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julper

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Everything posted by julper

  1. In response to post #24758429. #24758664, #24758854, #24759374 are all replies on the same post. @ sunshinenbrick I know it was not what they proposed and offered. But, let's be honest. Through all this mess, all Bethesda did was testing and preparing the ground for the upcoming Fallout 4. So, we have to expect that this will be a reality very soon. All we can do is give them some ideas to make this viable and acceptable. If I have to pay for mods one day, I wanna be sure the mod author(s) I'm paying will be able to update/fix it if it needs to be. And I don't want to pay to be a beta tester. There has to be quality control in some way. As I said, many talented modders here would deserve this. Heck, like many others have already mentioned, I just think Bethesda should have hired some of them. With the billion bucks they made with Skyrim, I think they have the funds to hire. But they don't... So, some modders would deserve it. But not every modder out there. This way, this could be an incentive to every modder to create even better stuff.
  2. All of this is so sad... Just an idea. Why don't Nexus and Bethesda work together? By creating some kind of "ModPack contest" every few months? Instead of voting for the "Mod of the Month", users could vote for high quality and bugfree (playtested) mods which deserve to be on the market. Some users would say it would be shooting ourselves in the foot, because these mods would be pulled off from Nexus. I'd say it would just be acknowledgement for talented creators, who create sometimes stuff way better than the original game. This would also serve as an incentive to mod creators. This way, Bethesda and Valve could keep control over the quality of the stuff they would release on the Workshop. To be honest, I would never have bought "Mod X" by an unknown John Doe on the Workshop. Way too risky of breaking my game. Also, with the Workshop auto-update feature, I would have risked to have a corrupted save every time I would have launched the game. If they want to sell mods, fine. But the mods have to be playtested and bugfixed first. Especially quest mods. When I think about Brumbek (SMIM), Anamorfus (Enhanced Lights and FX), the SkyUI team, or excellent quests or dungeons mod creators like MannyGT, I think these guys would deserve to be there for what they've done. I'd be ready to pay a DLC-like price for a modpack containing some of these uber mods. But not 1$ for John Doe's sword... This is what discredited the whole thing in my mind. No quality control. Paying for God knows what, by God knows who... Too risky. Too risky for assets management. And too risky of breaking my game.
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