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Posts
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Joined
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Days Won
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Everything posted by Qrsr
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How to Remove Precombined and vis from my mod
Qrsr replied to F4llfield's topic in Fallout 4's Creation Kit and Modders
Use FO4Edit and click on your plugin, then do this: Then you will see only the CELL headers and you can cleanse the headers -
Im getting constant 60 FPS on all the worldspaces (CW, FH) with more or less dense weathers more or less dense effects lights sounds references to load ... But for whatever reason, im getting still stuttering in Nuka-World. This will lead in the following: My PC movement is affected Jumping height is reduced FPS are stable but the entire screen is laggy as hell This is valid for PreCombines and PreVis enabled and disabled, both scenarios cause microstuttering This is not valid for all Nuka-World cells only a few outside the park but almost all inside the park or dense areas (so assumed it has todo with LOD lights and on/off power quest) Example for stuttering cell: DLC04POISC10 - which is very small populated cell I assumed it has something todo with the power the lights on/off quests. Therefore Disabled the light references > no success Disabled any other reference tied to the quest > no success Made sure to force the object to leave the persistent worldspace and force them to spawn in the correct CELL reference > no success Now, im open to blank all the references based on type step by step. There must be some endless script running in the back. So probably will stat with disabling all the quests etc. In the meantime i thought i will share my research here. This post will see more updates later ... Fyi, iFPSclamp and all the magic INI commands, im aware of all that, so all of this has no effect Is NW using special unoptimized textures for some reason or broken scripts? It feels its the most unfinished addition to the entire game, and the entire game is unfinished no question... References: https://www.reddit.com/r/fo4/comments/6ljlc2/stuttering_while_moving_in_nuka_world_any_help/ https://www.reddit.com/r/fo4/comments/51fncr/microstutter_in_nuka_world_dlc/ https://steamcommunity.com/app/377160/discussions/0/1744469130469616767/ https://steamcommunity.com/app/377160/discussions/0/135512931360974476/ https://gamefaqs.gamespot.com/boards/164592-fallout-4/74227236 https://forums.nexusmods.com/topic/6921421-micro-stutter-fix/
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Wikis are toxic and it does not work either. You can simply skip on "we do what all want do". Democrazy is no different than tyranny it some point either. Wikis also expect all content to be without rate and to assume good will an sense and stuff. all good with that but it opens room for weird things. Its about logic nothing else. You want data to show for modders in a good way ask how, ask for alternatives then, compare, rethink, inject or something. But you need people to trust. Thats true or you need just to create motivation by respect or psychic trauma (provocation by visual harm) like the UI is making some people upset which i can understand OR at least you have to trigger people. And the UI change is a HUGE trigger its obvious and present for everyone using the site who can make a comparison if using the site was true before the change. But as you can see even this extrem action forced only a small amount to talk about it... now is the majority pleased about the UI change? If you measure pleased by the amount of feedback per discussion (here) then yes... a few hundered pages, with maybe close but less than 100 dicussing the changes. How much of that 100 are really against it? Well probably a bit more of 100 but less than 1000. The total amount of users per nexusmods is probably muuuuuuch more ... and only less than 1000 are discussing the changes. Why? One person can make all difference already, no question - but its really interesting comparing just the feedback here. All of this from my point of view can be skipped too, statistics are horrible, there are people complaing, why do people complain. How to fix? Are the complains realistic and or repetetive? Is it worthy or is it possible in a realistic approach, time span. I think that looking back is a waste of time. I wouldn't be impressed if the current layout persits without much option especially no option to revert. I wouldn't be upset if true either.
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I dont think so. How many people are posting in this thread of ALL the people with an active account? The feedback is so small and most of the feedback sounds like a bot is constantly posting depressive "the site is not good" text. So there is next to no real "constructive" feedback. Which technically is feedback you should take a closer look on. People need to compress there ideas into text, and it takes time. Time is rare. Its easier to play, rather than to mod. Think about wiki sites, only a handful of people posting their content to a wiki or maintain it, yet the majority of users uses the content, is constantly reading. But without the people giving something to read ... there would not be any wiki. Now if all people would post and even if its just a typo correction. What an impact would this be? Same here, nexumods could progress much fast if people would really care. Motivation and momentum is even less these days. Why? I have no answer. Take the blue pill take the red pill but do you really need to take the pill at all? What about the green pill...
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Great that you added folders, i noticed it lately so it might be present some time already but it is so much better now. You still want to read some of the WIKIMEDIA articles, especially concerning browsing websites, there is a "rule" that certain content may and or should not be hidden. So eventhough its (for me) super handy to have folders like in the image i posted, you might want to have an option to disable this and let the user decide IF he wants to use and how he wants to use it. By default you may want to have it stacked below each other. Meaning; New Updated Trending ... etc. At least if that will not limit the loading on your page. Whenever your adding something, i really recommend to read anything about styling at the WIKIMEDIA sections. EVERYTHING was already discussed and the most useful articles can be found there because wikis are meant to extend readability and useability. Exactly what you want afaik. So just merge want will and should work for the site with the intel on the wikimedia construction articles. I did alot of work in past on at least one wiki and reverse engineered all and in the end, all the data you can find on wikimedia is incredible helpful to all of this here. Also i want to add this to your modding nightmares:
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Fallout 4 Railway Rifle Sound Replacement
Qrsr replied to Firestar1455's topic in Fallout 4's Mod Ideas
The Whistle is tied to the actor sound file in Sound\FX\WPN\RifleRailway\NPC\... WPN_RifleRailway_Fire_NPC_LayerB_XX WPN_RifleRailway_Fire_NPC_LayerC_XX B and C uses it. In Sound\FX\WPN\RifleRailway\... you can find the Whistle for the PC WPN_Rifle_Railway_Whistle_01 WPN_Rifle_Railway_Whistle_02 WPN_Rifle_Railway_Whistle_03 WPN_Rifle_Railway_Whistle_04 You may want to create a NPC LayerA sound file for this. -
Its all about total object count. Once the objects are less, next to no stuttering ...
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Dont use precombines.
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If the car frames are called by a script, the script forces them to reappear. See if there is something referecing them.
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Correct, still super buggy.
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Yeah its a disaster.
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Most of this is visual nature. The site is working stable on my end. But alot of the old to new UI swap is broken or needs further editing. This was red most of the time, but all mods were properly opted. Here another icon problem which is present more than ONE week now, it shoud not be hard to solve: Below the BBCode box, you can see "]"
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The Opt In Your Mods page has various Icons broken, see for yourself: Furthermore, the confirm pop-up window is very subtile and has next to no color orientation: The "Save" button is almost non-noticable ...
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Circuit Breaker - Enable Marker - Light Switch
Qrsr replied to Qrsr's topic in Fallout 4's Creation Kit and Modders
In the end yes, was paying attention to the thread anymore once i figured how it worked ingame. -
I would like to second this post. That would be very awesome, especially since it will allow for even more mods per page to look at, especially handy when searching.
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The new search is great. I used it a couple times now and i will never look back. Its much better to find specific mods. Though i would love to have the permission state per mod as filter. Like i want to search if the mod has open or not permission to share or something. If this is planned please let me know
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Give me rights and can do that in a couple of hours alone. Honestly like everywhere on all sides, there is so much incompetence involved, in the simplest things. There are people who complain and have more than just 1 or 10 posts. Then there is something going on. Take care of those people. Then there are those 1 to 10 post people popping out of nowhere late, when s#*! is smelling, and yelling all over the place that all nexusmods does is not good. Its like a total mess right now right here. Order the s#*! , think about the s#*! , restructure the s#*! and make it better. How hard can it be`? By the time people telling me about ideas about a mod im doing it. Thats the difference. Its just a simple drag and drop of some message into a new thread, its super simple. Most of the messages are purest spam, of the sites is not good bla bla. Some very valueable feedback needs furhter order.
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If your in the mood to change, then please also rework the circular article creating/editing. Scenario: Click on the "Manage" button on the upper right part of your screen Click "Edit Article Information" See the total number of articles available again window ... Click ... another time ... on "Edit" Article editor view finally prompts is this possible to change? Its a leftover from the old layout.
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Well i think its just a matter of time since the staff will solve the present problems.
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BGS is plained by many yet offers people the option to mod their games for free, a powerful trade tbh. I would not be surprised if BGS would go all in to become a competitor to a mod site like nexus. Maybe this explaines some of the design choices of nexusmods (?), and or the people doing the website are gamers too, modders too, and work for both as freelancers? That would be a win win ... Again the dark design is not so bad, but people with serious problems seeing certain icons should be taken care of much more. They need the most attention. I will say it again, and did it when the new UI for the forums was soon to come, make it a dark AND bright/white theme. Like wikis have it. This would solve much in an instant already. There is also some wikimedia thread about design choices for dark and white themes and what people with visual impairment need to flawless browse. EDIT: Here a very good article to browse ... https://meta.wikimedia.org/wiki/Accessibility
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I hope its not but i have a feeling it is, when im moving one or multiple heavy posts in a mod post section to the bug section, then i can only see one post of all the other posts i wanted to move. Bug?