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Everything posted by Deleted42690930User
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would it be possible to output to wined3d>dxvk>enb/reshade? using the d3d11 dll from wined3d and passing it over to dxvk and to enb? (i dont know what im doing or if this works , but i want to try it) i heard someone ran native d3d9 then d3d11 and then to vulkan, but im not sure how. (dxup?) the overheard would probably decrease performance but who knows.
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hello, nexus members, ive seen tutorials for lod generation but i still have questions. 1. how is lod stepped from detail to more detail as you get closer. is there a defined distance, a certain level of detail/x unit of distance. can the skips or jumps/changes be adjusted or controlled if so can it be controlled dynamically 2. what ini settings effect lod besides ones that have lod in the name. 2b. is lod textures the same as normal textures 3. when using xlodgen with texture replacers where do the lod files get placed, are they just the new textures with lod data attached? or are these additional textures besides the texturepack? 4. can lod be packed in a .bsa file? 5. how can lod flickering be reduced or removed. 6. does it work the same between fallout new vegas and fallout 3. thanks, new modder
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Im looking for modders mod developers/authors to help with a mod that is called fallout:wastelands. Its goals are a a map for every state in the us 2.a map for fallout 1 2 3 4 new vegas and tactics bos. recreated in fallout 3 and fallout new vegas and all items restored from each game. 3. We will incorporate the fallowing mods. The frontier,fallout nv project brazil and other retexture and clothing mods witch will be part of the customization options
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- new modders welcomed
- 3d artists
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