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3n3rgx

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Everything posted by 3n3rgx

  1. Hello, The head bobbing/camera shaking that occurs during storming/sprinting gives me headaches and motion sickness. Could anyone help me find a way to at least reduce it, if not eliminate it entirely? It seems it is way worse with certain weapons like the shotgun and not as bad with a pistol, but i would still like to completely disable it. I've tried searching for a setting related to it in the Coalesced file, but only thing i could find was camera recoil while firing. I've asked in several forums including reddit and the official EA ME2 forums, but never have never managed to find a solution. Does anyone know if there is a way to achieve this? Thanks in advance for any help!
  2. These abilities are still not working properly and I would love to have them fixed. Give Them The Boot does not apply a stun to the target a the description indicates. Simulacrum triggers before Guardian Spirit which makes no sense and really screws up the Necromancer tree since you are required to get it in order to get Walking Bomb (the best Necro skill). If anyone could fix these two things I would really appreciate it.
  3. Don't know how I missed this; thanks a lot!
  4. Sorry, not really familiar with modding - how difficult would it be then to make a flashbang grenade equippable alongside frag grenades? Not just an .ini edit?
  5. Would love to know if there is a way to either: make Flashbang a support grenade rather than an offensive grenade (so you can equip it alongside Frag grenades and such); oralter/remove the grenade limit for soldiers so they can equip multiple offensive grenades at once.Thanks!
  6. Tried this and it doesn't seem to work. The OP is not correct though in that you CAN carry a grenade and a medikit and other utility items (not sure about the vest though, don't have it myself). I have a question in a similar vein though, is there any way to make the flashbang a support grenade (like smoke) and not an offensive grenade (like frag)? Or alternatively, to alter the restriction for # of grenades per soldier? Haven't found anything in the .ini
  7. Something that bothers me a lot in DA:I is that both the player and the companions are limited in what specialization they can have. This really limits you in terms of party composition, since if you want a Rift Mage in your party for example, you have no choice but to take Solas. You also get stuck with your chosen spec for the entire playthrough, and I think it would be much better if you could choose between the specs. My idea would be to give a class access to each of their specs, but make them mutually exclusive, so you can only invest points into one chosen spec. If you want to change which spec you're using, you just use a Tactician's Renewal amulet and reassign your skill points.
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