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kayttaja

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Everything posted by kayttaja

  1. I once ran my heavy next to a sectoid thinking I'll blast him away easily, turns out he missed a ~80% shot. Luckily he blew a hole in the outside wall, and my assault guy was behind it! Damn it was sweet! :dance:
  2. 1. Make a backup of the XCOMGame.EXE 2. Get Resource Hacker-> http://www.angusj.com/resourcehacker/ 3. With it, open the XCOMGame.EXE 4. On the left side of the screen you can see a directory tree, open RCData, and below it 1020, then select the 1033 file. Scroll down a bit, youll see something like this: BalanceMods_Hard=(eType=eChar_None, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Civilian, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Soldier, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=-1,iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Tank, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Sectoid, iDamage=0,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Floater, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Thinman, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Muton, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Cyberdisc, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_SectoidCommander, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=25) BalanceMods_Hard=(eType=eChar_FloaterHeavy, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_MutonElite, iDamage=0,iCritHit=10, iAim=10,iDefense=10,iHP=0,iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Ethereal, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=25) BalanceMods_Hard=(eType=eChar_Chryssalid, iDamage=2,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Zombie, iDamage=2,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_MutonBerserker, iDamage=1,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Sectopod, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Drone, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Outsider, iDamage=0,iCritHit=10, iAim=10,iDefense=10,iHP=2,iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_EtherealUber, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_BattleScanner, iDamage=0,iCritHit=0, iAim=0, iDefense=0, iHP=0,iMobility=0,iWill=0) REMEMBER, Hard=Classic in game & Classic=Impossible!!! You see the -1 in soldier's iHP? That changes the health. iAim & iCritHit mean the aim & critical hit bonus. Panic levels can be changed in the Panic values section: ;Panic Values PANIC_TERROR_CONTINENT=2 PANIC_TERROR_COUNTRY=2 PANIC_UFO_SHOOTDOWN=-1 PANIC_UFO_ASSAULT=-1 PANIC_SAT_DESTROYED_CONTINENT=1 PANIC_SAT_DESTROYED_COUNTRY=2 PANIC_SAT_ADDED_COUNTRY=-2 PANIC_SAT_ADDED_CONTINENT=0 PANIC_ALIENBASE_CONQUERED=-2 PANIC_UFO_IGNORED=2 PANIC_UFO_ESCAPED=1 PANIC_ABDUCTION_COUNTRY_EASY=1 PANIC_ABDUCTION_COUNTRY_NORMAL=1 PANIC_ABDUCTION_COUNTRY_HARD=1 PANIC_ABDUCTION_COUNTRY_CLASSIC=2 PANIC_ABDUCTION_CONTINENT_EASY=1 PANIC_ABDUCTION_CONTINENT_NORMAL=1 PANIC_ABDUCTION_CONTINENT_HARD=1 PANIC_ABDUCTION_CONTINENT_CLASSIC=1 PANIC_ABDUCTION_THWARTED_CONTINENT=0 PANIC_ABDUCTION_THWARTED_COUNTRY=-3 STARTING_PANIC_EASY=0 STARTING_PANIC_NORMAL=0 STARTING_PANIC_HARD=8 STARTING_PANIC_CLASSIC=16 PANIC_DEFECT_THRESHHOLD_EASY=5 PANIC_DEFECT_THRESHHOLD_NORMAL=5 PANIC_DEFECT_THRESHHOLD_HARD=5 PANIC_DEFECT_THRESHHOLD_CLASSIC=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_EASY=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_NORMAL=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_HARD=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_CLASSIC=5 PANIC_DEFECTIONS_PER_MONTH_EASY=1 PANIC_DEFECTIONS_PER_MONTH_NORMAL=2 PANIC_DEFECTIONS_PER_MONTH_HARD=3 PANIC_DEFECTIONS_PER_MONTH_CLASSIC=8 PANIC_DEFECT_CHANCE_PER_BLOCK_EASY=10 PANIC_DEFECT_CHANCE_PER_BLOCK_NORMAL=10 PANIC_DEFECT_CHANCE_PER_BLOCK_HARD=10 PANIC_DEFECT_CHANCE_PER_BLOCK_CLASSIC=10 SAT_HELP_DEFECT=1 ;If country has satellite, "Chance of Leaving"*SAT_HELP_DEFECT SAT_HELP_DEFECT=1 SAT_HELP_DEFECT=1 SAT_HELP_DEFECT=1 SAT_NEARBY_HELP_DEFECT=1 ;Else If continent has one or more satellite, "Chance of Leaving"*SAT_NEARBY_HELP_DEFECT SAT_NEARBY_HELP_DEFECT=1 SAT_NEARBY_HELP_DEFECT=1 SAT_NEARBY_HELP_DEFECT=1 SAT_PANIC_REDUCTION_PER_MONTH=1 ;If a country has a satellite, it will remove panic once a month, but the chance of this happening is PANIC_REDUCTION_CHANCE SAT_PANIC_REDUCTION_PER_MONTH=1 SAT_PANIC_REDUCTION_PER_MONTH=1 SAT_PANIC_REDUCTION_PER_MONTH=1 PANIC_5_REDUCTION_CHANCE=100 PANIC_5_REDUCTION_CHANCE=100 PANIC_5_REDUCTION_CHANCE=50 PANIC_5_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=25 PANIC_4_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=10 PANIC_LOW_REDUCTION_CHANCE=10 Starting panic means how many bars of panic worldwide, all that's pretty easy. After changes, press COMPILE SCRIPT above the right hand window and save the file, tap yourself on the back and go frag some aliens :)
  3. Whoops, a typo in the title. Overwatch would be good, but it would make taking prisoners a hassle, I don't want my men gunning down those last survivors.
  4. Has anyone else almost grenaded their soldiers to pieces just because those quick keys switch places depending on soldier's skills and loadout? Those should be made so that the skills every guy has come first, then reload, missiles, etc. Also, when you end the turn with backspace all the soldiers who have moves left should automatically reload!
  5. There's also this in my games\XCOM - Enemy Unknown\XComGame\Config\XComContent.ini Flags=(Country=eCountry_USA, U=0.0, V=0.0) Flags=(Country=eCountry_Russia, U=0.25, V=0.0) Flags=(Country=eCountry_China, U=0.5, V=0.0) Flags=(Country=eCountry_UK, U=0.75, V=0.0) Flags=(Country=eCountry_Germany, U=0.0, V=0.125) Flags=(Country=eCountry_France, U=0.25, V=0.125) Flags=(Country=eCountry_Japan, U=0.5, V=0.125) Flags=(Country=eCountry_India, U=0.75, V=0.125) Flags=(Country=eCountry_Australia, U=0.0, V=0.25) Flags=(Country=eCountry_Italy, U=0.25, V=0.25) Flags=(Country=eCountry_SouthKorea, U=0.5, V=0.25) Flags=(Country=eCountry_Ireland, U=0.75, V=0.25) Flags=(Country=eCountry_Sweden, U=0.0, V=0.375) Flags=(Country=eCountry_Spain, U=0.25, V=0.375) Flags=(Country=eCountry_Norway, U=0.5, V=0.375) Flags=(Country=eCountry_Canada, U=0.75, V=0.375) Flags=(Country=eCountry_Netherlands, U=0.0, V=0.5) Flags=(Country=eCountry_Israel, U=0.25, V=0.5) Flags=(Country=eCountry_Egypt, U=0.5, V=0.5) Flags=(Country=eCountry_Brazil, U=0.75, V=0.5) Flags=(Country=eCountry_Argentina, U=0.0, V=0.625) Flags=(Country=eCountry_Mexico, U=0.25, V=0.625) Flags=(Country=eCountry_SouthAfrica, U=0.5, V=0.625) Flags=(Country=eCountry_SaudiArabia, U=0.75, V=0.625) Flags=(Country=eCountry_Ukraine, U=0.0, V=0.75) Flags=(Country=eCountry_Nigeria, U=0.25, V=0.75) Flags=(Country=eCountry_Scotland, U=0.5, V=0.75) Flags=(Country=eCountry_Greece, U=0.75, V=0.75) Flags=(Country=eCountry_Belgium, U=0.0, V=0.875) This just changes the soldier's neck flag, not the nationality.
  6. I've been brainstorming on a game that was basically the marines from Aliens with the XCom gameplay, it'd make a great mod. In XCom you're the defender, what if the tables are turned and human are the invaders? The marines role could be securing overrun colonies like in aliens, except that the enemy doesn't need to be *just* aliens, there could be countless races with different properties and different tactics.
  7. I'm also trying to find how to replace a nation, those swedes are useless anyway :laugh:
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