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Hondur

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  1. Heya, so various things,mostly city buildings and rocks, flicker depending on what angle I view them in. Sometimes they're simply black, other times they have one color, and other times they seem right. I've turned off bloom (thinking that would be the solution), but that didn't work. I have not changed my game since last time it worked, though admittedly my game has become weird on its own (other issues, but I've found workarounds for them, and I don't think they're connected). What is the problem? Take a look at some examples different from each other (in the last one, suddenly the water reflects something red that doesn't exist???) https://imgur.com/a/8NGKovW Thank you in advance for your help! :)
  2. So, pretty much all doors in Chorrol are purple. The entrance door to the Mages Guild, among more around the oak tree. I've looked this problem up, and it seems the most likely fix was getting the UOP patch for QTP3. That, however, did not fix it. So, how do I fix this? I haven't found any other solutions for this! Thank you for your time! :)
  3. Hello again, so it's been a while, sorry about that! Turning off the HDR in one of the OBGER ini and the bUseWaterDisplacements solved it! There's only one tiny issue - having OBGER enabled makes everything darker. I will upload screenshots as soon as I have access to them! :)
  4. Thanks for your answer! Upon investigation, I found out I missed the Lost Spires compatibility patch for BC, so all's well now! :)
  5. Hello, I'm using Better Cities, and quite frankly, Bruma is messed up. Fragments of vanilla walls are still where they were, clipping with new buildings added by BC, land tears and so on. FormID finder is of no help, since I can't find any other object being placed near the messed up areas. I have no idea what other mod could be modifying Bruma, except Heart of the Dead which seemingly only adds a bedroll next to Olav's Tap and Tack. So, I'd like to find out if it's possible in the Construction Kit or whatever which other mods could be messing around with the Bruma cell. I'm open for other solutions as well if there are any. Thank you for your time!
  6. Thank you for your response, I'll try out your solution soon. However, regarding ENBoost and ENB, I did actually have both running. I was using A Tweaked ENB. The ENBoost file didn't overwrite anything. The ENBoost only has one file, enblocal.ini, which my ENBs don't have. Also, I noticed I linked to a gallery three times, when I thought I was linking to single images, so sorry about that! :P
  7. Hey, so according to the OBGE Reloaded page, it's supposed to work with ENBs (though I am also aware the modders don't officially support ENBs), and many other players report that they use an ENB and OBGE Reloaded. I try doing the same, but somehow OBGE just... "overwrites" any ENB I get or something. Here's a screenshot of my ENB before getting OBGE Reloaded: http://imgur.com/a/UCTYD Here's a screenshot of my ENB after getting OBGER: http://imgur.com/a/UCTYD Here's a screenshot when I turn my ENB off with OBGER: http://imgur.com/a/UCTYD I've tried switching around the ENB I use, so A Tweaked ENB, Cinematic Chic ENB, and a custom ENB. So, my question is, can anyone give me some advice? Can anyone tell me the secrets of how other people do it? Thank you in advance!
  8. You could try tweaking an ENB to always show a night-like sky. I did a similar thing with Skyrim, only where I changed the night sky to be bright, to simulate the bright nights of the northern hemisphere.
  9. Hello again, I can report with great joy that one of the fixes has indeed worked! I will admit, I did try every fix in one go, so I can't pinpoint which one exactly, but my intuition tells me it's changing my OSR.ini. Thank you so much people for helping me out! :)
  10. Another question: I'm looking for what mods these two specific poses are from: This one: https://youtu.be/DEQ_eTvF5Kw?t=11s And this one: https://youtu.be/DEQ_eTvF5Kw?t=27s (Both links are to the same video)
  11. Anyone know what textures these are? The wayshrine: http://blog-imgs-100-origin.fc2.com/r/a/b/rabilinth/201701071806012bc.jpg The doomstone: http://blog-imgs-100-origin.fc2.com/r/a/b/rabilinth/20170107174300b59.jpg Both the path and pillars textures: https://youtu.be/URIWVBYRaLg?t=3m18s Bonus question: Where are these roses from? http://blog-imgs-100-origin.fc2.com/r/a/b/rabilinth/20170107174303d0a.jpg Really looking forward to your answers! :)
  12. That's "Shezries Towns" http://www.nexusmods.com/oblivion/mods/46691/?
  13. Thank you so much for your suggestions! I haven't had time to properly sit down and play Oblivion yet, so I can't say for sure if it's a lot more stable or not yet. However, I will report that there's an increase in FPS for me! :D I will report on whether or not stability has improved or not in a couple of days. I did fly around with my dragon mount around the Cheydinhal area, and didn't crash a single time!
  14. I use both of them, yes. How is it others can use these and not crash so frequently? I listed my specs in my post above, and for Oblivion my specs are quite good?
  15. 1. I did patch my Oblivion to 4GB 2. My system specs are as follows: - GPU: 3071MB NVIDIA GeForce GTX 660 Ti - Processor: Intel Core i5 3570K - RAM: 8GB I have downloaded ENBoost and MoreHeap, I¨ll see how that goes. 3. Which INI would you like me to show, my OSR one or the Oblivion one? In any case, here's both: Oblivion ini: http://pastebin.com/Bp97cAT7 OSR ini: http://pastebin.com/tbjEJGFA 4. Is there any PCB mod in particular you can recommend me?Thank you so much for your help!
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