Jump to content

Adipose

Premium Member
  • Posts

    856
  • Joined

  • Last visited

Everything posted by Adipose

  1. Wonder if it'd be possible to do a mod that enabled players to create personal crests for shields, armor, etc.?
  2. I've been giving serious thought to running an Evil toon. Regarding character choice, I'd probably go with an Altmer or a seriously warped Breton. Thing is, I'm not sure I know the best way to go about that. What is the standard approach in Skyrim if one wishes to be an evil player?
  3. Overall, this is a mod done well. In fact, it's currently my favorite and one that has caused me to get rid of most of my other dwelling mods,,,with the exception of a a scenic little dwelling mod that I keep around as a place to stash my stuff when I'm starting a new game. It provides Lakeview Manor with a feeling of security, warmth, humanity and all sorts of other lived in characteristics. A great improvement on the basic Hearthfire expansion. In the past I've preferred dwelling mods that placed me on a high mountain peak, and still do like them quite a bit. However, I've never found one that satisfies entirely though there are some good ones out in Skyrim Mod Land.
  4. Over time I've noticed that various strongholds in Skyrim are built in such a fashion as to enable the player to climb onto cliffs and whatnot which then puts the player above the hold and enables them to fire various noxious and pointy missiles down onto/into the vile heart of darkness. This enables the player to be much more secure as he/she picks off the neerdowells in a relatively leisurely fashion. These are bad tactical locations, which any right thinking medieval lord would have worked to avoid. Of course, from the view of an ES player it's a lot of fun and is likely to have been something which the game designers did on purpose. Fortunately, the various mod dwellings that are located in the same fashion don't have bitmaps with evil intent that are programmed to climb onto the mountainside above in order to rain down death and destruction...but that might be an interesting mod. Anyway, as a result of my own particular way of looking at dwelling mods, I generally shy away from those that do the following: 1) Locate smelters and forges in places that have no way to vent poisonous fumes safely to the outside. I'm going to try applying this bit of reality to Hearthfire if it can be done sensibly. 2) Have locations that cause them to be vulnerable to plunging fire. (Makes the self-preservation drive itch. Can't help it.) One exception being a mod that also has outerworks located in such a fashion as to defend against evildoers intent on occupying the high ground. 3) Have interior arrangements that are open to the elements. I mean, who wants to crawl under the furs while exposed to a raging blizzard? I know Nords are tough but seriously... ? 4) Have big/huge open interiors that have no feeling of warmth or humanity. Frex, I find it nearly impossible to like Dwemer holds. I loot'em and leave'em. Don't want to live in'em. 5) Have no provision for retainers, merchants, or other bitmaps that provide a lived in atmosphere. I'll be the first to admit that I have no modding skill at all, and truly appreciate any and all modding efforts but I can't build a car either though I still want to drive one that appeals to me.
  5. I notice that a good many players prefer personal toons and mod npcs that seem to be inspired by Anime, Cosmo, and Playboy. Now, I'm EXTREMELY attracted to the physiology of the beautiful ladies that appear in those publications...it's the whole hetero-testostero reflex reaction don'cha know. Further, in my own personal lake manor, wiz tower, hunting shack environs I find that populating any and all with attractive toons is a great mood enhancer...dialogue gets old, but various bobbles, etc. never do. Of course, I'm referring to clothing optional here. HOWEVER, having said all that, I'll also add that the companions in question live a hard, hard existence in Skyrim. They did before I recruited them and they do when they follow my guy out and about the vicious and very chancy world of the Elder Scrolls. With that in mind I've got to say that cutesy, cutesy just doesn't get it...at least for me. I much prefer haggard faces, scar tissue, some hair, fairly defined muscle, and so on. In a good of many of my mod npc dls I notice that a fair number of the original looks wind up being modified by my texture and body preferences so that they beome far less centerfold airbrush attractive and much more hard bitten. Probably purely fortuitous but I like it that way.
  6. When we download Dragonborn do we also download the latest version of Skyrim which seems to be 1.9 etc.?
  7. Stupid question: What's a Savegame mod and how does it work?
  8. There's a mod that enables four guards around our Hearthfire estates. Recently one of them was killed. Don't know how as I wasn't there at the time and was made aware of it only after I got the inheritance letter. Anyway, does anyone know how I go about replacing that guard? Is it simply a matter of uninstalling and reinstalling the mod or is there a mechanism to provide new guards on a case by case basis?
  9. In the past I complained that I had little use for really big personal homes, castles, etc. This was because my crew usually consisted of my toon and a companion and I felt overwhelmed as I rattled around in a place that was many times too large. THEN, along came NMM, and the mod that enables us to concentrate all our companions in one place. FANTASTIC!! Now I got Lakeview Manor and it's full of crumpet. Trouble is, Lakeview is now short on room and bed space. I never thought I'd say that but there it is. Soo, I downloaded the Underhall, and found that I'm back to too much room...but not in all places. At least there're enough beds and I'm about to move everyone down there...with the exception of the spouse and kids. That is, I'm seriously considering making the move. I assume that the mod isn't bard friendly and I like the variety that comes with having him around...even though he only knows two songs. BTW, is there a mod that gives him extra songs to sing? Anyway, I'll likely give it a go to find out how it works.
  10. What happens, gamewise, if I tire of Faendal and Aerin visiting Camilla and Mjoll and decide to stick an arrow in each of them? Say, a nice little ambush along the trail from the manor? Does the "Law of Unintended Consequences" raise it's ugly head?
  11. B...y Steam!!! Tried to buy Dragonborn. Filled out purchase form, Filled in my home state. Tried to advance to next page. B...y AI continued to ask for state or province and wouldn't let me advance. Logged off and filed notice with support. Still haven't heard from them and it's been several hours. Went back and tried to access the Dragonborn page. B...y Steam wouldn't even let me view the page. B...y &*()%$# Steam. I really, really yearn for the days when we just played the Elder Scrolls off the disc and weren't required to put up with all the c...p from Steam/Valve!!!!
  12. As far as I'm concerned, the modder known as Beans posts some of the best looking face mods on SN. However, I rather like the idea that once I've acquired a house full of female followers they all revert back to their birthday suits when not actually working with me. As far as I've been able to discover, Beans never posts any mods that will revert to the alltogether when not otherwise employed. Is this an accurate assumption on my part? If so, too bad. His faces are simply wonderful.
  13. This may belong in the mod talk section, however, here goes. I occasionally find myself experiencing unexpected reactions to various mods. Frex, I downloaded a mod a few days ago that causes my female citizen npcs to appear in loose fitting, skimper versions of their vanilla outfits. On the whole the mod is well done from a technical point of view. However, the personal jury's still out at to whether I'm gonna keep it. Thanks to NMM that's now a whole lot easier as a judgement call. Anyway, I've noticed that a couple of the outfit changes to the females like Adrienne at the forge in Whiterun seem to have caused their figures to become better upholstered. Adrienne always was well endowed in the chest area, even as a vanilla toon, however, she now seems to have heavier thighs, derriere, and so. This morning I was looking at her as she moved around the forge and thinking that the outfit was totally innappropriate for someone in her profession. Then I thought that it made her appearance rougher or more basic, which would have been realistic for that job. Then I took a look at her backside and upper thighs, which are now revealed, and found myself looking for cellulite. At that point I just cracked up. I dunno why. Guess you had to be there. Btw, speaking of Adrienne, I've always been of the opinion that her vanilla face was just fine. Totally appropriate for a good looking woman who's chosen to be a Smith. A good many of the mods currently on offer do a blanket change to most of the female npcs. For the most part I don't see the need to change Adrienne, but that's likely a matter of personal taste. Sooo, since I didn't like the earlier multi toon facial mods I kept on tweaking around until I came up with a face for Adrienne that was as close to the vanilla as I thought I could get. Between UNP, Navetsea, and so on I finally got back pretty close to her start point. Then I did what I think of as the blanket flirt mod and wound up with general body tweaks that I'm likely gonna get rid of. Oh well, so it goes in the Bitmap Dollhouse. As you can tell, I'm not a creating modder so I do the best I can with what you folks come up with. For the most part I've got my Skyrim pretty much where I want it for game play and I'm not likely to do a lot of mod adds from here on out...unless the mod enhances immersion through increased interpersonal toon activity.
  14. Lol! Actually I'm pretty happy with where I am mod wise. You folks here in Nexus land have done a superb job. Primarily when I log in I'm usually looking for new or hitherto undiscovered mods that enable me to add physical interaction between me and my spouse/companions. Then, as a fundamental expansion of the physical interaction I'm also looking for mods that provide added verbal interaction. To sum up, I suppose that what I want is improved interpersonal activity with those NPCs that form the core of my character's private life. FREX, Hearthfire is a major step in the right direction. With that expansion modders here on SN have added tweaks to the expansion that have made the game more immersive. Thanks to all of you. Like to see more of the same.
  15. Yikes!! Fast traveled to Riverwood in order to sell some gear to Alvor the Smith as my usual Whiterun contacts were temprarily out of cash. Got in after closing so spent the night in the Inn. Just as I'd stepped out on the porch the next morning a Blood Dragon hit the town. Critter was one of those that won't hold still long enough to get a shot in. There I am throwing spikes at him and he takes off just before they reach him. Further, I'm not a good enough wing shot to be able to hit him in the air with any consistency. Anyway, he/she is flying around torching everyone and everything. I'm chasing after him trying to get in a shot. Puker is burning the place for all he's worth. Finally got him but before I did he managed to nail the entire guard contingent along with Alvor and Sigrid his wife. Very annoying. AFAIK, Alvor and Sigrid don't respawn. The guards may, though I don't know. Assuming the smith doesn't respawn, will someone else take over the Smithy or is that all she wrote for Riverwood? I've seen Alvor dragoned before and when that happened Sigrid took over the Smithy. Now they're both dead. Kids are orphaned. Too bad the designers at TESV haven't designed a patch to put the kids up for adoption and have someone else come in to run the Smithy. I've tried the mod which has all the civilians run inside to stay out of the Dragon's way but it glitches on my comp. Basically causes the town to become deserted as the NPCs won't come back out after they've run for cover.
  16. Lol! Have many mods downloaded to my Skyrim. No telling how they effect each other and the game. A few hours ago a Courier came running up just after I'd entered Whiterun. Gave me the message, while apparently completely oblivious to the fact that he was wearing nothing but his hat and shoes. I found the whole scene to be somewhat bizarre, particularly as my male mods are permanently tumescent when naked. Afraid that I roared with laughter. Wonder if the glitch will spread or if it's pretty much a one time occurrence? Got too many mods to want to start trying to eliminate the offender. I suspect the I know which one it is though, and I'll be perfectly content to eliminate that one as it's just window dressing.
  17. Hello All, Is it my comp or has it become more difficult to move around in the vanilla Nexus sight since the new adds have begun appearing? I'm having trouble moving back to the main mod section when I click back. Usually takes four or five clicks to move. I thought at first that it was a malware assault and I ran my Malwarebytes and got rid of several that had crept in on my comp, but it didn't affect the Nexus adds at all. Since I've no intention of responding to any of the adds, they're simply an annoyance. Am I going to be forced to pay for a sight upgrade in order to ditch the adds? Yours, Adipose
  18. A fair number of clothing mods have been made with a romantic situation in mind. Beautification mods abound. However, I see little point in all this if significant changes aren't made to dialogue and physical behavior...such as hugging, kissing, and handholding. I'll be the first to admit that I can't do the mod, but someone among all the skilled folks out there should be able to accomplish the feat. As it stands, what one has is roughly comparable to a box of candy which is only partially sweetened. Pornography isn't necessary, though having sex is very nice as the culmination of a romantic interlude. No, "fade to black" would be just fine. However, I do think that romantic behavior should be done properly. Therefore, I'd like to request that someone create a reasonably thorough romance mod for Skyrim. If we're gonna hint at it we might as well do it properly. Sigh! 'Course, if someone does create the mod, then someone else will immediately tweak it so that the "fade to black" becomes "on the back and heals in the air". PhooeyI I've got four kids...that I know of. I don't need to see it done by a pair of bitmaps.
  19. One of the aspects of player-NPC interaction that I find humorous is the situation in which a player has just drilled an arrow through the gullet of a hostile npc and a supporting hostile npc looks arouind a bit, mumbles something about having scared them off and then returns to whatever they were doing. Not gonna happen in real world. Mod needs to be made that causes the base to go on full alert, with attempts made to ferret out the player. Now, I realize that this situation doesn't occur all the time but it's often enough that silliness triumphs.
  20. Skip it. I've read other commentaries regarding this mod and folks either seem to love it or find it buggy and awkward. I've downloaded Castle Stonespire and it works pretty well...so far. 'Fraid Nuch is heading for the 'ol bit dump. Too bad. Showed lots of promise. I got rid of all the mods that I didn't really need or want for my style of game play. Reinstalled once. Rested 24 hours. Fast traveled once. Nothing worked. Still couldn't get the little Dwarven arachnid to talk to me. 'Nuff time wasted. On with the game I say. Btw, if y'all really want a little mod that works very well and has lot's of little innovative features, I recommend Farview Cabin. Got a great view from deck, very scenic, within one hour walk of Whiterun, and it's small enough that I can kick back and watch five lovelies walk around in various states of undress while they pursue household activities. Now all I gotta do is figure out how to introduce a little bobble and jiggle for UNP. In fact, I find it so user friendly that I may dump Stonespire and just wait until I can build one of the HFire estates.
  21. Okay, assuming someone responds with helpful info, I'll either feel like a total cretin or be vindicated. Anyway, I don't know what's supposed to happen when I talk to the metal spider. Does he respond verbally? Do I follow his body language and head off in the direction he's pointing to hunt for some sort of cube (key)? What...???
  22. In pre-Skyrim versions of the Elder Scrolls, it was possible for the player to be revived from a death blow due to the fact that their companion survived the action and took out the bad guy(s). Further, iIrc, it was possible to give the companion potions that they would then use(I'm a bit hazy on this one). Anyway, why isn't any of this possible in Skyrim? PS: Levitation was nice as well.
×
×
  • Create New...