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Qrsr last won the day on February 11
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Nexus Mods Profile
About Qrsr
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Creation Kit
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Fallout Tactics
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I must say the overall supe sized UI is not what i think is smart. All the space for the advertisement is not used when having premium membership. I would love to be able to resize and fill all the space with mod preview boxes.
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Controlling air currents and floating particles
Qrsr replied to RolazLaguna's topic in Fallout 4's Creation Kit and Modders
You can EnableDisable "Mist" depending on the situtation. There is fixed and rotating mist available as a moveable object in the game files which you can place and set to Enable or Disable by default. You can EnableDisable a LightingTemplate in addition or instead to control "Fog" based on you preference. You can use a Global to control a LightingTemplate. You could also add an Activator which triggers a Spell, Enchanment and else which in turn casts a Image Space and or Image Space Adapater to the Player Character which in turn mimics "mist" or blur". -
Of course not, but alot of mods listed are simple patches or alot of files on a specific mod page are patches, not just optional. Optional files are related to the mod itself, patches for third party mods or else are not specifically optional. I can name the mod file "Patch" but giving it its own category on the "files section" would be much more convenient. It wouldnt just more convenient it would HELP me and all the users in an instant. This topic is about convenience and mod browsing enhancement. Im just telling you what for me as a modders and user would be more convenient.
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As for presets for mod pages, alot of mod pages follow very simple style "rules" when decorating, presenting. If you look at the description part you will mostly likely always see: Preface, Overview, etc. Features, etc. Known Issues, etc. Credits, etc. people either use written word or add images to highlight the differenct sections. I remember asking for this in a different post already though more compact. What i would like to have is to store those images on the nexus instead of third party sites, and in turn use global mod page description boxes which i can use to decorate the mod description. I hope you overhaul the "Premission", "Requirements", "Credits" tabs/boxes too, since many people dont know or skip these since they are actually hidden by a spoiler function. Acutally this is pretty bad, you should more likely make them open to browse. Yes one can add a pop-up box when people download the mod for the requirements but just please think about a smart solution to show it more convenient. For the changelog reveal it instantly, but hide the different major entries instead. Show version 001, 002, 003, etc. but hide the content per version number. This would be super neat tbh. The changelog tab should really see a revamp since its hard to navigate if it reaches a certain size ... it will show the entire changelog when clicking, isnt there a more compact solution? Thanks for reading.
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NPC Hands up animation during dialogue.
Qrsr replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
AI package doesnt work either? You may want to add a AI package to the (special) actor and specify the package to you needs, then add to the scenery, quest. EDIT: https://falloutck.uesp.net/wiki/Actor#AI_Packages_Tab https://falloutck.uesp.net/wiki/Package -
I have a request concerning mod browsing for mod authors only, please add: bug reports on one single page (open, closed, etc.), a simple table which one can sort to quickly track down bugs especially open bugs globally, across all mod pages per game
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No and thats not what i said. It would be nice to have all the translated content stored on one page. And of course if one author is able to translate into multiple language he/she should be able to.
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I noticed blocked users finally are visible again across all sections. All of those titty twister mods and media 5#!7 is visible to me again. OMG what have you done please make blocked authors disappear from the overview page again.
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YES. This is one of the most annoying feature of all. If someone creates a translation of mod x you see a new mod page. What the hell? Clutter everywhere. I remember asking Picky or someone else in past to let people at least confirm a translation of a mod. Having it directly be part of the "main" mod page would be godsent however. +1 from me.
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I dont have a problem with it. SInce the forum also just uses orange for everything. But having this as an optional feature wouldnt be to hard to implement and please all at once ?!
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More feedback ... after trying out for a couple of hours ... The "Popular Collection" is what i dislike the most. I want to get rid of them. BLOCKING the author does not let me remove the damn collection box of certain MAs Please get rid of that it makes me feel super distant to all the changes and what you have in mind Please add "More mods on top of collections" i give a damn about collections as a modder. It doesnt interest me at all and i dont want to see it Every time i go to the main page i see a super enlarged image and endless waste of space ... omg just why ... scrolling and scrolling it is disturbing Also, the new scrolling is super laggy. Why? It feels like it tries to auto size in the back. Good lord is it laggy ... To circumvent the scrolling add folders/tabs which people can use to select, mods, collections, media, etc. see the image below I love the dark design and how the predominant color of the images float into space thats very nice tbh The new mod page layout looks perfect, everything size of boxes, fonts, great I must add, you already added folders to your page, ... see here: Games, Mods, Collections, Media, Community, Support, ... Please do this for the sub-pages as well. Thats the way to go.
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I remember the old convo about the new design, and i must say the new design is much better compared to the old design from my point of view and you fixed alot when porting it. I can see you fixing all the issues with the current major swap too, so its just a matter of time. The entire new UI and all feels like its much more alive when loading and using it. Almost like its organic. If you want to help modders and mod users, i think it would be wise to allow mod authors to merge mods (like i said already) but most importantly to let them create mod collections without Vortex or else which Vortex in turn can use. On top of that, maybe think about adding an option to let them generate or define a load order. Like one can flag a mod to load first or last in Vortex but it would be godsent to make that possible on the site already. It would also help much more if mod authors would be able to create pre-defined UI space/boxes which can be shared across all their mods. Like Credits which apply automatically on all their sites, or references or else and vice versa to also allow to let all or certain mods have their global information removed or modified. All of this in turn would help people browsing mods, since mod authors in turn can merge important information and in turn allow for less time on user end - mod user - when reading or browing mods. If one is able to share important information across all mods by one click it would help a 1000 times, since its alway about ... time Best of luck with current project.
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I wish you add the option to let mod authors merge their mods, i have alot of mods i would rather combine to reduce clutter.