip-boy tab in the armor workbench disappeared. is that the reason its gone, if anyone knows? I'm missing my overseer skin... ><
  12. Just a little mod request. I wanted a simple, navy blue, fabric trench coat (usable by both genders) That you could wear over your underarmor and have it not clip. Maybe occupying the chest slot. Most mods in the nexus are male-only or add a full-on outfit. Help? :sad:
  13. What it says on the title... I wanted to make it so I could enable Hunger, Thirst, Sleep, Fatigue, Illness and everything associated with survival mode except for the slow healing and the weight penalty for other difficulites. I find the survival mechanics fun, especially for a roleplay build, but its incredibly hard to even stay alive in a roleplay build where you don't use much armor. Very hard is much easier to survive a single hit from a kill-claw without dying... if anyone can help, please do. I couldn't find any mod like this going around.
  14. I tried removing a lot of mods. It just crashes straight to desktop as soon as I interact with an armor bench. I just recently used LOOT.. here's my load order., please help... 0 0 Fallout4.esm 1 1 DLCworkshop01.esm 2 2 DLCworkshop02.esm 3 3 DLCworkshop03.esm254 FE 0 ccbgsfo4005-bluecamo.esl254 FE 1 ccbgsfo4024-pacamo03.esl254 FE 2 ccrzrfo4004-pipinst.esl254 FE 3 ccrzrfo4003-pipover.esl 4 4 Homemaker.esm 5 5 SpringCleaning.esm 6 6 ArmorKeywords.esm 7 7 ConcealedArmor.esm254 FE 4 GearGrinder.esl254 FE 5 Loot Detector.esl 8 8 LordXaydRefDel.esp 9 9 Eli_Faction Housing Overhaul - AiO.esp254 FE 6 CROSS_CourserStrigidae.esp 10 a Homemaker - Bunker Disabler.esp 11 b Homemaker - Streetlights Use Passive Power.esp 12 c OCDecorator.esp 13 d OCDispenser.esp 14 e OCDecorator - No Experience.esp 15 f Passthrough.esp 16 10 Penske Fertilizer Fix.esp 17 11 CBBE.esp 18 12 CompanionsGoHome_A.esp 19 13 Cryolator.esp 20 14 3dscopes.esp 21 15 3dscopes-AddToSpawnList.esp 22 16 3dscopes-framework.esp 23 17 WeightlessMods.esp 24 18 Armorsmith Extended.esp 25 19 BetterHCS.esp 26 1a Armorsmith Vault-Tec DLC.esp 27 1b Glowsight Overhaul 1.1.esp 28 1c BrighterSettlementLights_ExtraBrightv1.1.esp 29 1d ReducedJunkWeight.esp 30 1e WeightlessAid.esp 31 1f Better Cooking Stations.esp 32 20 Clean Wasteland Workshop.esp 33 21 CleanSettlement.esp 34 22 AllowVaultAnywhere.esp 35 23 Wealthier Commonwealth.esp 36 24 AzarPonytailHairstyles.esp 37 25 DX Commonwealth Shorts.esp 38 26 DX Vault Girl Shorts.esp 39 27 CastleWallsRepaired 3.esp 40 28 officersRevolver.esp 41 29 CorvalhoWidowShotgun.esp 42 2a Rangergearnew.esp 43 2b DX_Black_Widow.esp 44 2c BullpupBozar.esp 45 2d NoNegativeAffinityVanilla.esp 46 2e HalfAffinityCooldown.esp 47 2f PeopleCollars.esp 48 30 NiceMagRacks.esp 49 31 Siles - ModernBobbleheadRobotModelStand.esp 50 32 Better Bobbleheads Skills Edition.esp 51 33 Mister Sandman Unfixed.esp 52 34 NinjaFix.esp 53 35 Siles - ModernMagazineShelf - All in One.esp 54 36 SC_ExpandedScrapList.esp 55 37 BetterInstitutefood.esp 56 38 InstitutePowerArmor.esp 57 39 Gentec_Weapons.esp 58 3a FO4Hotkeys.esp 59 3b atomicradio.esp 60 3c ManufacturingExtended.esp 61 3d Stealth Field Stability, C.esp 62 3e Waterworld - Very Translucent.esp 63 3f Brawl Bug Fix.esp 64 40 Binoculars.esp 65 41 WeightlessSpecialAmmo.esp 66 42 YM_HypoCocktail.esp 67 43 Enough About the Settlements Preston.esp 68 44 minutementweak.esp 69 45 AdvBubbleTurretSet-RealNP.esp 70 46 Sporty Underwear.esp 71 47 DecentElevators.esp 72 48 AranLaserCarbine.esp 73 49 FO4LaserBolts - InstituteOrange.esp 74 4a FO4LaserBolts - NormalRoyalBlue.esp 75 4b FO4LaserBolts.esp 76 4c NSA DLCworkshop01.esp 77 4d TNR Shoulder Lamp.esp 78 4e TNR Shoulder Lamp - Settings.esp 79 4f Crimsomrider's Accessories.esp HC-SurvivalFastHealEnabled.esp LMBTOverlays.esp LooksMenu.esp NSA Fallout4.esp 80 50 StartMeUp.esp
  15. So, another very simple request... I don't really like the way the standard laser rifle looks when fired, that big red beam is distracting and way too bright. so, I wanted a mod that replaced the standard laser rifle's beam with that from the most basic shot of the laser musket. The laser musket's trail is much more subtle and pleasing. no need to do the same with the institute laser and gauss rifle trail, but the option would be appreciated. Thanks to anyone who helps ^^ Also, when replacing the laser beam itself, it would replace the beam on any custom weapons as well? If so, perfect. ^^
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