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BlackKnightss

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  1. I think Bethesda is not going to push for paid mods in Fallout 4. http://www.idigitaltimes.com/bethesda-plans-revisit-skyrim-paid-mods-after-fallout-4-459131 http://kotaku.com/fallout-4-devs-have-no-plans-for-paid-mods-1712305902 Yeah, because if they say that Fallout 4 will have paid mods nobody will pre-purchase Fallout 4. But I bet they will try again in the future. Probably after Fallout 4 has exhausted its "hype" and after Fallout 4's modding community is big enough. Hopefully we could beat them then.
  2. In response to post #28905564. #28928434 is also a reply to the same post. In case you are the type of guy who claims to be "IT-savvy" and do a lot of "custom work" but yet, only press "next" and then "next" again during installation, here is one for you : http://static-2.nexusmods.com/15/images/110/1-1442505250.png
  3. As of now, whenever I want to download a mod the dreaded "server unreachable" came. Apart from that, NMM have difficulties managing multiple downloads. If you download 5 big mods at once, you are most likely fail the download. But NMM has great resume feature, so that you don't have to start over again. That feature is really great, and one of my factors in using NMM. NMM is the best thing for now, it's not really good, but it's the best. Apart from my small complaints, NMM works really good. I never have problem installing/uninstalling a mod using NMM. NMM really solve problems for people who don't understand how to mod manually. So in that sense, NMM has successfully solve a problem (helping user to mod), but they still need to improve on other factors.
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