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Posts posted by MicheleMagus
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On Steam, that "X" jacks you onto the Download(DLC page for AE) which one can then "purchase" to upgrade the game, seems it also bought 100% of the Creation Kit Downloads. O_o
I backed up my original install before playing about with upgrading, so I can keep playing like I am used to until the mods are all fixed, dlls, etc.
Reverting is a good idea if your install borked.
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xedit can see which files are esl, once installed.
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The Vortex Mod Staging folder contains a folder for each download. Pack them in using your favorite archiveing tool 7z, Zip, Rar, etc. and save them somewhere safe.
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Thanks. This was useful as I had just reinstalled Skyrim LE from the ground up, to make it work again.
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This would be nice to see.
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Hint: If you wish to keep Margaret (the lady in Markarth) alive, you can kill that forsworn (Waylin) pre-emptively with no repercussions from the guards.
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The problem is in Stage 195 of quest SE13.
The crash seems to be caused by trying to play the cloud and Jyggalag EFX backwards.
Remarking these lines out, or bypassing them by using moveto on the player. seems to fix it.
setstage se14 5 ; enable doors out of Palace worldspace SEDoorPalaceToBliss.enable ; turn fast travel back on EnableFastTravel 1 ; disable all obelisks SetStage SEObelisks 200 player.moveto SE11HaskillMarker ;The MoveTo function effectively shorts (remarks out) out any line coming after it ; turn off cloud swirl SE13JygaFXCloudSwirlREF.playgroup backward 1 ; turn off light SE13JygaFX01REF.playgroup backward 1
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It being based on a character template is why it is grayed out.
LCharCurie in this case.Good luck.
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Check the texture paths in those NIF files and be sure they are correct.
This has been the only condition where I tended to run into this problem, other than the textures not being installed.
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You could try the KeyNuker - Hidden Keys mod on this site.
It has done wonders for me.
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I ran into such the other day.
I enabled them all in NMM, then launched F4se using NMM to launch it.
Fired up with no errors, though this method also sets that "mod list" to read only, which NMM CAN work through easily enough.
I hope this helps.
I am running version 0.61.20 of NMM.
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It takes a while even on a higher end PC.
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Thanks for the advice.
I had run into this as well.
FNV 4GB, TTW, DarnUI, and a host of other good stuff in mine, only DarnUI and MCM, and its addons, mod the menu files though.
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When installing mods to Morrowind (Steam Version) with this new NMM, it appears to be installing to "Morrowind/Data Files/Data Files", rather than to just "Morrowind/Data Files".
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Steam did it so it could enable uploads of 100 mb or more to Steam Workshop.
The file Scripts.rar can be loaded into Nexus Mod Manager for extraction and removal by it, as well.
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I recommend using that INI tweak.
It did wonders speeding processing for me.
I suspect Wheels of Lull may have scads of scripts active after its quests are complete though.
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There are some mods out on the Nexus which cause ice piles, goo piles, and ash piles, to self destruct, or go away after a time.
They are worth checking out.
Otherwise these dead activators just bloat out a save.
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Rolling back the graphics driver fixed it for me as well.
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Are the games and steam installed outside of the UAC folders, if not they should be.
UAC is notorious for causing this prob.
UAC ==> Windoze User Account Control, an anti malware gizmo.
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Having the games and/or steam in a location outside the Windoze protected zone helps a lot.
C:\Games or C:\Steam (which will default to all steam games installing outside the UAC.
UAC is the usual villain which blocks modding these days.
UAC usually applies to Program Files x86, Program Files, and Windows folders, and anything in them.
I installed NMM to "C:\Games\Nexus Mod Manager" to avoid this old problem as well.
I hope this helps.
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I had the same issue here.
As I had no plan to wait an hour while NMM kept hammering a dead server, I did a manual download and grouped the files by hand.
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It sounds like you busted something all right.
You may wish to see which tags the stone of recall references, and compare your script changes with te original unaltered scripts.
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Custom portraits can be placed into C:\NeverwinterNights\NWN\portraits.
Path will vary depending on where you installed it.
The Game's own Portrraits are stored in BIF files, something not unlike the BSA files used by Bethsoft games, but built differently.
If you are looking for packs of such things IGN's NWN Vault has a ton and is still operational. It's repository goes back to about 2002.
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Its been happening on the FONV section as well.
On an odd note, all the readouts on www.NexusMods.com read out a Zero.
1.6.342 rest in peace SKSE again
in Skyrim SE
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Using the Unofficial Skyrim Special Edition Downgrade Patcher on Skyrim AE may fix all this while we wait for SKSE and the various mod dlls to be upgraded.
I am using the Best of Both worlds version of it right now.