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AKingDoggo

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  1. Hi all! I've recently been getting back into Fallout 4 and therefore have been updooting some of the old mods. This are going pretty alright except for the fact that 3 of the mods don't seem to be working all that well. The problem mods being: Loot Detector (https://www.nexusmods.com/fallout4/mods/4380?tab=description) and Gas Masks of the Wasteland (https://www.nexusmods.com/fallout4/mods/17491/) The specific problems I've been having are minute but pretty annoying. First off, after updating Loot Detector, it seems as if my MCM mod configuration changes for it wont save, it keeps resetting to default! On top of that, I get a specific error every time I load up a save that says "Loot Detector ERROR! Shutting Down", and I have to manually reboot the mod via it's in game holotape. For Gas Masks of the Wasteland, the mod seems to be nonfunctional, and I can't find a reason as to why! First of all, rad storms no longer require me to use a Gas Mask, and I don't receive extra rads. For some other reason, I've been having this issue whereas Blood decals on the First Person screen wont go away unless I open and close my Pip-Boy/Pause the game, which I think could either be Gas Masks of the Wasteland, or because I also updated DEF_UI to version 1.5.1. (https://www.nexusmods.com/fallout4/mods/10654?tab=description) Image referring to the blood glitch: (https://imgur.com/a/0KtLQB2) I wish I could give you guys more, I'm still trying to get use to Vortex, and I'm not sure how to post my load order if Vortex has that new ability. If there's anything else I can do to provide information, please don't hesitate to ask!
  2. No I don't have any of these mods installed, I'm waiting for them to be ported over to SSE.
  3. I've followed the steps to gather a crash log and so far all I have is this; http://pastebin.com/jY9p6Nms Can anyone tell me what's going on? I'm currently following the Imperial Civil War quest line. If more information is needed, please let me know!
  4. I can't seem to even access the Package Manager on FOMM, and I'm using this version since I was told too: http://www.nexusmods...&preview=&pUp=1 The crashdump is this: Monday, January 19, 2015 - 4:17:31 PM Fomm 0.14.11.9 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.InvalidOperationException: SplitterDistance must be between Panel1MinSize and Width - Panel2MinSize. at System.Windows.Forms.SplitContainer.set_SplitterDistance(Int32 value) at Fomm.PackageManager.PackageManager.PackageManager_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Thanks.
  5. I can't seem to even access the Package Manager on FOMM, and I'm using this version since I was told too: http://www.nexusmods.com/newvegas/mods/54991/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D54991%26preview%3D&pUp=1 The crashdump is this: Monday, January 19, 2015 - 4:17:31 PMFomm 0.14.11.9OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.InvalidOperationException: SplitterDistance must be between Panel1MinSize and Width - Panel2MinSize. at System.Windows.Forms.SplitContainer.set_SplitterDistance(Int32 value) at Fomm.PackageManager.PackageManager.PackageManager_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Thanks.
  6. FOMM, Fallout Mod Manager. Why would you use anything else for a Fallout game? When you go "Package Manager", you will be asked to signin. DON'T. It hasn't worked in years. Instead, go to "Settings" and make sure "Check for new FOMod versions" does not have a check mark to the left. If it does, un-check it. You will not be able to proceed with whatever you want to do without a crash. I've also found a re-uploaded version of FOMM, I think it was "Forked" or something? Is this a better version? Edit: No matter what I can't see to add one mod without FOMM Coming up with an error, I checked also, check for new versions is off.... Shite.
  7. I can't seem to be able to use the Package Manager because it says "Something bad has happened." I had this issue before with FOMM years ago, which I think is the main reason why I switched to NMM. What's going on?
  8. After a long pondering, I'm wondering if I should use FOMM instead of NMM, I hear it's both better and more stable. But I need some opinions first. Give me your opinions.
  9. Please read this; info was too big to post a fourm topic. http://pastebin.com/6MLXxE7b
  10. I can't tolerate it anymore, it seems my Nexus Mod Manager crashes ever 2 to 3 mods added, can anyone decypt this giant log and tell me what I screwed up now? If more info is needed, I'll deliver. Tracelog in attached files, here's the spoiler.
  11. So whats the status on this big mod idea? I just found page 1 on Google. Any heads up?
  12. Sorry for the 3 year late fix, but this is for the greater justice. Also sorry if this has already been answered in the same, Google and all that. prid 05000988 (Somah) Disable > Enable Moveto player EnablePlayerControls ALIIIIIVVEE!
  13. Oh damn I just remembered.. When I open WinRar Archives it usually tells me that it's corrupt.. Silly me.. I award you with +2 interwebs points sir!
  14. Every time I try to install a FOMod Package using FOMM I get this error, Saturday, February 23, 2013 - 10:07:05 PMFomm 0.13.21OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 SevenZip.ExtractionFailedException: Could not extract files! Message: File is corrupted. Data error has occured. at SevenZip.SevenZipBase.ThrowException(SevenZipBase handler, Exception[] e) at SevenZip.SevenZipBase.CheckedExecute(Int32 hresult, String message, SevenZipBase handler) at SevenZip.SevenZipExtractor.ExtractFile(Int32 index, Stream stream) at Fomm.Util.ThreadSafeSevenZipExtractor.<>c__DisplayClass7.<ExtractFile>b__6(Object o) at Fomm.Util.ThreadSafeSevenZipExtractor.RunThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
  15. Another Bump.. Jesus guys mind throwing me a bone?
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