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Zefire89

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  1. The masses have spoken! "Douse That Flame" it is Thanks for picking the hardest one guys. Real sweet of you all. This is going to be a huge mod and will have to be released in modular updates that contain different areas. I'll try to start with the most common places first like Bleakfalls Barrow, but I would love some recommendations of places that you would think would be cool. The beta should be up and going here in a month or so to at least demo how the system will work. Thanks for the support.
  2. So i'm struggling with putting together an MCM menu script that disables a sliderbar when you toggle a checkbox and keeps it disabled when the user goes back into the menu. The wiki on that is really sort of vague. Anyone know of any mods that have the scripts unlocked that I could go examine? Or if you know how to do that and have to time to enlighten me, that would be even better. Thanks guys.
  3. Got a alpha build, did you want to test it? :smile: zomg yays!!!!!!!!!!!!!!!!!!!!!!!!! please yes! :3 Haha, ok I'm swamped with school this week so give me a few days and I will get somthing up and going. Dont think the mod will be public yet, as it will take some time to root out the bugs. You might just have to message me your email so I can send you the mod if you want it. Right now I have it so if you grab something off the ground (not out of barrels or chest) it auto equips. If you try to harvest a plant that you havent harvested before, it will ask you if you want to try it instead of putting it in your bag. I can add in the hotkey thing too, that's pretty easy. Sorry it's taking awhile. I'm trying to do this mod along with a coin drop mod and an immersive potions mod the same time... and there's only so many hours in a day. :)
  4. Got a alpha build, did you want to test it? :)
  5. Nexus Mod Manager downloads the mods to "C:\Games\Nexus Mod Manager\Skyrim\Mods" Did you check there?
  6. Sure, this is actually quite easy. How would you want it to inform the player. Ask on everything you pick up with a menu. Don't ask, but if the player is holding a certain button use/equip it?
  7. Douse that flame = 4 corn = 1 @tx12001 Your right... Think I'm going to take all the perishables out too. :smile: @Ashengrace - The alpha does what you're describing. You can go up the the flame... on the stand thing....whatever that's called.... and activate it to extinguish it. The flame dies and the lights go out, but the embers still glow for a few more hours after. To relight it, you bash it with a torch or blast it with flames. Once lit, the area lights back up again.
  8. Hey! Need some help here! So I just just got done fixing all the bugs in my last mod and looking for a new project. What do you think would be most popular? I already have 70% of the scripts done for the following. VOTE FOR WHAT YOU WANT: Problem - Potion spamming ruins the game -See Here- Solution - Realistic Potion Making * Requires a bottle to create a potion. Hardcore would require water as well * When you drink a potion, you get a bottle back UPDATE: While everyone was voting... I might of sort of accidentally of built the potion one... It was really buggin me! You can get it here. Problem - Horse can run.... forever. Ya, thats dumb. Solution - "Insert some creative horse mod title" * Horse running = horse stamina drain, Horse Sprinting = real fast stamina drain * Horse stamina hits 0 = Horse doesn't want to run * Force a "untrained" horse to do something he doesn't want to do, and he will buck you off * Force a "trained" horse to do somthing it doesn't want to do, and you might kill em. * Horse Stamina level depends on how often you ride him. i.e. ride him often and he will be able to take you far, leave him in a field for days, and good luck getting him to run from Riverwood to Whiterun. Problem - Who lit the fires in the caves and ruins? Why do they never go out? Solution - Douse that Flame! * ANY fire now has to be cared for. It will go out if there isn't anyone around. * Player can extinguish and start any fire in Skyrim. Ever wanted to turn off the lights for a sneak kill? Embershard Mine? By the lever that makes the bridge drop? I HATE that light! * All fires in caves/ruins that have no owner will be out by default. Player can light them. * Fire's in bandit camps will eventually die once the bandits are dead. * Townspeople will extinguish the fires in their homes before leaving for the day.
  9. Have you watched all the Skyrim Mod Sanctuary videos? If you like immersion, he's pretty spot on. This is my archery immersion mod. Some might view it more annoying then fun, but I built it for me. I'm a bow hunter so the way archery was designed in the game really bothered me. Take it or leave it.
  10. Eternal loading screen. I have seen this happen when my memory fills up. Not ram but swap... or commit. When it gets stuck loading pull up resource monitor and take a look at your memory. Skyrim is only configured to load so much at boot. You might be trying to exceed those bounds.
  11. I really like imps. The nutrition thing is pretty realistic. If you figure out the structure of it, you can add your own food. I added milk to mine which I get from milking cows.
  12. In the process right now of making a mod that requires the player to have empty bottles in order to create potions, but I can't figure out how to target player created potions in order to get a potion count. If there was a keyword or something, I could just subtract the correct amount of bottles from inventory once the player leaves the alchemy screen. Any ideas? My thoughts are that a mod like this would make alchemy in Skyrim a little more difficult.
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