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donotbugme1

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About donotbugme1

  1. Would be great if someone could make something like this. Pseydocode to clarify what I mean (bodies count as containers, right?): if configurable_value is not set by player then configurable_value = playerlvl * 2 for each container in pickup reach { for each item inside container if not stolen if (coin_value / weight) > configurable_value if player_carrying + item_amount * item_weight < player_max_carry_capacity { pickup item && out_string = out_string.", ".item_amount." ".item_name } if out_string.strlen > 5 echo "Picked up: ".out_string } ( and if possible the same "for each item in reach / on floor" ) oops, got a little carried away with that useless pseydo code there sry xD anyway, hope something like this isn't too hard to do, no idea how skyrim mods work.
  2. I'm having the same issue. I'm trying to get the Asteria loaded, but even with the NMM, I have no luck. My data files is also grayed out.
  3. These steps work well for most armor mods, but I seem to have run into an issue with armor mods that contain several re-textures of the same mesh (i.e. multiple colors of the same piece of armor). For example, when I load up a game and examine an outfit, even though the armor pieces are named various colors (like Blue Helmet or Red Boots), only the default color/texture is displayed. Any idea what I'm doing wrong?
  4. Great tutorial! Does this also work for non armor mods, like ApachiiSkyHair? *Edit: never mind, found the solution in the readme file of ApachiiSkyHair
  5. read the earlier post in this thread about how esp files can't reference each other it seems GRRB's instructions do not work, or perhaps it is missing a few steps *edit: I forgot to mention, if you don't wanna deal with all the bugs and whatnot in the CK, there is a tool called Skyrim NPC Editor that might help you out
  6. Hey all, I just need some clarification regarding BSA and loose files. Which one of these overrides the other? I've heard some people say that BSA files "win" over loose ones, yet others say the opposite. Does anyone know for sure? Thanks
  7. The reason you need both esp files activated is because your new esp ONLY contains the changes you've made, and nothing else. It might be easier to directly modify the mod that you downloaded instead of creating a new esp file. You can do this by setting the Bow Collection mod as the active file in the CK and then making your changes. I'm new to modding though, so there are probably better ways to do this.
  8. This thread needs to be stickied, I suspect there are plenty of people out there trying to do the same thing, only to run into the same problem as the OP has (myself included) GRRB, are you sure your instructions are correct? I followed them multiple times and my NPC is still not wearing the right outfit.
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