All of this is so sad... Just an idea. Why don't Nexus and Bethesda work together? By creating some kind of "ModPack contest" every few months? Instead of voting for the "Mod of the Month", users could vote for high quality and bugfree (playtested) mods which deserve to be on the market. Some users would say it would be shooting ourselves in the foot, because these mods would be pulled off from Nexus. I'd say it would just be acknowledgement for talented creators, who create sometimes stuff way better than the original game. This would also serve as an incentive to mod creators. This way, Bethesda and Valve could keep control over the quality of the stuff they would release on the Workshop. To be honest, I would never have bought "Mod X" by an unknown John Doe on the Workshop. Way too risky of breaking my game. Also, with the Workshop auto-update feature, I would have risked to have a corrupted save every time I would have launched the game. If they want to sell mods, fine. But the mods have to be playtested and bugfixed first. Especially quest mods. When I think about Brumbek (SMIM), Anamorfus (Enhanced Lights and FX), the SkyUI team, or excellent quests or dungeons mod creators like MannyGT, I think these guys would deserve to be there for what they've done. I'd be ready to pay a DLC-like price for a modpack containing some of these uber mods. But not 1$ for John Doe's sword... This is what discredited the whole thing in my mind. No quality control. Paying for God knows what, by God knows who... Too risky. Too risky for assets management. And too risky of breaking my game.