Modding documentation/support seem to be all over the place and I'm curious to know what programs, plugins and general workflows people use for creating custom meshes (Armors, clothes, props, etc...) and getting them in-game. I myself use 3Ds Max 2016 with the Nif plugin (im aware that this isn't the official bethesda one and is very buggy), Photoshop CC 2017 with Intel's Texture works plugin, outfit studio, NifSkope and obviously the GECK. My workflow consists of - Create Armor mesh (Max, zBrush) - Rig it up by skin wrapping it to the default body in max, apply a BS Subindex modifier & export the rig+mesh as a .nif - Setup the BSLightingShadowProperty in nifskope - Send the nif to outfit studio and conform custom mesh to the base default body - Setup bodyslide support and create any zap sliders (To remove parts of the default body because doing this in max is just asking for problems) - Export the new mesh from outfit studio/bodyslide (This is the final game mesh ill upload) - Set it all up in the GECK Most of this has been discovered through trial & error. However I come across so many issues like constant crashing when working with the BS subindex modifier in max, buggy skinning when exported under .nif from max, random elements or even the whole custom mesh appearing invisible in-game (But visible in nifskope) and many other little things. My work around is simply re-export and setup everything again in the hopes it will randomly work. Any information you guys can provide will be appreciated! :smile: