Bad tutorials, conflicting information on linking into the Radaint system, and an inability to discern veteran modders from veteran trolls. Do any quest mods start from finding an item or note in a random boss chest or on a random boss? Break of Dawn is a perfect example of how to create such a quest. I've had a lot of trouble trying to implement something similar. Testing is difficult because a CoC to a boss or chest won't trigger the Radiant system, and I do not know who to trust about compatibility and conflicts with other Radiant quest mods. Those are only the problems I've encountered personally. Have you looked at the CK Wiki? This tutorial is LITERALLY the exact thing you're looking for, just change Boss as reftype to BossContainer. This is what we mean - people who don't search that much. The CK wiki (ESP. This set of tutorials) is quite accurate. To test, just do sqv yorQuestID in the console and it will show if aliases are filled. If yes - it probably worked. http://www.creationkit.com/Bethesda_Tutorial_Radiant_Quests its not that simple. the reference aliases for Break of Dawn are for moving quest objective arrows around. the tutorial has the quest beginning with an npc, not beginning with finding an item in a random container. the solution i've found doesn't use any aliases, but conditions on a new node in the SM event node. Now that it is working I must recreate the entire thing in another mod to test if changes in the SM node are compatible between mods, because reading the forums says it is and it isn't.