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lynix112

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Everything posted by lynix112

  1. Morrowind was great... I will say that no matter what. But! I think skyrim is better simply because of the advancement in the combat system, even oblivion wasn't that great because of the combat. Take morrowind and put in skyrim combat and skill system (believe it or not I was happy to see the major and minor skills go, they were boring and restricted players from changing styles really badly) and my mind = blown... That would be a great game. And tbh I don't like dragons they are boring and repetitive, I actually started a new game after finishing the main story just so I wouldn't have to deal with a dragon every 15 minutes.
  2. Adding a new pic. I've completed the outside of the dungeon. Yay or nay? http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash3/530961_427583080616647_107276107_n.jpg
  3. given the lack of a hardcore (1 death) mod I would say that it's hard coded and not able to be changed with the CK
  4. So I fixed this issue, now my trigger wont activate the sphere.
  5. so my dwarven sphere wont move to his linked reference (in this case it is an ambush tube) I am using the ambush sphere used in all other ambush trigger setups and the same tube so there is no room for a mismatch. The trigger to activate him seems to work perfectly and the linked tube even plays it's animation but the issue lies in him not even being in the tube. It doesn't make sense because I have set this up identically to the others I have seen. Any help would be appreciated.
  6. I don't know exactly but check out the shout that enchants and see if that has any particular script. I cant really remember what the shout is called but you could certainly use it as a base for you project.
  7. Basically I see people all the time exclaiming that using the console is cheating. I agree with this sentiment in most cases (except when it's needed to overcome a bug), but the thing is most of the people I know who exclaim this use mods that essentially do the same thing just instead of typing something like 'player.addperk XXXXXX' they pick up a book or learn it from an NPC. The question is simple, is using a mod to bypass using a console command still cheating?
  8. Nah that didn't work. I'm not sure why the script compiles fine and from what I can tell really should work but the perk just wont add. Edit: Nevermind the above the script works perfectly I just had to edit it manually since the creation kit was putting '{' and '}' everywhere. once the script was fixed and written correctly it worked fine
  9. To put it simply. I want to be able to add a custom perk to the player by book. Either this or add a recipe via a book. Both will work.
  10. Morrowind is what I am going for. I loved dwarven ruins in morrowind and was really excited to see them come back in skyrim and then you could hardly tell they were dwarven at all. I was sad when this happened. I have added a lot more since these screenshots were taken and the first version should be ready in the next few days for testing which will feature 1 fully complete dungeon and a few books that will teach you how to craft some really nice dwarven armor made from a new type of dwarven metal. I'm really hoping people like the first dungeon as I'm counting on it to set the tone for my entire mod.
  11. If I had to guess I'd say the sound files saved with a different compression then skyrim is used to dealing with and that's causing skyrim to have to process the sound more then it did before.
  12. Still looking for some feedback on this one. Here's an updated version of the above http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/417310_424094274298861_18461477_n.jpg http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/484622_424094297632192_768730391_n.jpg So the reason I'm looking for some feedback is because my mod isn't just another mod it is an incredibly large mod with 30 quests. and 13 dungeons (Mostly dwarven). I'm pushing for roughly 10 hours game play minimum so I want it to look really incredible too.
  13. Hey there guys just looking for some good feedback for me dwemer dungeon design I haven't worked with the creation kit before and my training only consists of internet tutorials so please be gentle. Please note this dwemer dungeon is not a ruin, it is supposed to be in tact as part of quest lore. It is about 1/8th completed and will be much larger when it's finished. What I am looking for here is how I could improve my design and/or get a better 'ambient feel' to the dungeon. http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/600107_423944047647217_1486555134_n.jpg http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash3/s720x720/533022_423944074313881_662279716_n.jpg http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/313665_423944087647213_1869852074_n.jpg All feedback is appreciated!
  14. So up till now I have been functioning with player making first contact with NPCs but I have gotten to a point where it's essential that the NPC approaches the player first. Can it be done without scripting? I want to have him approach when I'm at a certain area of a ruin I have created either by a trigger or activator.
  15. Ok so am in the middle of a large mod project, in this project I require the player to speak with a dwemer sphere. I have the dialog, scripts, races and even the voice acting already in the game and working however this particular sphere wont patrol! No matter what I do he will not patrol to his linked ref, he just stands at this really specific spot in the room (not even his editor location) and wont move unless attacked. At first I figured it was simply a navmesh issue but even after refining all my navmeshing in this dungeon it is still just sitting in that one spot. I've never had an issue like this one before, it's kind of REALLY frustrating since patrolling is one of the most basic things to implement.
  16. ok this appears to be all scripts... I can't compile scripts.. It errors out every time even when creating a basic set quest stage scripts on conversations.
  17. Ok so I'm stumped. I have made 3 or 4 follower mods without having this issue but now out of the blue I start having issues where they shouldn't be happening. So basically I have all the dialogue for my custom follower set in place and when asked to 'follow me.' he will follow. However for some strange reason he will not leave my service when I ask him to. I am using the default dismiss animal script (pDialogueFollower as DialogueFollowerScript).DismissAnimal() When I try to compile this it gives me this error which I have never had before Starting 1 compile threads for 1 files... Compiling "TIF__01003499"... d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\GlobalVariable.psc(20,15): cannot name a variable or property the same as a known type or script d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\GlobalVariable.psc(32,16): Value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\GlobalVariable.psc(32,16): Value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\GlobalVariable.psc(32,22): cannot add a value to a float (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\GlobalVariable.psc(32,16): type mismatch while assigning to a float (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\GlobalVariable.psc(33,23): Value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\GlobalVariable.psc(33,16): cannot return a value from mod, the types do not match (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,34): the type name value cannot be used as a property d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,34): value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,40): cannot compare a value to a float (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,90): the type name value cannot be used as a property d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,90): value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,96): cannot compare a value to a float (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(23,42): the type name value cannot be used as a property d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(23,42): value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(23,47): cannot add a value to a int (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(23,18): type mismatch on parameter 1 (did you forget a cast?) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(26,43): the type name value cannot be used as a property d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(26,43): value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(26,48): cannot add a value to a int (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(26,19): type mismatch on parameter 1 (did you forget a cast?) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(29,42): the type name value cannot be used as a property d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(29,42): value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(29,47): cannot add a value to a int (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(29,18): type mismatch on parameter 1 (did you forget a cast?) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(32,42): the type name value cannot be used as a property d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(32,42): value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(32,47): cannot add a value to a int (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(32,18): type mismatch on parameter 1 (did you forget a cast?) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(35,42): the type name value cannot be used as a property d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(35,42): value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(35,47): cannot add a value to a int (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(35,18): type mismatch on parameter 1 (did you forget a cast?) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(38,39): the type name value cannot be used as a property d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(38,39): value is not a variable d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(38,44): cannot add a value to a int (cast missing or types unrelated) d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\SetHirelingRehire.psc(38,15): type mismatch on parameter 1 (did you forget a cast?) No output generated for TIF__01003499, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__01003499. This makes no sense as every other follower of this nature has the same script... Have I derped up and missed something that I would usually do? I can not for the life of me figure this out.. Also on a side note does anyone know how I have make an NPCs 'Waitingforplayer' value set to 1... this one has been a thorn in my side for a while now.
  18. thanks for the tips guys I managed to work out what the issue was (it was to limit issue) and replace most of what I had with omni lights which solved most issues
  19. Ok so basically my question lies in light objects placed in a cell in the creation kit. I can get them working nicely but for some reason I can't work out sometimes they simply turn off in game. It seems like a distance thing / angle to the light source thing. But I can't work it out. I have don't fade selected. This is irritating it's turning my otherwise stunning dungeon into a flickering disaster. Any ideas?
  20. So I recently started some skyrim modding and for the most part I've found it fairly easy. However I've hit a stump. I'm trying to create a custom spell with my own custom effect, now I know I have to make this effect with scripting and I know what I have to modify with my script to make this work but I somply can not get any scripts to work. Not even direct copies from people trying to help. So my question is. Are there any step by step spell scripting tutorials out there? Even just basic ones I can figure out most advanced things on my own but all the basic scripting stuff I have come across so far has either not worked or not explained exactly what yo do and just given a solution via a partial script. All I want is the framework because I can't figure that one out.
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