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Kuroshio01

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  1. I didn't realize it would work but it did. I copied the "FonixData.cdf" file from my Fallout4 version to the Skyrim se.
  2. I use to create dialogue in the old Creationkit, but in the new SSE version I can't generate a lip file. Error missing "FonixData.cdf" Is it possible to do this at all in the SSE Creationkit? If I have to download the old Skyrim and convert. It seems pointless.
  3. Has Fo76 improved at all since release. I hear such bad things about it all the time. I'm afraid to even try the free trial, they are having now. Big load gigs.
  4. Never mind, I had to convert the mod from esp. to esm. in TesEdit. Works now
  5. How to I get another mod with custom clothing to work on my Active mod with custom NPC's? When I have them both selected in the Data (Plugin/Masters) I can assign the mod with custom clothing to the outfits section, then I add it on my npc in the actor/Inventory section, but when I log in the game they are naked. Anyone have information or a tutorial to help me? I been trying to figure this out for a while now with no luck.
  6. Hello, I learned how to create Dialogue in Creationkit, but now I'm trying to learn how to get my Custom NPC or Followers to have conversations with 1 another. I havan't been able to find a Tutorial on this. Anyone have a good link or any imfo?
  7. Im using a gtx 1070ti, I7 8700 16gig. Not sure if it's similar but I get a run time error (Crash). Doesn't happen as often though as your explanation. I am using "reallike enb" mod though. We probabaly should be using the special Edition now but I like the freedom of having more mods available.
  8. Never mind. I seem to fix the problem by downloading another mod that had a eyemale.nif file and I put it in my "character assets" Folder. I also had to re assign the eyemale.nif path in creation kit even though it still said it was going to the proper location. Hope this helps someone with the same problem.
  9. I been getting this error where the right eye reflects in a strange way on custom followers. I managed to fix the females by adding the mod "Fair Skin Complexions. It replaces the "eyesfemale.nif". But it still does it on males. I had the same problem on my older computer. Someone else must have run into this problem. Does anyone know a mod for males only that can fix this or a other solutions. I don't have this problem on my player charater. You only see the glare when the follower faces a certain direction.
  10. I was using the mod Custom Camera, but the owner has suspended it since last patch. There was a feature in there where I could set the zoom incriments (Scroll Size) in third person. Is there something within the ini. files that can adjust this? Any help would be nice. Custom Camera https://www.nexusmods.com/fallout4/mods/29905
  11. Hey all, I been having trouble when I make a male NPC/Followers. I always get this strange glare in the Left eye when rotataing to certain positions. I imagine it has to do with the Eyemale.nif file which is not present in my Character assets folder. I don't have problems with the Eyefemale.nif from Fair Skin Textures mod, so females are not a problem. To get to the point, I been looking for a Eyemale.nif file which might fix this but I havan't been able to find 1 anywhere. Anyone have a suggestion? I use RaceMenu to create all my followers and Npc's and Eye of Beauty
  12. Hey all, I been trying to figure out this with no luck so far, maybe someone can help me here. I use the mod(Customizable Camera) to adjust player position. And (less intrusive hud) to move my crosshair more above my head in 3rd person which is cool. I adjusted my tilt to the setting that works for me. 0.7 is center on default. f1PArrowTiltUpAngle=7.0 f3PArrowTiltUpAngle=7.0 Now the problem I'm having is, when I zoom in with my bow to target(left MButton_Hold then RightMButton Aim) It doesn't zoom center to the crosshair I moved. It zooms to the original position. So when I aim and shoot it goes above crosshair. Is there a way to adjust the y X position for zooming in. The red circle is where the arrow is going. RE_I didn't realize there was a view mode button in Customizable camera. Seems to help.
  13. I noticed when I used the Loot program today I got an error. Does anyone know how to fix this. I can't find anything. It won't set the order anymore. Error Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information. Windows 7 [11:34:15.719990] [warning]: Chromium console message: Styling master document from stylesheets defined in HTML Imports is deprecated, and is planned to be removed in M65, around March 2018. Please refer to https://goo.gl/EGXzpw for possible migration paths. [11:34:16.861995] [warning]: Blocking load of resource at https://fonts.googleapis.com /css?family=Roboto+Mono:400,700|Roboto:400,300,300italic,400italic,500,500italic,700,700italic [11:34:19.815064] [warning]: No masterlist present at C:\Users\AC\AppData\Local\LOOT\Skyrim\masterlist.yaml [11:34:23.668285] [error]: Exception while executing query: Git operation failed. Details: -17; unknown certificate check failure: libgit2 error [11:34:23.736288] [error]: Chromium console message from http://loot/ui/js/handlePromiseError.js at line 14: Error: Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information. at onFailure (http://loot/ui/js/query.js:43:16)
  14. Hey, I've been creating custom NPC's in CreationKit, but I'm having trouble figuring out how to adjust the order of all my Dialogue prompts in the list in game when I talk to my Custom NPC. Example, I would like Topic "Hello,How are you" > > > On the top of the list? So far the only way I can get the order I want is to make them in the correct order. But if I edit a previouse dialogue it alters the order. Kinda of a pain How do you adjust the order?
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