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ElFonz0

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Everything posted by ElFonz0

  1. Funny thing with that, the plant part, is that the Green Pact only mentions this of flora from Valenwood. Everywhere else is fair game. :D
  2. Dude, I think it's against the rules to bump your thread. So stop it.
  3. Maybe you could take a look at Garius and Serana. Before you find out who they are, they're called Nightingale Sentinel and Mysterious Woman, respectively.
  4. I'd have to give a little bit of advice regarding the Pauldrons mod.The pauldrons the author made are not like the default game's. They're slightly larger then their normal versions, they're not aligned with each other, and many are rigged differently compared to the normal versions.
  5. If you're like me, then you were disappointed to find Kagrumez relatively devoid of prizes, other than two followers and a fancy bow. So I'm proposing a mod idea that would expand upon Kagrumez and the Kagrumez Trials. Though, honestly, it's mainly the followers. THE FOLLOWERS Currently, there are only two followers you can get from the Trials. The Steadfast Dwarven Spider and Steadfast Dwarven Sphere. But they're really not that special. They're just a Dwarven Spider and Sphere that can follow you and look exactly the same as like Dwarven automatons. This makes it hard to not hit them if they're in the midst of fighting a fellow Dwarven automaton. They also have no special abilities, so they're easily replaceable by summonable Dwarven machines(probably added by other mods). Also, there wasn't a third Steadfast Dwaven machine, Ballsita or Centurion, despite there being a dead Dwarven Centurion Master. So here's what I think should be done about that. -Obviously, add a Ballista follower and a Centurion follower, using the "voices" of the other machanical followers. The Ballista would be found in the Black Bow room, while the Centurion would be found in a room that would be added(as well as a fourth trial, needing all 5 gems to activate) -Change the names of the Steadfast machines to "Dwarven Black [Automation]", and retextured black, like the Dwarven Black Bow(Make them a new race if you must, that's how they did it with the Hulking Draugr" -Give them special abilities that not even their regular counterparts have, i.e., They all have the Black Bow's effect applied to them(basically, their melee and missile attacks have the Black Bow's enchantment applied to them), the Spider has a Shock Cloak, the Sphere's bolts ignore armor like the Enhanced Crossbows and it's melee attack can cause bleeding, the Ballista has exploding bolts, like the trap versions, and the Centurion has knockback with it's weapons. -The Automatons would all have relevant perks that affect their abilities, based on their classes(Spider w/Destruction, Sphere and Ballista w/Archery, Centurion w/Two-Handed) -Suggestions welcome. I'd like these guys to be unique, so anything is helpful. THE PRIZES Currently, the only prize you get from the Kagrumez Trials is the Dwarven Black Bow of Fate(I don't count the followers as "prizes", per se). It's a cool bow, and all, but there could be more. What Kagrumez needs is more variety, for those non-Archers out there who want a cool weapon or piece of armor that suits their playstyle. -First of all, up the damage of the Dwarven Black Bow. Make it as strong as an Ebony Bow. After all, it's improved with an Ebony Ingot. -Just for the hell of it, add some Dwarven Black Arrows that are as strong as Ebony in Kagrumez, in a Converter(Would function like the Imbuing Chamber and Atronach Forge. You put 20 Dwarven Arrows and an Ebony Ingot in it, then you pull a lever that gives you 20 Dwarven Black Arrows. Could throw in a few other recipes to make some unique arrows) -Each room with a follower, you get a weapon similar to the follower. For example, you get a Dwarven Black Staff(that summons an Exploding Dwarven Spider, similar to the Flaming Familar spell) from the Spider's room, a Dwarven Black Sword(not sure on effect) from the Sphere's room, and I'm a little undecided on the Centurion's prize. Maybe a chestplate or shield styled after a Centurion's chassis? As for the fourth trial that would lead to the Centurion's room, I'm not too sure. Something much more difficult, definitely difficult enough to warrent having a powerful Centurion as a companion and some armor to go with it. Thank you for taking the time for reading this the entire way through. Leave a post below about some suggestions for this, and I would appreciateit if a mod maker took a look at this.
  6. I have to be entirely honest. It'd have to be the Rirns' story in Raven Rock, maybe even Bralsa's. Just the way he said, it touched my heart moreso then anything else in the game. How he feels regret for leaving his fellow guard behind to die, and then getting discharged. And having the Counsilor take pity on him and allow him to stay. I just wanna hug the guy. The way he says, "Azura's wisdom to you, friend" feels so genuine. I kinda feel the same way about Bralsa.
  7. What I liked about the Dragonborn DLC is the appearance of the Morag Tong, and how their armor looked in a modern era. But it is strangely weaker than standard Chitin Light Armor. And another thing I've noticed is in the Morag Tong's fortress(the name escapes me) is there are pieces of Chitin Heavy Armor everywhere, even though the MT are assassins. So, if a mod maker would be kind enough as to make this mod, I'd be grateful. Here's what I'd want in the mod: -Morag Tong Armor as strong as Chitin Light -Retextured version of Chitin Heavy armor called Morag Tong Heavy Armor(as strong as Chitin Heavy, of course) -Replace all uses of Chitin Heavy armor in the Morag Tong with said Morag Tong Heavy Armor -A stronger version of both Morag Tong Armors, retextured black, given enchantments useful for Spellswords/Assassins Please contact me if you are interested.
  8. About the Molag Bal quest, you do know that you can just not attack the Vigilant, and he'll attack you after a little bit, right? And if you're a PC player, here. http://skyrim.nexusmods.com/mods/21700
  9. I'm no scriptmaster, but I think you would need to make a script that adds the spell when you equip the amulet, and remove the spell when to take off the amulet.
  10. If they have a vanilla follower voice type, then I assume so.
  11. That's how Dragon Priests die. Just like when a ghostly summon, such as Lucien Lachance, leaves behind a pile of ghostly remains.
  12. I have a fix that kinda works, but only if you're on the PC. Open the console, click on your spouse, and type in, "setrace [race]vampirerace" without the quotes, and filling in whatever race they are. So, for Mjoll, you type in, "setrace nordvampirerace" if you don't mind Mjoll having a bat nose. :tongue:
  13. That's only if you use the resources without the DLC. For example, say I created a mod that has Crossbows, but doesn't require Dawnguard. That's a ban-able offense. However, if you merely add more Crossbows to the game, but it requires Dawnguard, then it's okay.
  14. When I murdered Silus as my good Septim character in cold blood, as revenge. I realized after doing that, that my character had done exactly what he had sworn not to do, which is murder in cold blood(besides Grelod the Kind, but she had it coming, and I destroyed the DB), especially when the man had done nothing to piss off my character, but his ancestors.
  15. In Skyrim, there are many people I've encountered that I've wanted to have the option of having them accompany me on my adventures, but because they aren't followers normally, I've had to use the console to add them to the follower faction. This should be an easy mod, as all it's doing is adding certain individuals to the potential follower faction and giving them no level cap, as nearly all citizens are level 4, and for some of them, changing their class to a more battle ready one. I'll provide the list of people, and any possible class changes. If they're a mage-type character, then add some more spells to them. If possible, make it so followers with vendor option don't have the option while following. Also, change their aggressiveness to be the same as other followers. Whiterun Hold Amren Acolyte Jenssen(After the Blessings of Nature quest) Embry-Barbarian Eastmarch Torbjorn Shatter-Shield Scouts-Many-Marshes Dravynea the Stoneweaver The Rift Aerin(After finding Grimsever for Mjoll) Dinya Balu Dirge-1H Warrior(After doing Vekel's book quest and joining the Thieves Guild) The Reach Brother Verulus(If you defied Eola) Hamal Aicantar(After killing Nimhe) Lash gra-Dushnikh-1H Orc Warrior Haafingar Bryling Hjaalmarch Thonnir-Barbarian Falkreath Hold Valdr College of Winterhold Urag gro-Shub Faralda(After completing the Destruction Ritual quest and becoming Arch-Mage) Drevis Neloran(After completing the Illusion Ritual quest and becoming Arch-Mage) Castle Volkihar Rargal Thrallmaster(After completing the Bloodstone Chalice quest) If you also have suggestions for followers in the vanilla game, or added in from Dawnguard, then leave them.
  16. That's because your voice isn't the "Nord" voice, like Vilkas or Ralof or Balgruuf. Your voice is "Even Toned" which is Amren and Faendal.
  17. I am not a good character maker, so I want you guys to help me. Using this mod: http://skyrim.nexusmods.com/mods/21936 I made a Snow Elf character in Skyrim. For armor, I intend to use a mix of Heavy and Light Armor. For combat, use Block, One-Handed, and Archery. For magic, using Frost and Shock spells, Restoration, Alteration, and maybe Conjuration. For crafting, I intend to use Enchanting and Smithing, and maybe Alchemy. I kinda want to use Necromancy and summon Atronachs, but I'm not sure if I should, and I would mainly use Alchemy for making Health/Stamina/Magicka potions, as well as Resist Fire. So, could you guys help me with finding out magicka/health/stamina ratios and what guilds I should join and stuff?
  18. Well, according the Gelebor, the Betrayed did not change into their current form overnight, and may not ever return to their original appearance, but has shown an increase in intelligence over the years. So maybe, instead of "curing" them, there's one Falmer controlled dungeon that can become friendly, similar to the Forsworn Conspiracy and Escape from Cidhna Mine quests.
  19. Love this mod! I love Atvis' dark humor, like his Breton captain joke, and the thing with the priestesses of Dibella, and the colorblind Dwemer line, among other things. May I ask, what class is Atvis? I hope it's good at Heavy, so he can use his Daedra Lord's artifact efficiently.
  20. Agreed. Probably wouldn't use it myself, but who knows. I might find myself with a character constantly switching between Vampire and Werewolf, or just wants to get rid of all those Glenmoril Witch Heads.
  21. I think that would be rather impossible, considering all the retextures and whatnot. Unless you somehow made it so wearing certain armor pieces makes you sneakier.
  22. If you manage to make this awesomely, it will be one of my favorite mods ever.
  23. Lol. Someone wants to control how his "brethren" live. Sounds like a dictator. :P
  24. "nordvampire" doesn't work. You have to do "nordracevampire" for the command to work.
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