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Skinwlkr66

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  1. Consider this a list of things I'd do to make the game more of a mech company management simulator and less a combat sandbox with company management trappings, but frankly don't have the skill to execute. If a mod already exists for any of these, please point me to them; I haven't found them by searching: 1) It seems silly to me that you can get salvage if you leave the enemy in command of the field at the end of a mission (that is, you met all the mission objectives and then retreated to the evac point). Is there a mod (or just a pointer to the line of code to edit) that makes it so you only get salvage if you completely wipe out the opfor so your ground crew guys can pick over the field without getting shot at? 2) It also seems silly to me that you can rebuild a mech from just the bare center torso if you previously owned it, and all it costs is time and money. If Yang's that good why isn't he just building them from raw stock in the first place? Every time you have to replace a missing arm, or leg, or whatever, it should cost you a mech part out of storage. Is there a mod for that? 3) Still on the subject of parts, ideally, the mech parts should be specific. Instead of "partial mech salvage, LCT-1S" It should be "Left leg, LCT-1S." Is there a mod for that? 4) Ammo should be finite. If you buy a ton of LRM's, you should have a ton of LRM's, and when they're gone, they need to be replaced. Probably the easiest way to implement this in game is to make the ammo units available in the stores modular clips, and once the seal is broken, you have to replace the whole pack before your next mission, but it would be great if it were granular...Do you drop that Hunchback with only 3 AC/20 shells in the hopper? Your last two missions used 3 and 2 respectively....do you want to roll the dice, Commander? It would also be nice if there were a way to consolidate half-used packs that cost repair time and crew wages. 5) There should be absolute limits to the tonnage the Leopard and Argos can move. The total mass of active mechs, mechs in storage, mech parts, arms and equipment should not be allowed to exceed those limits. At the very least there should be increases to transit times and jump costs involved in hauling extra mass. From what I can tell from lore, the Leopard should be able to haul 150 tons for each of its original 6 mech bays, for a theoretical max of 900 tons, of which no more than 300 can be storage if you want to actually field a lance of 4 mechs. Calculate the limits of the Argos by its relative size compared to the Leopard?
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