Hi! I am trying to port a Mech model to Fallout New Vegas but I am having a hard time figuring-out how to import animation from 3ds Max into the GECK. I had succeded in importing the mesh and a very basic skeleton in game. The problem is, every time I try to load an animation, the Geck and the Game crash. For the skeleton, I had to rename every bone ''Bip01 XX'' where XX is the rest of the name. For the animation, I loaded it on the original mesh and after, I changed the bones names to matche those of the skeleton. In 3ds Max, the animations works very well but I can't seem to find the correct way to export them so the game won't crash. The skeleton is basically the original model without the mesh so it is missing a couple of things. I don't know if the problem is the animation file or the skeleton but scince the animation file is not very different from a vanilla one, I think it is the skeleton. How to make a good skeleton for fallout? I based myself on tutorials for Skyrim and Oblivion but there seem to be some differences and there is not a lot of tutorial on that matter. I attached the layout picture of the animation file (Idle08.png) and the skeleton (skeleton.png). I know it's not mutch but maybe something could catch your attention. Sorry for my english, it's not my first language. Thank you in advance! :confused: