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MetallicDinosaur

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About MetallicDinosaur

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    United States
  • Currently Playing
    Skyrim, Fallout: New Vegas, Fallout 3

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  1. I recently wanted to add dialogue to a follower that I made, but when I started the game all of the other npcs were using that dialogue. I went into geck and deleted the conversation but now when I play the game there is no option of "I have to go now" or "Goodbye" for any of the other npcs. How can I restore that?
  2. Ok, so I've built a house outside of WhiteRun and would like for Lydia and Ysolda to recognize it as Breezehome instead of the tiny house that is Breezehome......so how can I get them to do that? I'm thinking that I'd have to name the MarkerCenter "Breezehome" in my new house and delete the one that is in Breezehome. I'm just guessing here. If anyone can point me in the right direction it would greatly be appreciated.
  3. I have 3ds Max 2010 and figured out how to export the file to a .nif file, but now I can't get GECK or New Vegas to recognize the .nif file.
  4. I know this is going to sound like a dumb question, but how do i convert a 3ds model into a nif file for New Vegas?
  5. One of the things I've noticed while playing New Vegas is that there are a lot of old vehicles laying around. I think it would be an awesome mod to be able to get parts from other vehicles and put one together that actually works. I know that the the point of the game is to walk around and discover stuff(as it's supposed to be in a post apocalyptic society), but I'm thinking something maybe along the lines of Road Warrior. It would require high levels of intelligence, jury rigging, and science to be able to piece one together, and possibly substitute other parts to work in the car(this I've actually done, when I got my first car when I was 19 I used parts from a coffee maker to fix my carburetor and my headlights). Just an idea.
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