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SMB92

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Posts posted by SMB92

  1. I've put together a tutorial/demo video showing how I use layers to add items to a cell without touching precombines. I see lots of mods that add simple things like magazines to a cell but break precombines in the process because something gets nudged that shouldn't be. Hopefully someone will find it helpful. I'm sure people have other methods you can use, but this works for me and is drop dead simple.

    While this is always a good idea, authors should be running their plugins thru xEdit none the less and ensuring such changes aren't present. VC mode seems to be better about not just including random records in plugins simply after clicking/selecting them, but should always be checked (regardless of whether doing precalc or not). I haven't watched your video but it might be of benefit to you to add such a section to it, just as a reminder to others, if you haven't already.

  2. Well CK is fine (when it works) but one needs to check if it's adding files it shouldn't be, such as the world map dds file and F4se scripts etc. Occasionally other things too which may not be relevant to your mod (the 2 I mentioned are most common). Whereas Archive2 gives you complete control.

     

    Edit: fun fact: You can unload the render window by selecting Create Archive, and then cancelling out. Only way I know to reliably unload that window.

  3. Well, hence why I put down a refundable deposit and got me a beta code before I make my final call on it. But yes, some folks have gone way off in the deep end over it, on both sides of the argument. We shall see in due time.

     

    Part of me wonders and hopes for a F4 special edition with some of the upgrades from this new game, but I guess that's said about every game so far :D

  4. Well, as you are probably aware Reneer, I am on SKKs side in that matter. Not that I am exerting "hate" for the new game, I am happy to poke a stick at it for what it is. Which so far, seems to be a great big "middle finger" to the single player, which is what I believe SKK is expressing here.

     

    Anyway doesn't matter, I've always enjoyed following SKKs works, very involved and thorough :)

  5. Oh and forgot to mention, some shameless cross-promotion. I'll copy the post as it was on my discord:

     

    Also while I have your attention, here's some shameless cross-promotion! Congratulations to @MunkySpunk [Hippest Cat Around] on the release of his awesome "The Left Field Diner" mod, featuring some of the best texture/effects work around! And also some code by yours truly (hopefully those fridges haven't broken down yet! :smile: ) Grab it here and be sure to endorse, kudos and maybe even upvote for File of The Month!
  6. Interesting can of worms here. Thirdstorm, did you(s) try setting the data to some variables in say a Quest script, and forcing an OnPlayerLoadGame to handle the re-setting of the info?

     

    TrophiHunter, I've spotted your holotape request, but moot point if the data won't persist. Would like more info on that before I can help you there.

  7. While I cannot guarantee what will happen uninstalling WOTC you will be fine to install SOTC at any time. I've had one or two broken saves from uninstalling WOTC, and while a complete uninstallation of new SOTC is nigh on impossible it will be much much better allowing to cleanup most of the data produced.

     

    Also forgot to mention on here, I updated the Github rep to version 0.12.01 last week. May or May not be a more public alpha version on the Discord server this weekend, but progress is good.

  8. SpawnEngine codebase has updated to version 0.10.03. This version marks the major milestone of having re-entered Alpha status for the first time since August 21, 2017, on the new multi-threaded engine. This version will now enter private testing and work can begin on dropping SpawnPoints all over the map. I'd like to take a moment to thank everyone who has been involved with the project so far, and to those mod authors whose mods have made my experience so worth the fight to continue this project, and to our followers for continued support and patience. It has been an extremely long road to get to this stage, and I can't say it has been all that rewarding in terms of what it has cost me personally to make this mod (not just fiscally), but I've stuck to my guns and created something far beyond what I originally planned. I hope to continue this trend. Anyway sorry for the rant folks, but I've waited a long time to see this day on this new system, one that I have battled hard to create.

     

    https://github.com/SMB92/F4-SpawnEngine

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