Jump to content

MicheleMagus

Premium Member
  • Posts

    41
  • Joined

  • Last visited

Posts posted by MicheleMagus

  1. You solved mine at least, thank you.

     

    I had a mod active which depended on an mod ESM which was not present in load order.

    It made this exact same crash, until I disabled the dependant mod.

     

    Edit: NMM is good at showing these little details I should add.

  2. Same.

    Mine looks like this:

     

    Trace file has been created: TraceLog20121203021755.txt

    Mod Manager Version: 0.34.0.0

    OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

    Installed .NET Versions:

    CDF SP 0

    v2.0.50727 SP 2

    v3.0 SP 2

    v3.5 SP 1

    v4 SP 0

    v4.0 SP 0

    Tracing is forced: False

     

    Discovering Game Mode Factories...

    Looking in: C:\Games\Nexus Mod Manager\GameModes

    Checking: DarkSouls.dll

    Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory

    Checking: DarkSouls.ModScript.dll

    Cannot load C:\Games\Nexus Mod Manager\GameModes\DarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: Fallout3.CSharpScript.dll

    Cannot load C:\Games\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: Fallout3.dll

    Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory

    Checking: Fallout3.XmlScript.dll

    Cannot load C:\Games\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: FalloutNV.CSharpScript.dll

    Cannot load C:\Games\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: FalloutNV.dll

    Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory

    Checking: FalloutNV.XmlScript.dll

     

    Tracing an Unhandled Exception:

    Exception:

    Message:

    Could not load file or assembly 'file:///C:\Games\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll' or one of its dependencies. The module was expected to contain an assembly manifest.

    Full Trace:

    System.BadImageFormatException: Could not load file or assembly 'file:///C:\Games\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll' or one of its dependencies. The module was expected to contain an assembly manifest.

    File name: 'file:///C:\Games\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll'

    at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection)

    at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)

    at System.Reflection.Assembly.LoadFrom(String assemblyFile)

    at Nexus.Client.Games.GameModeRegistry.DiscoverSupportedGameModes(EnvironmentInfo p_eifEnvironmentInfo)

    at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)

    at Nexus.Client.Program.Main(String[] p_strArgs)

     

    WRN: Assembly binding logging is turned OFF.

    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.

    Note: There is some performance penalty associated with assembly bind failure logging.

    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

     

    File Name: file:///C:\Games\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll

    Fusion Log: WRN: Assembly binding logging is turned OFF.

    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.

    Note: There is some performance penalty associated with assembly bind failure logging.

    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

  3. Any follower is a candidate for the blades, wether housecarl or the followers from various bars, wether by coin or Irish Standdown ( a type of one on one fight).

     

    The same tricks which make any NPC into a regular follower from the console, will work here too, then you just turn them over to the Blades.

     

    I tryed recruiting a Vampire follower I had made of a generic vampire into the blades once in this way.

×
×
  • Create New...