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Murkrow900

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  1. THANK YOU! Great stuff, really appreciate your take on this. HOWEVER! I just ran a really hard hitting stress test and this were the results. Is it 100% Frostfall causing my CTD's? I had the game on speedmult 700 and reaaaaaaally pushed the limits. I attacked s***, COC'd around and fasttraveled, saved, got attacked by lots of vampires, went into all capitals, activated the forgotten city quest, attacked all of solitude etc etc. Still had 60 fps all the time and no CTD or hiccup. I played for an entire hour and quit after getting bored. But after activating Frostfall in the MCM i get a ctd about 15-20 minutes in on my stress test. Thinking of switching it for the normal survival mod that comes from the Beth store. Interested in peoples opinion here!
  2. Thank you. I will try and disable Frostfall by not activating it in the MCM and then walk around with speedmult and see if it happens again. If it doesn't happen i will try enabling Frostfall and seeing if it occurs once more. I read somewhere that installing NET Script Framework can add some sort crash log which i can later post here for a synopsis? Furthermore do you think there's a better way to stress test the game that is more fair to the game system? Your assistance means more than you know, makes me feel not so alone in these trying modding times! ^^ Random question but while on the topic, does tabbing out of Skyrim still cause CTD's after like 10-15 minutes of doing it? Or is that just an old superstitious tall tale? Also wondering if the steam overlay is safe to use or if that as well is problematic? Also wondering if the command "TCL" is fair to use when stress testing and if so should i fly low or high? What speedmult would be fair, 500-700? I read someone used like 5000 but that just sounds silly as that would most definitely cause a CTD eventually even on the most stable system. Thanks again. //Murkrow
  3. Hi. I've been trying to stress test my game as of late since I'm getting close to a finished modlist. What remains to do is making a smashed patch as well as setting up Lods with Dyndolod. But before doing that I've wanted to see if the game is stable or not. I ran around with player.setav speedmult 500 from all the cities. It only ended up crashing after the 40+ mark after i had left the game running for a while paused in a menu. Unfortunately when i came back to the paused game the game just crashed instantly. I tried re-doing this and got roughly the same results but all in different locations so the location doesn't seem to impact. Does this mean something is bad or is it more likely to be something random related to the stress test i performed? Some of the problematic mods i am aware of that i do have installed because i thought they were fine is Frostfall, Obis and SIC (immersive creatures). The first 20-25 minutes of the stress test i hadn't activated Frostfall in the MCM or looked up to the sky to activate it. 6-10 minutes or so after activating frostfall the game CTD after some running around and unpausing of the game. My ini/prefs are on high/ultra and i have the Bethini recommended tweaks. SIC/Obis conspiracy is that I'm thinking that perhaps they're causing a crash since I have no smashed patch at the moment so perhaps the level lists are messed up? Could explain why the CTD isn't area specific but more about what's currently spawned? It's strange though because i encountered a lot of different enemies without issue before enabling Frostfall from the MCM menu. Been working real hard on this setup so i would really love if it was soon to be ready so i can start playing. Thank you. Answers are highly appreciated as always. GTX 1080 16gb I7 intel --------------------------------------------------- Modlist/Loadorder https://pastebin.com/x1RLusJa --------------------------------------------------- Ini: https://pastebin.com/wTiYTbEM --------------------------------------------------- Prefs: https://pastebin.com/H7ZJkLPE
  4. Thank you. I will make a new post shortly due to having experienced some other more pressing issues that put these more minor things on hold. Best regards, Murk Thanks again for your kindness and support. Would love your take on my current post as you seem knowledgeable.
  5. Sorting with LOOT would be better as it'll fix any other issues I may have missed. For the light flickering, I have a feeling that the area where the fire is located is getting unloaded due to occlusion culling or a similar thing. It could be an issue between Relighting Skyrim and ELFX - I don't think they're compatible - but I'm fairly certain the issue is that the fire is getting disabled for performance reasons because the game (or a performance mod) thinks it's out of sight. I'll check in my game to see if it happens, just to give you a baseline. For the shoreline flickering, I thinks it's a little more complicated. It looks to me like Z-fighting caused by two textures trying to display at the same location. My guess is that it's because of the way the mesh of that little island is designed, where there's some very shallow water right at the edge, and as you get further away the game draws them with less accuracy, causing the flickering.* It's also probably made worse by the foggy weather. Is it a problem in a lot of places? You might not be able to remove it completely. *disclaimer: this is just an educated guess based on my knowledge of Skyrim and game design. I could be completely wrong about this. Thank you for your detailed response. Okay so after my initial test there were some minor issues as seen in the videos i provided. However now when testing the Z-fighting near the water outside the Solitude Lighthouse is now gone. I also can't seem to re-create the problem with the smoke in solitude. This could be because i un-installed relighting Skyrim or because the game fixed itself after cleaning perhaps? Not sure. I will try and re-install darker nights as now the nights aren't as dark since i think i disabled the plugin somehow. Perhaps with that in mind the bug will return. Will test further. SO TL;DR The flickering smoke thing is gone. The Z-fighting is gone. BUT! What remains is the following (uploaded a video for each tiny problem so you can see what I'm dealing with in detail) Roads from afar flicker ever so slightly, i think this could be the cause of blended roads being overwritten or something, will investigate more and check for conflicts. See video below, same for black hole problem. Some black holes in the mountains near Morthal (could be elsewhere too but this is where i checked) have appeared. When clicking on them and pressing "disable" the entire mountainside goes away till i re-enable it. Which shows that it's part of the mountain texture. I'm guessing this is cause of something conflicting with Majestic mountains. I will also investigate this further and update you guys. Video for Majestic Mountains and Blended roads bug----> https://youtu.be/9eFpN2yJpII?t=2 Clouds near Morthal (could be elswhere too) switch on/off(or change nuance at the lack of a better word) a bit depending on how i move. Will provide a video for this. Perhaps the cause of some sort of texture conflict? I have cloud and sky mods installed. Video ---> https://youtu.be/ripXacpPB8Q?t=1 I also have a on/off light effect in the alternate start cell. Not sure if this is due to some conflict. I have a patch for Alternate start to play nice with my lighting mods. Will check this further too. -Video --> https://youtu.be/En3OayCmyeU?t=2 This I'm not sure is a problem or not but i noticed when jumping around near the ocean the nuance/shadows on the ocean seem to change a bit? Not sure, might just be going mad! But i made a video just to check with you guys if this is normal or not. Video ---> https://youtu.be/pxMrpF7Pvcc?t=7 Slight moving chandeliers/shadows indoors. Isn't that annoying but mostly weird since i take it it's not supposed to be like this. ----> Video https://youtu.be/-1d0fe69Bug?t=1 I will try running Beth.ini to fix some of these issues as I've heard the INIs could be the cause of this. As i have not tweaked them at all yet. Do you have any suggestion for good INI tweaks? OK so other than those things there's no big problem i have noticed yet. I played for about 1.5 hours with no problems and a consistent 60 fps everywhere. If you guys have anything to contribute or got any suspicious what might cause some of these issues i'd be most grateful for your assistance. Thanks again, this means a lot to me. Your replies really make me happy. More clean view of the video links of each problem i have remaining. https://youtu.be/9eFpN2yJpII?t=2 :Blended Roads Majestic Mountains Bug? https://youtu.be/ripXacpPB8Q?t=1 :Clouds nuance shift? https://youtu.be/En3OayCmyeU?t=2 : Alternate start, minor on/off flickering in the starting cell https://youtu.be/pxMrpF7Pvcc?t=7 : Ocean shadow nuance shift https://youtu.be/-1d0fe69Bug?t=1 : Moving interior shadows bug
  6. Thank you checking the load-order. I'm glad it looks good. Shall i run loot to sort the unofficial patch dilemma or should i simply move it manually? While i have you here are you familiar at all with running ELFX alongside relighting skyrim? I have disabled relighting Skyrim as of now since i want to test if it removes some flickering i was experiencing. Lights on very specific spots like a brazier in solitude flicked on/off depending how close i was to it. I recorded it and uploaded it to YouTube. Timestamp at https://youtu.be/HjzsafpBw-I?t=9 I haven't tested if it still occurs now after disabling relighting Skyrim. Will test and get back to you. I have heard this could be caused by something related to Skyrim not being able to handle 4 light sources at once? I also had some minor flickering near a shoreline at the Solitude lighthouse. Not sure if it's fixed now. All of this was recorded pre-cleaning and with some minor overwritten files issues. https://youtu.be/AHTN1eGQ8EY?t=9 Timestamp Thanks again, means a lot. //Murk
  7. Thank you so much TheGreatFalro. You remind me of the veterans on the Nexus that used to help one out back in the day. I have much love for this forum, people like you are definitely one of the reasons why :) I will start the process soon and let you know how it went. Oh! Thank you for pointing that out. I didn't notice that i was in the wrong place. How would i go about finding a moderator to help me move it? Thanks again, i really appreciate it.
  8. My mod list is primarily based on Gophers latest lets play with some tweaks and additions. Specs Windows 10 Pro N 64-bitIntel Core i7 6700K @ 4.00GHzSkylake 14nm Technology16.0GB ramASUSTeK COMPUTER INC. Z170 PRO GAMING GeForce GTX 1080 (NVIDIA)
  9. Hi. As the title reads I'm wondering how to go about making a smashed patch while also utilizing Dyndolod? In what order should i do these things? I have installed all my mods and gotten the appropriate patches as well as cleaned all dirty plugins. What remains now is to setup lods/billboards using Dyndolod and making a smashed patch. I have never made a smashed patch before and I have never used Dyndolod before either. Any tips and advice you could give me is highly appreciated. Thanks. Here are the mods I have left to install for the lods/billboards. Would appreciate some basic knowledge how to go about doing this and if using SFO is considered wise or if i should skip it. I just want some decent mod for trees that doesn't cause CTD's or crazy performance loss. I prefer to keep my game 60 fps at all times if possible, hence why I'm skipping ENB's etc. https://www.nexusmods.com/skyrimspecialedition/mods/11446 Indistinguishable Billboards for Skyrim SE https://www.nexusmods.com/skyrimspecialedition/mods/9135/?tab=files Terrain LOD redone https://www.nexusmods.com/skyrimspecialedition/mods/3333?tab=files HD LODs Textures SE https://www.nexusmods.com/skyrimspecialedition/mods/2154?tab=description Skyrim Flora Overhaul SE https://www.nexusmods.com/skyrim/mods/90987 Mator Smash https://www.nexusmods.com/skyrimspecialedition/mods/32382 Dynamic Distant Objects LOD - DynDOLOD Plugins/Load-order https://pastebin.com/1bED2r0Q Active Plugins 252 Dirty Plugins 0 Total Plugins 257 EDIT: Here are the issues I'm currently facing and don't know how to deal with. More clean view of the video links of each problem i have remaining. :Blended Roads Majestic Mountains Bug? :Clouds nuance shift? : Alternate start, minor on/off flickering in the starting cell : Ocean shadow nuance shift : Moving interior shadows bug
  10. Not sure if I've posted in the wrong section perhaps? I recall the Nexus being a lot more active than this.
  11. Here are some other minor issues I've been having. I think it could have something to do with Enhanced lights and FX? https://www.youtube.com/watch?v=En3OayCmyeU <---- Minor on/off flickering in the Alternate start cell. https://www.youtube.com/watch?v=HjzsafpBw-I&feature=youtu.be <---- Minor on/off flickering for a smoke brazier in Solitude https://www.youtube.com/watch?v=AHTN1eGQ8EY <---- Minor flickering near a rock outside the lighthouse in Solitude. Possible issue with a texture mod? I run noble skyrim/rustic/nordic snow/Forgotten retex/Embers HD/Arctic frost redux/blended roads/Majestic mountains/ethereal clouds/just ice 2k/enhanced night sky/SMIM I just uploaded them so quality will increase real soon.
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