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CovertBandit

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About CovertBandit

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    Canada
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    Fallout 3/NV: Tale of Two Wastelands
  • Favourite Game
    Fallout 3

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  1. Well, you are in quite the situation aren't you? :laugh: Well I'm not exactly sure I know of the bug that seems to currenlty plague your save though I do believe another certain command may help. If I have read your post correctly then it seems you havn't used many commands other than "tcl" or "enableplayercontrols" so maybe try "CompleteAllObjectives <base id>". If you use that command while on the "Take It Back!" quest and set the "base id" to "1", than it should set the quest to completed and let you go on your marry way, that's how it should work in a perfect world at least. Sorry also for the late response, hope this helped. You can find the rest of the Quest commands here just in case.
  2. I simply searched "Doctor" and I found a few neat mods you could use for your playthrough. The clothing mods are definitely cool but not as game changing as something like this. The doctor of the wastes mod I think would be awesome to roleplay a character like that since it would provide something for you to actually work toward gameplay wise. As far as interacting with others goes, I suppose your playthrough would be generally good karma and if you want to fit the pacifist role I would make a sort of science/speach hybrid build, though if you have a build already decided then that's great. Other than that, dress yourself as a doc with any lab coats you find and fill your home (wherever it may be) with doctor type belongings. I don't play roleplay builds a ton but a friend of mine does and I'm always interested in what he does/thinks, so maybe I can dig some other stuff up for you and report back later. :happy:
  3. Interesting idea that I'm sure lots of people have wanted but unfortunately not possible, atleast the way you've described it. A mod could possibly be created simply by creating a armour textured as fallout armour though I still don't believe it would be done. Since Skyrim and Fallout are flat out different games, you would probably not be able to have Skyrim grab info from a Fallout save to create your character so that would be out of the question. As for making texture/re-skin mods to make armours and such, I believe certain rules a copyright laws prevent this, atleast that's whats suggested on this thread. The last thing being guns from Fallout into Skyrim once again you may be out of luck seeing as there are only a few gun mods for Skyrim since they are difficult to work with in a game with no guns. These mods can be fun but nowhere close to perfect. TL;DR This probably won't happen due to the law and stuff ahaha. Try to have fun with "Power Armour" like this , this and guns mods like this since you probably won't get the Fallout stuff you want. Sorry. :mellow: :blush: Edit: Just incase you really want more info, I guess I could have simply linked this sticky.
  4. I have fixed my problem! I simply added a quest script to the quest. Pretty easy I just needed to know where to start. Doing some research gave me the answers. Here is the script I used: scn REStartup short shown begin gamemode if (player.getincell GSDocMitchellHouse ==0) if (shown ==0) showmessage REStartupMessage setstage REJiggleForJustice 10 set shown to 1 endif endif end Once you exit Doc Mitchells house or if you are not in his house it displayes a message and sets the stage for the quest.
  5. I probably am using an older save and I thought that making a new game would activate it. It didn't. I apoligize for the little detail, I am a bit new to this. I know the how script, link scripts, refs, and other things. I'm just not sure what scripts would help. I currently don't have a quest script, I have only just started and didn't think I needed one. I know I will need one, I am just not sure where to start. It's probably easy to see I'm scattered and a little disorganized but I'm doing my best ahaha. Thanks for the reply.
  6. I wasn't exactly sure how to word this but here is my problem: I have recently started a quest mod with my friend and we intend to put it on Nexus, but right from the get go we had a problem. We wish to have the quest activate it self the moment the player enters the game and have a note appear as a DLC from Bethesda would. I have checked the "Start game enabled" box in the G.E.C.K. and still have no luck. Any help is apreciated, thank you.
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