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BurpYoshi

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Everything posted by BurpYoshi

  1. I used to use the bathing beauties one, but I think I prefer the underground one; It looks way nicer and I love the collection room. I went into the CK and changed the encounter zone to NoResetZone so that should stop the display items from resetting... right? Hopefully... This actually looks really cool, has a lot of small chokepoints, multiple NPCs will probably start blocking doorways and make it a nightmare to navigate. Gonna use the underground bathhouse, thanks for the suggestions guys!
  2. Hmm, first one is kinda large, but I really like the aesthetic. Maybe I'll try it and use the CK to close off some of the areas or something. Second one isn't really what I'm looking for, too many small compact rooms and entrance looks like it takes a while to go to and from, not to mention lots of clutter inside. Not very functional or supportive of multiple NPCS. Looks nice though, perfect for someone who's not me. Thanks for the suggestions though, gonna try the first one.
  3. A quick google could've resolved this but whatever. Just found this in about 2 seconds: https://www.youtube.com/watch?v=AlepT3rQ8LI
  4. Hey, I'm looking for a player home mod, but I can't seem to find one that meets what I want. Criteria: - Medium sized: Not tiny like breezehome, but not a f***ing huge castle like some of the other mods. I want to invite around 20-30 followers to live in the house (my home is your home mod) so needs to be big enough to have them without having to push through a crowd. Preferrably one large room, the size of dragonsreach main hall would probably do. If it has to have multiple rooms then big doorways to avoid NPC blockage is also preferrable. - Crafting stations: (Need): Enchanter, Alchemy station, (Prefer): Forge, Grindstone, Workbench, (Wouldn't mind): Furnace, anything else really - A chest (obviously), wouldn't mind a couple of other containers to organise too. - Able to fast travel to (preferrably out of as well) - Not have any of those slave/torture rooms (trust me, so many player home mods have this) - Don't mind about sexual stuff (as long as it's not the slave/torture stuff mentioned before) but don't prefer it either way, doesn't matter. - A nice view would be nice, I prefer non-snowy areas, the rift is nice, especially the hot-springs areas. - Any NPCs that come with it are fine, I can just remove them if I don't like them, but no NPCs is good too. - Prefer homes without hundreds of cluttered decoration items (but will settle for something like this if it meets other criteria) The most important thing is ease of use. Functionality > Aesthetics. As long as it doesn't look like... you know, complete s***. I still would like a nice looking home, as long as it doesn't affect the functionality. If you know of any please share, they don't have to meet all of the criteria, top 4 are most important. tl:dr ideally a big enough single room that can hold like 20-30 npcs with crafting stuff and a chest, that doesn't look terrible Appreciate any help I can get!
  5. Ok, I'll keep that in mind, I managed to fix it by increasing the "max vertex targets" slider too but for when that won't work I'll try your suggestion, thanks for the help.
  6. Ok, so I tried increasing the search radius, and that does reduce the amount of armor that is invisible in the game after copying the weights, but it only goes up to 20, and that's not enough, there's still a few sections that are invisible, so unweighted I assume
  7. So I'm a little confused. I went to edit a slider set (.osp) with outfit studio, but copied it and changed the extension to .bak so that if I made a mistake I could get back the original file. Well I did make a mistake, so I deleted the changed file and put the .osp back on my bak file and... it's identical to the one I changed! For some reason when I saved the osp outfit studio (overwrit? overwrited...?) the .bak file and I have no idea why. Is there some way to prevent this? And if not can someone explain to me why it does it in the first place? Seems like a really, really bad feature.
  8. As I said before, during install CBBE has a "nevernude" option, so you don't have to manually put underwear on npcs yourself. it comes with 3 options if I remember off the top of my head, 2 custom underwears and the vanilla underwear.
  9. Relationship Dialogue Overhaul https://www.nexusmods.com/skyrim/mods/74568 has a neat feature which lets you set npcs to "lover" status, and another option which allows any NPC with lover status to use lover voice lines with the player, even if they're not married, effectively allowing pretty much any NPC to talk to the player like a lover. This feature is more of a side feature, and not the main purpose of the mod which is more about opening up follower dialogue in general. I would recommend the base features of the mod anyway, but I'm pretty sure that you can disable most of the features in MCM and just use the one I talked about previously.
  10. Hi, I can confirm at least for CBBE that during install there is a "nevernude" option, so when females wear nothing they still have underwear. Hope that helps for that part at least!
  11. Depends what you mean by romantic. Amorous Adventures: https://www.nexusmods.com/skyrim/mods/70495/ adds romance quests to many of skyrim's followers (and many non-followers too, though that's not what you asked) It also lets you do... uh... other stuff with them if you want once you complete the quests...
  12. Hi, I'm no expert so I'll probably get something wrong here. I'm trying to use bodyslide to combine outfits together, using CBBE, HDT and BBP. Everything goes well, I copy weights and conform, but when I try to save the finished result I get the following error: "The following shapes have unweighted vertices, which can cause issues. The affected vertices have been put under a mask. Do you want to save anyway?" I'm not too familiar with masks, but from my understanding they make part of the model invisible, useful I guess to stop the reference clipping through the model? The problem is, it's very unlikely the part of the model being auto-masked when I save is going to clip through anything else, and if it is, I don't care. I don't want it to just be invisible, but Bodyslide doesn't seem to let me tell it to stop. I can select No on the save, and manually unmask what it masked, but when I try to save it just masks them again! How do I tell BodySlide to just let me do it without masking? Or even better, fix the weight problems? As said before I'm not really an expert in any of this, so try to explain to me like I'm a dumbass who doesn't understand anything, thanks.
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