1. Make a backup of the XCOMGame.EXE 2. Get Resource Hacker-> http://www.angusj.com/resourcehacker/ 3. With it, open the XCOMGame.EXE 4. On the left side of the screen you can see a directory tree, open RCData, and below it 1020, then select the 1033 file. Scroll down a bit, youll see something like this: BalanceMods_Hard=(eType=eChar_None, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Civilian, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Soldier, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=-1,iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Tank, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Sectoid, iDamage=0,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Floater, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Thinman, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Muton, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Cyberdisc, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_SectoidCommander, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=25) BalanceMods_Hard=(eType=eChar_FloaterHeavy, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_MutonElite, iDamage=0,iCritHit=10, iAim=10,iDefense=10,iHP=0,iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Ethereal, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=25) BalanceMods_Hard=(eType=eChar_Chryssalid, iDamage=2,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Zombie, iDamage=2,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_MutonBerserker, iDamage=1,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Sectopod, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Drone, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Outsider, iDamage=0,iCritHit=10, iAim=10,iDefense=10,iHP=2,iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_EtherealUber, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_BattleScanner, iDamage=0,iCritHit=0, iAim=0, iDefense=0, iHP=0,iMobility=0,iWill=0) REMEMBER, Hard=Classic in game & Classic=Impossible!!! You see the -1 in soldier's iHP? That changes the health. iAim & iCritHit mean the aim & critical hit bonus. Panic levels can be changed in the Panic values section: ;Panic Values PANIC_TERROR_CONTINENT=2 PANIC_TERROR_COUNTRY=2 PANIC_UFO_SHOOTDOWN=-1 PANIC_UFO_ASSAULT=-1 PANIC_SAT_DESTROYED_CONTINENT=1 PANIC_SAT_DESTROYED_COUNTRY=2 PANIC_SAT_ADDED_COUNTRY=-2 PANIC_SAT_ADDED_CONTINENT=0 PANIC_ALIENBASE_CONQUERED=-2 PANIC_UFO_IGNORED=2 PANIC_UFO_ESCAPED=1 PANIC_ABDUCTION_COUNTRY_EASY=1 PANIC_ABDUCTION_COUNTRY_NORMAL=1 PANIC_ABDUCTION_COUNTRY_HARD=1 PANIC_ABDUCTION_COUNTRY_CLASSIC=2 PANIC_ABDUCTION_CONTINENT_EASY=1 PANIC_ABDUCTION_CONTINENT_NORMAL=1 PANIC_ABDUCTION_CONTINENT_HARD=1 PANIC_ABDUCTION_CONTINENT_CLASSIC=1 PANIC_ABDUCTION_THWARTED_CONTINENT=0 PANIC_ABDUCTION_THWARTED_COUNTRY=-3 STARTING_PANIC_EASY=0 STARTING_PANIC_NORMAL=0 STARTING_PANIC_HARD=8 STARTING_PANIC_CLASSIC=16 PANIC_DEFECT_THRESHHOLD_EASY=5 PANIC_DEFECT_THRESHHOLD_NORMAL=5 PANIC_DEFECT_THRESHHOLD_HARD=5 PANIC_DEFECT_THRESHHOLD_CLASSIC=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_EASY=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_NORMAL=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_HARD=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_CLASSIC=5 PANIC_DEFECTIONS_PER_MONTH_EASY=1 PANIC_DEFECTIONS_PER_MONTH_NORMAL=2 PANIC_DEFECTIONS_PER_MONTH_HARD=3 PANIC_DEFECTIONS_PER_MONTH_CLASSIC=8 PANIC_DEFECT_CHANCE_PER_BLOCK_EASY=10 PANIC_DEFECT_CHANCE_PER_BLOCK_NORMAL=10 PANIC_DEFECT_CHANCE_PER_BLOCK_HARD=10 PANIC_DEFECT_CHANCE_PER_BLOCK_CLASSIC=10 SAT_HELP_DEFECT=1 ;If country has satellite, "Chance of Leaving"*SAT_HELP_DEFECT SAT_HELP_DEFECT=1 SAT_HELP_DEFECT=1 SAT_HELP_DEFECT=1 SAT_NEARBY_HELP_DEFECT=1 ;Else If continent has one or more satellite, "Chance of Leaving"*SAT_NEARBY_HELP_DEFECT SAT_NEARBY_HELP_DEFECT=1 SAT_NEARBY_HELP_DEFECT=1 SAT_NEARBY_HELP_DEFECT=1 SAT_PANIC_REDUCTION_PER_MONTH=1 ;If a country has a satellite, it will remove panic once a month, but the chance of this happening is PANIC_REDUCTION_CHANCE SAT_PANIC_REDUCTION_PER_MONTH=1 SAT_PANIC_REDUCTION_PER_MONTH=1 SAT_PANIC_REDUCTION_PER_MONTH=1 PANIC_5_REDUCTION_CHANCE=100 PANIC_5_REDUCTION_CHANCE=100 PANIC_5_REDUCTION_CHANCE=50 PANIC_5_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=50 PANIC_4_REDUCTION_CHANCE=25 PANIC_4_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=10 PANIC_LOW_REDUCTION_CHANCE=10 Starting panic means how many bars of panic worldwide, all that's pretty easy. After changes, press COMPILE SCRIPT above the right hand window and save the file, tap yourself on the back and go frag some aliens :)