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RuneMechanic

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About RuneMechanic

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    United Kingdom
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    Europa Universalis 4

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  1. I appreciate the pointer, It hadn't actually occurred to me to snoop around other mods as what im doing feels fairly specific. I'll give it a look-see, cheers.
  2. I'm not entirely sure if this is the correct place to put this, but i'm an inexperienced modder and i'd like some help if anyone is kind enough to offer some. I'm currently making a mod that re-works the croup manor basement and makes it a zone you can build in with a workshop. I've used google and poked around the creation kit as much as possible before posting here and cant find solutions to a few problems that currently occur. The first problem is both the workbench i put in the basement (cell croupmanor01) and base-game workbench(cell croupmanorext02) start unowned and when you clear the "dungeon" (kill all the ghouls) only the first workbench you interact with will become unlocked. The other will be permanently locked and unusable along with its attached build zone. After some googling I circumvented this using the setownedtrigger zone on both but this isn't ideal. I dont know how or where the script is that is calling "setowned" on the workbenches. So i cant duplicate then modify it and have it call setowned on both when all the ghouls in the house and basement are dead. After using the setownedtrigger workaround i found the second issue. i'd like both workbenches to share storage. Having a player home basement with an outdoor settlement sharing storage would be pretty cool i thought. I thought this would be simple enough but apparently not. Simply adding the "workshoplinkcontainer" keyword to both benches and having them reference the same storage doesn't work for some reason. I think it might be because the basement workshop and referenced chest aren't in the same cell. But honestly i dont have a clue. If someone would point me in the right direction to solve these problems i'd be grateful.
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