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AkaranSkyrim

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  1. Okay, so the current build of the SKSE64 and the USSEP are still functional with the SKAE? I don't recall using any of the other 'under the hood' style patches before. (Also, major, MAJOR thanks for that list - that's a huge step in starting out. I sincerely appreciate it!)
  2. Hiya! I'm a modding lowbie - as in, I know a few things about mods, but not much. A few years ago, I ran a bunch of different things - CBB, a few ENBs, a blacksmithing mod, other 'content' style patches. I haven't played skyrim in about five years, but I was really anxious to get my hands on the full AE (including the 'purchased' version, not just the update patch. I've read a lot of conflicting information - and some of it even on the mod pages themselves. I'm not sure what I need to download to get a stable client running and I want to make sure I get it right on the first time through. When I go to grab the SKSE, it says it's not supported with the 1.6 patch, but Vortex seems to think it's mandatory. When I look at the Unofficial Skyrim Special Edition patch, it's recommending that I grab a second patch for the creation club fixes but those same fixes will be adopted into a build in early 2022. I'm not complaining about the modders. At all. The work you amazing people do is absolutely incredible. I know that Bethesda did ya'll dirty in the alley. So, given that I am a modding idiot, and honestly, utterly exhausted - can someone help me out with a base list of the things that I "should" grab that are required for current gen mods to work? My only mod plans are for a body mod, some mid-range ENB, and the skyrim texture pack (if that's still a thing). Thank you, and happy new year!
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