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Posts posted by MicheleMagus
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You solved mine at least, thank you.
I had a mod active which depended on an mod ESM which was not present in load order.
It made this exact same crash, until I disabled the dependant mod.
Edit: NMM is good at showing these little details I should add.
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CFF Explorer reports my TES V.exe as able to handle greater than 2 gb address set.
TESV.exe Version 1.8.151.0
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They will drown which I consider foolishness considering Serana was buried over 1000 years without suffocating.
I vote no.
There should be no need to breathe.
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It seems to me that with each patch, the ability to enchant has been getting nerfed.
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if you copied or moved over the data folder and contents from the previous location, you may need to alter the data folder's permissions as well as any subfolders and files.
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On an odd note, I kept a backup of Nexus Mod Manager-0.34.0.exe from the temp folder in case I needed to reinstall.
I just tryed a reinstall, and it seems to work now.
Crosses fingers.
What this does not explain though is how the bug happened in the first place.:s
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Same.
Mine looks like this:
Trace file has been created: TraceLog20121203021755.txt
Mod Manager Version: 0.34.0.0
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:\Games\Nexus Mod Manager\GameModes
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\DarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.CSharpScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Tracing an Unhandled Exception:
Exception:
Message:
Could not load file or assembly 'file:///C:\Games\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
Full Trace:
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Games\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Games\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll'
at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection)
at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Nexus.Client.Games.GameModeRegistry.DiscoverSupportedGameModes(EnvironmentInfo p_eifEnvironmentInfo)
at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)
at Nexus.Client.Program.Main(String[] p_strArgs)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
File Name: file:///C:\Games\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll
Fusion Log: WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
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I recommend replacing or removing the link to PsychoDog's old Site as there is nothing there except some parking domain.
This mod is aces once it is set up properly.
I am a long time user of it.
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The best tool I know to remove an unnessary mater currently would be TES5Edit.
Just make sure noting in your mod requires the resources from that master, or it can get messy.
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Any follower is a candidate for the blades, wether housecarl or the followers from various bars, wether by coin or Irish Standdown ( a type of one on one fight).
The same tricks which make any NPC into a regular follower from the console, will work here too, then you just turn them over to the Blades.
I tryed recruiting a Vampire follower I had made of a generic vampire into the blades once in this way.
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Thanks for the confirmation.
I saw the very same error when trying to load it up in the CK, and a crash to desktop of CK.
Thanks also for telling us how to do it.
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I have been unable to get back in, my email is active, but NOTHING ever arrives when I use this "reset".
Any way to get Bethesda to wake up?
Last time this happened, btw, the email DID send and arrive.
did the skyrim nexus server crash
in Skyrim LE
Posted
Thanks for the info.
I had wondered why the site had gone "poof".