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Posts posted by Timeward
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Is there a way to port over this mod to Fallout 76? I think it's the nicest of all the pip-boy screen mods but only the realistic vault girl mod has been ported so far
https://www.nexusmods.com/fallout4/mods/7530 -
https://www.nexusmods.com/fallout4/mods/45704
Basically as the title says, I'd really appreciate if someone could make a patch for the synth uniforms in that mod to be bodyslide compatible.
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Fairly simple thing, though I suspect only people who use the creation club may be able to do it. I wanted the sounds from this mod to replace the CR-74L firing sounds, if possible...
https://www.nexusmods.com/fallout4/mods/31876 -
Reviving old thread again, I found another quest that could have a skill/perk check: During the quest call to arms, you have to redirect the power using an advanced-locked terminal which controls a fuse box on the wall. I've seen Tales of the Commonwealth use a fusebox as a skill check of the refractor perk. Someone could use this fusebox as a skill check for inteligence, refractor, endurance, and/or luck to bypass the terminal. I know its a vanilla quest but maybe it could work. I'm gonna hunt down for possible skill checks if I can.
Edit: We could also do something with the Yangtze. If you had a high enough rank in nuclear physicist, you could repair the coil instead of replace it. And if inventory checks are possible, have both nuclear physicist and a lot of nuclear material to serve as the fuel.
Its just a couple more, but seeing as Fallout 4 wasn't built to acomodate such skill checks (accomodating many more charisma checks instead) its more than I thought we could do.
You could also have a check to see if the player is wearing power armor, perhaps. If you're on a BoS ending, wearing power armour could be used to allow you to force the doors to advanced systems open.
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Basically, I'm asking for a "weapon" of sorts that consumes fusion cells which has animation similar to spell-casting (like zenyatta's orb throwing from overwatch) That lets you fire the blasts from captain cosmo's sonic pulser. Mainly for a roleplay build I'm using, it makes sense with what my character's supposed to be.
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i can do textures, but i'm no good at meshes....this looks like it could help tho... https://www.nexusmods.com/fallout4/mods/4842 if you or another modder add the arm and glove you want to the outfit, i can probably make all the textures match
I'll have to get someone else's help to understand that, I'm completely lost from step 2... ><
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I mainly wanted maya's outfit due to the sleeveless arm and cutouts at the waist. It just fits perfectly with the build I'm doing. Guess I'll wait.never played borderlands, but judging by google imagesÃÂ newermind43s b.o.s. pilot uniform seems pretty close...ÃÂ ÃÂ https://www.nexusmods.com/fallout4/mods/19280 it might at least hold you over until someone makes an actual one. you might even find something closer using one of the re textures for it.ÃÂ
Edit: alright, it looks cool. If someone could modify the version without the jacket to add a long sleeve and glove only to the right arm it'd be pratically perfect.
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Would it be possible to add Maya's suit from borderlands 2 as a female-only (cbbe-bodyslide if possible) weavable underarmour for the female sole survivor? Its a really pretty suit and I have no idea why it hasn't been done yet... can someone help? Please? Her suit in the game has a long sleeve and glove for the right arm and is sleeveless on the left so she can cast her powers.
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Ever since the new update, the tab for customizing the pip-boy is gone from the armor workbench. Is it to do with the pip-boy customization framework mod?
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So, after I forcibly downgraded the game until F4SE updates, the pip-boy tab in the armor workbench disappeared. is that the reason its gone, if anyone knows? I'm missing my overseer skin... ><
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Just a little mod request. I wanted a simple, navy blue, fabric trench coat (usable by both genders) That you could wear over your underarmor and have it not clip. Maybe occupying the chest slot. Most mods in the nexus are male-only or add a full-on outfit. Help? :sad:
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What it says on the title... I wanted to make it so I could enable Hunger, Thirst, Sleep, Fatigue, Illness and everything associated with survival mode except for the slow healing and the weight penalty for other difficulites. I find the survival mechanics fun, especially for a roleplay build, but its incredibly hard to even stay alive in a roleplay build where you don't use much armor. Very hard is much easier to survive a single hit from a kill-claw without dying... if anyone can help, please do. I couldn't find any mod like this going around.
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I tried removing a lot of mods. It just crashes straight to desktop as soon as I interact with an armor bench. I just recently used LOOT.. here's my load order., please help...
0 0 Fallout4.esm1 1 DLCworkshop01.esm2 2 DLCworkshop02.esm3 3 DLCworkshop03.esm254 FE 0 ccbgsfo4005-bluecamo.esl254 FE 1 ccbgsfo4024-pacamo03.esl254 FE 2 ccrzrfo4004-pipinst.esl254 FE 3 ccrzrfo4003-pipover.esl4 4 Homemaker.esm5 5 SpringCleaning.esm6 6 ArmorKeywords.esm7 7 ConcealedArmor.esm254 FE 4 GearGrinder.esl254 FE 5 Loot Detector.esl8 8 LordXaydRefDel.esp9 9 Eli_Faction Housing Overhaul - AiO.esp254 FE 6 CROSS_CourserStrigidae.esp10 a Homemaker - Bunker Disabler.esp11 b Homemaker - Streetlights Use Passive Power.esp12 c OCDecorator.esp13 d OCDispenser.esp14 e OCDecorator - No Experience.esp15 f Passthrough.esp16 10 Penske Fertilizer Fix.esp17 11 CBBE.esp18 12 CompanionsGoHome_A.esp19 13 Cryolator.esp20 14 3dscopes.esp21 15 3dscopes-AddToSpawnList.esp22 16 3dscopes-framework.esp23 17 WeightlessMods.esp24 18 Armorsmith Extended.esp25 19 BetterHCS.esp26 1a Armorsmith Vault-Tec DLC.esp27 1b Glowsight Overhaul 1.1.esp28 1c BrighterSettlementLights_ExtraBrightv1.1.esp29 1d ReducedJunkWeight.esp30 1e WeightlessAid.esp31 1f Better Cooking Stations.esp32 20 Clean Wasteland Workshop.esp33 21 CleanSettlement.esp34 22 AllowVaultAnywhere.esp35 23 Wealthier Commonwealth.esp36 24 AzarPonytailHairstyles.esp37 25 DX Commonwealth Shorts.esp38 26 DX Vault Girl Shorts.esp39 27 CastleWallsRepaired 3.esp40 28 officersRevolver.esp41 29 CorvalhoWidowShotgun.esp42 2a Rangergearnew.esp43 2b DX_Black_Widow.esp44 2c BullpupBozar.esp45 2d NoNegativeAffinityVanilla.esp46 2e HalfAffinityCooldown.esp47 2f PeopleCollars.esp48 30 NiceMagRacks.esp49 31 Siles - ModernBobbleheadRobotModelStand.esp50 32 Better Bobbleheads Skills Edition.esp51 33 Mister Sandman Unfixed.esp52 34 NinjaFix.esp53 35 Siles - ModernMagazineShelf - All in One.esp54 36 SC_ExpandedScrapList.esp55 37 BetterInstitutefood.esp56 38 InstitutePowerArmor.esp57 39 Gentec_Weapons.esp58 3a FO4Hotkeys.esp59 3b atomicradio.esp60 3c ManufacturingExtended.esp61 3d Stealth Field Stability, C.esp62 3e Waterworld - Very Translucent.esp63 3f Brawl Bug Fix.esp64 40 Binoculars.esp65 41 WeightlessSpecialAmmo.esp66 42 YM_HypoCocktail.esp67 43 Enough About the Settlements Preston.esp68 44 minutementweak.esp69 45 AdvBubbleTurretSet-RealNP.esp70 46 Sporty Underwear.esp71 47 DecentElevators.esp72 48 AranLaserCarbine.esp73 49 FO4LaserBolts - InstituteOrange.esp74 4a FO4LaserBolts - NormalRoyalBlue.esp75 4b FO4LaserBolts.esp76 4c NSA DLCworkshop01.esp77 4d TNR Shoulder Lamp.esp78 4e TNR Shoulder Lamp - Settings.esp79 4f Crimsomrider's Accessories.espHC-SurvivalFastHealEnabled.espLMBTOverlays.espLooksMenu.espNSA Fallout4.esp80 50 StartMeUp.esp -
So, another very simple request... I don't really like the way the standard laser rifle looks when fired, that big red beam is distracting and way too bright. so, I wanted a mod that replaced the standard laser rifle's beam with that from the most basic shot of the laser musket. The laser musket's trail is much more subtle and pleasing. no need to do the same with the institute laser and gauss rifle trail, but the option would be appreciated. Thanks to anyone who helps ^^
Also, when replacing the laser beam itself, it would replace the beam on any custom weapons as well? If so, perfect. ^^
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I wanted to know if anyone could make a mod that changes the Refreshing Beverage to be an injectable like a stimpak? Change its model to the stimpak or psycho model, and have the stimpak animation play when you use it? It's pretty much the only worthwhile survival healing item next to glowing bloodpacks, due to the dehydration and hunger from stimpaks and radaway, though I still love the Stimpak's animation and would like to have the refreshing beverage's effect on a stimpak-like device... if anyone can do that, please do... It'd be really nice. ^^
(edit: maybe also force it so that the refreshing beverage doesn't have a thirst effect, which it looks like it suddenly got for no reason... I don't know which mod may be causing it)
You have a mod request? Come ask!
in Mod Ideas
Posted
Is it possible to port over this mod?
https://www.nexusmods.com/fallout4/mods/7530