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Sepherose

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Posts posted by Sepherose

  1. So after getting help from various people, a lot of google-fu, and just general frustration, I have this script attached to a quest that starts game enables, has one stage that can repeat, the quest is NOT marked to only run once, and I just can't get it to do it's thing, which is to set a soft HP cap and enforce it. Can anyone help me out?

    ScriptName SephSoftHPCapQuestScript Extends Quest
    
    
    ; -----------------------------------------------------------------------------
    ; PROPERTIES
    ; -----------------------------------------------------------------------------
    
    GlobalVariable Property SephLifeGiverRanks Auto
    
    Actor Property PlayerRef Auto
    ActorValue Property HealthAV Auto
    ActorValue Property EnduranceAV Auto
    
    Perk Property LifeGiver01 Auto
    Perk Property LifeGiver02 Auto
    Perk Property LifeGiver03 Auto
    
    Int Property BaseHealthCap Auto
    
    ; -----------------------------------------------------------------------------
    ; EVENTS
    ; -----------------------------------------------------------------------------
    
    Event OnMenuOpenCloseEvent(String asMenuName, Bool abClosing)
        If asMenuName == "LevelUpMenu"
            If abClosing
                Int iPlayerLevel = PlayerRef.GetLevel()
    
                If iPlayerLevel != 0
                    If PlayerRef.HasPerk(LifeGiver03)
                        SephLifeGiverRanks.Value = 3
                    ElseIf PlayerRef.HasPerk(LifeGiver02)
                        SephLifeGiverRanks.Value = 2
                    ElseIf PlayerRef.HasPerk(LifeGiver01)
                        SephLifeGiverRanks.Value = 1
                    EndIf
    
                    Float fEnduranceBonus = PlayerRef.GetValue(EnduranceAV) * 2.0
                    Float fLifeGiverBonus = SephLifeGiverRanks.Value * 10.0
                    Float fHealthBonus = (iPlayerLevel as Float) / 10.0
    
                    Float fCurrentPCHealth = PlayerRef.GetValue(HealthAV)
                    Float fCurrentPCHealthCap = BaseHealthCap + fEnduranceBonus + fLifeGiverBonus + fHealthBonus
    
                    If fCurrentPCHealth > fCurrentPCHealthCap
                        PlayerRef.SetValue(HealthAV, fCurrentPCHealthCap)
                    EndIf
                EndIf
            EndIf
        EndIf
    EndEvent
    
  2. I'm currently working on a difficulty overhaul for FO4, and I need some help on whether or not something is even possible, and if so what I would have to do to go about it.

     

    I want to introduce a new game rule that caps hitpoints for certain races based on different equations. Example:

     

    Humans: 80+(END*2)+(Ranks in Life Giver*10)+(level/10)

     

    Ghouls: 120+(END*2)+(level/10)

     

    Supermutants: 150+(END*2)+(level/10)

     

    etc. for various entities.

     

    Beyond that I will need to find a way for the equation to treat human NPCs that have a certain class on the back end differently, I.E. Gen 3 synths and Coursers. The equations I would want for them would be:

     

    Gen3: 120+(END*3)+(level/5)

     

    Courser: 150+(END*3+(level/4)

     

    Is the above even possible? What would have to be done to be implemented, a quest that fires every time the player gains a level that checks current player HP and if it surpasses the threshold, if so it then sets it to the character max? Would I have to couple that with a script that reads the entities spawned in the current cell the player is in and sets them accordingly?

     

    Mind you, I'm not well versed in papyrus, but even if I only had an example I can work with that and figure out how to apply it to others.

  3. And would like to find some people that would be willing to play test, but also have experience modding, so I can get solid feedback on it. It's definitely in early stages, but it is playable right now, although it's still pretty raw.

     

    Here is a document outlining what I have changed so far/am currently working on.

     

    If anyone is interested, please let me know. It would be extremely helpful. If anyone is interested in helping beyond that, that would be even better! Not expecting that though, as we all have our own things going on! :D

  4. In response to post #36374030.


    Dylanconway759 wrote: Strange, i didn't notice any issues regarding currently installed mods when i received the latest survival orientated optional update, perhaps others have not experienced problems also?


    If they don't use ESP/ESM then you won't have an issue.
  5. In response to post #36213350.


    jbMnemonic wrote: Who cares about survival mode, Bethesda games are about choice, hope they stop taking choice away as that will make it one of the many with no differentiation. Game difficulty choice should be like a constitution, never to be tampered with, if you want it, then select it in difficulty mode, if not you should not be hampered in any way.

    Just my 1 penny.

    :)


    A lot of people care about survival more. It's still a choice to use it or not, and simply adding survival mode took away no one's options.
  6. That's a bit rude. People are concerned because things are happening very differently than before and Bethesda are being pretty dodgy about the changes. It's entirely reasonable to be concerned about it. Beyond that, so far, every change that has made it harder to activate mods in previous Beta patches has remained once they released. That in and of itself is a reason to be alarmed, as they have never taken action like that before.
  7. In response to post #36170555. #36171990, #36173870, #36176205, #36185395 are all replies on the same post.


    AzraelDC wrote: Just going to leave this here. You can take it as you will. FWIW, I don't think any of it looks good. But that's just my own take. Some of you here may have more informed opinions, after incorporating this info.

    1. Bethesda staff on the forums aren't giving anyone straight answers about mods. They're sticking to their line of "We didn't disable mods" they just "changed a lot of stuff" and so "mods may not load" That is turning out to be quite an understatement as...
    2. Someone uploaded this to the forums. http://imgur.com/jPJ96Fb It looks like the new Fallout.exe is phoning home to mods.services.bethesda.net.
    3. There's nobody giving any kind of official word on any of this. Despite being asked direct questions.
    4. The concern is that, based on recent beta activity, actions, and very misleading or possibly outright wrong information being given by Bethesda staff...sideloading of mods from 3rd party sites (like nexus) could be something they want to get people away from, in favor of their new Bethesda.net service.

    Now, a number of people have said: "Bethesda would never do that." or "Bethesda knows better, such an act would be a worse PR nightmare than paid mods!" but, without a straight answer to direct questions...well, take the signs for what you will.

    Bethesda wouldn't be the first game company to stab it's creative community in the back. The gaming industry is rife with that kind of behavior. Every game company was cool...until it wasn't anymore. Some of you will say "it's just a beta test!" some of you will say "God, they just want clean data"...and those may be fair points. But, if you look through the thread here: https://community.bethesda.net/thread/2936?start=90&tstart=0 you won't see anything about mods not working because they want "clean data". It's got to do with "significant changes"...none of which are articulated in any way.

    So, as I said above. Take this info as you will. Bethesda staff are acting pretty cagey about it all. Personally, I am a bit concerned. That said, I think the community stalwarts are right: trying to exclude Nexus and mod sideloading would be a PR disaster for Bethesda. But that does not mean they won't do it anyway. Your mileage may vary here, concerning this information. We really wont know what Bethesda has in store until they drop it on us.



    Crimsonhawk87 wrote: To me that's worse case scenario, the "nuclear" option, if you will.....the only reason they would go that far is if the numbers came back and showed that significantly more copies of FO4 were sold for consoles as opposed to the PC. In that case, they may decide that it would be more lucrative for them to completely handle modding on their end, there by controlling all content and a way to introduce paid modding to unsuspecting console whores, who have no clue about modding's true potential.

    Yes, they would piss off a huge portion of their PC fanbase and creative community, but they could mollify some of the bigger modders with paid mods and revenue sharing, and could bank on many of the PC users rolling over and buying their next game anyway (I, for one, would wash my hand of them...but that's me). Granted all of this is just pure conjecture on my part, but it's the only reason I can see for them to take such a 180 degree turn on community modding.

    DISCLAIMER: I do NOT believe this to be the case, this is just my hypothesis on why it would happened if they did, in fact, go the "nuclear" option. I fully support Bethesda and all of their hard work, and if they want to disable modding and the console command function for a BETA test, then so be it.
    xaosbob wrote: This is important to pay attention to, I think. Over the last year, their Zenimax branch has had a similar problem with dev communication, which has some in the ESO community absolutely up in arms. I'm not an alarmist, but this is worth watching.

    Also, for the record, I agree that the save restrictions on the beta are stupid. I get that someone thought it was a good idea for reasons, but not for any reasons that help a beta test.
    Sepherose wrote: I asked Pete Hines about that possibility directly right before FO4 launched and all I got was a lot of dodging and essentially a "Trust what we have done for the past 13 years."

    Well... I would have.... except everything is happening differently than the last 13 years.
    austen1000 wrote: I think the "phoning home" thing is just going to be what the old version of the Skyrim Launcher did, which was downloading mods from the Steam Workshop. Though in this case, it would be from the Bethesda site instead of the workshop. I'm not too worried about that. I'll start worrying if mod disabling makes it out of Beta.


    The thing that bothers me about the phoning home part is that there was no indication that this was going to be in this beta. That for me at least is a problem.
  8. In response to post #36170555. #36171990, #36173870 are all replies on the same post.


    AzraelDC wrote: Just going to leave this here. You can take it as you will. FWIW, I don't think any of it looks good. But that's just my own take. Some of you here may have more informed opinions, after incorporating this info.

    1. Bethesda staff on the forums aren't giving anyone straight answers about mods. They're sticking to their line of "We didn't disable mods" they just "changed a lot of stuff" and so "mods may not load" That is turning out to be quite an understatement as...
    2. Someone uploaded this to the forums. http://imgur.com/jPJ96Fb It looks like the new Fallout.exe is phoning home to mods.services.bethesda.net.
    3. There's nobody giving any kind of official word on any of this. Despite being asked direct questions.
    4. The concern is that, based on recent beta activity, actions, and very misleading or possibly outright wrong information being given by Bethesda staff...sideloading of mods from 3rd party sites (like nexus) could be something they want to get people away from, in favor of their new Bethesda.net service.

    Now, a number of people have said: "Bethesda would never do that." or "Bethesda knows better, such an act would be a worse PR nightmare than paid mods!" but, without a straight answer to direct questions...well, take the signs for what you will.

    Bethesda wouldn't be the first game company to stab it's creative community in the back. The gaming industry is rife with that kind of behavior. Every game company was cool...until it wasn't anymore. Some of you will say "it's just a beta test!" some of you will say "God, they just want clean data"...and those may be fair points. But, if you look through the thread here: https://community.bethesda.net/thread/2936?start=90&tstart=0 you won't see anything about mods not working because they want "clean data". It's got to do with "significant changes"...none of which are articulated in any way.

    So, as I said above. Take this info as you will. Bethesda staff are acting pretty cagey about it all. Personally, I am a bit concerned. That said, I think the community stalwarts are right: trying to exclude Nexus and mod sideloading would be a PR disaster for Bethesda. But that does not mean they won't do it anyway. Your mileage may vary here, concerning this information. We really wont know what Bethesda has in store until they drop it on us.



    Crimsonhawk87 wrote: To me that's worse case scenario, the "nuclear" option, if you will.....the only reason they would go that far is if the numbers came back and showed that significantly more copies of FO4 were sold for consoles as opposed to the PC. In that case, they may decide that it would be more lucrative for them to completely handle modding on their end, there by controlling all content and a way to introduce paid modding to unsuspecting console whores, who have no clue about modding's true potential.

    Yes, they would piss off a huge portion of their PC fanbase and creative community, but they could mollify some of the bigger modders with paid mods and revenue sharing, and could bank on many of the PC users rolling over and buying their next game anyway (I, for one, would wash my hand of them...but that's me). Granted all of this is just pure conjecture on my part, but it's the only reason I can see for them to take such a 180 degree turn on community modding.

    DISCLAIMER: I do NOT believe this to be the case, this is just my hypothesis on why it would happened if they did, in fact, go the "nuclear" option. I fully support Bethesda and all of their hard work, and if they want to disable modding and the console command function for a BETA test, then so be it.
    xaosbob wrote: This is important to pay attention to, I think. Over the last year, their Zenimax branch has had a similar problem with dev communication, which has some in the ESO community absolutely up in arms. I'm not an alarmist, but this is worth watching.

    Also, for the record, I agree that the save restrictions on the beta are stupid. I get that someone thought it was a good idea for reasons, but not for any reasons that help a beta test.


    I asked Pete Hines about that possibility directly right before FO4 launched and all I got was a lot of dodging and essentially a "Trust what we have done for the past 13 years."

    Well... I would have.... except everything is happening differently than the last 13 years.
  9. In response to post #36119405. #36119450 is also a reply to the same post.


    Lurker163 wrote: I downloaded it realised it disabled mods and rolled back. Still my mods wont work. All my txt files are set correctly as they were but it still wont work. How frustrating.
    Tantalus010 wrote: I did the same and my mods work fine. Did you actually boot the game in beta mode?


    Wait a moment.

    Tantalus, you opted in, didn't launch, heard about the mods, then rolled back and your mods work...

    But Lurker, you opted in, launched, realized it disabled mods, rolled back, and it still refuses your mods?

    That sounds like a registry change.
  10. In response to post #36114915. #36115105, #36117005 are all replies on the same post.


    Sepherose wrote: You know, I know that the update is a beta, and as such I expect Bethesda to do something to ensure people testing it have a pure experience without mods or cheats, but hear me out on this other side:

    Last time a beta introduced an automatic disabling of mods, that persisted into the main branch. That begs the question, will the disabled console and mods aspect carry into the main branch this time around?

    I'm genuinely concerned with this, as it seems more and more like Bethesda is locking down modding in general, and with purpose.
    shoot123 wrote: i saw dayofdoom in twitter...they are playing first person shooter with controllers..im guessing its a hint..
    TYGERShrk09 wrote: I think you are correct about them locking down modding.

    Sure they only made it hard to mod a couple times, but there is still one thing many people forget. Because mods will soon be on consoles, Bethesda wants us to use Bethesda.net to download and play with our mods. This means modders on websites like the Nexus will have a hard time making mods without putting them on B's website. Also, this will most likely affect mod managers (NMM & Mod Organizer), and I can see to some extent that F4SE might not work one day.


    It would also cut a HUGE number of possible mods down, even if there are a lot of them I wouldn't use, that's just stifling to creativity as a whole.

    I am worried though, and I brought this up with friends quite a while back and they practically laughed at me about it. :/
  11. You know, I know that the update is a beta, and as such I expect Bethesda to do something to ensure people testing it have a pure experience without mods or cheats, but hear me out on this other side:

     

    Last time a beta introduced an automatic disabling of mods, that persisted into the main branch. That begs the question, will the disabled console and mods aspect carry into the main branch this time around?

     

    I'm genuinely concerned with this, as it seems more and more like Bethesda is locking down modding in general, and with purpose.

  12. In response to post #34122410. #34125425, #34128655 are all replies on the same post.


    nemesisgx wrote: every time i kill a raider or kill someone i get CTD i dont have BLOOD/GORE/ANY texture of body install beside CBBE and that doesn't do anything i try uninstalling it and didnt fix the problem did any one got the dame issues ir had should say the same with CTD when killing someone please let me know ..

    Well this is why i have my game on a disk no steam bull s#*! nothing just need to uninstall and install good to go and will stay away from the update till later the GECK is out if i recall SKYRIM had the same issues
    Centerman wrote: I have a similar issue when I am having a gun battle. I think it's a rogue texture. Try renaming the folder to test.
    nemesisgx wrote: nope i try that already i been trying to remove one by one each mod see what happens my worse fear is that im going to have to remove the game and start all over and pray that the saves are not corrupted....

    thanks anyway..ahhh feels like skyrim all over again ..


    "Well this is why i have my game on a disk no steam bull s*** nothing just need to uninstall and install good to go and will stay away from the update till later the GECK is out if i recall SKYRIM had the same issues"

    The game uses SteamWorks, which means there is no such thing as a non-Steam version.
  13. What is up with people trying to censor what they dont agree with or just generally dislike?

    What happened to freedom of speech and expression?

     

    This is coming from a muslim minority guy btw.

    Let them speak, I come from a country where they lock you in a hole if you dare say anything.

     

    You people, OP, are s***ing on the very thing that makes me want to live in this country.

     

    Nailed it. This is ridiculous, calling for heavy censorship on imagery regardless of if you like it or not, is not okay.

  14. In all seriousness, isn't anyone else nervous about the fact that the hidden data files selection window is completely gone and the launcher wipes activated ESP files with every launch? That can't be unintentional, it's also out of sorts for Beth games insofar as my over ten years of experience with their games on PC goes.

  15. A I said in my opening post, the author of the compilation was very amicable to me asking what I did of him for retroactive permission from me for my work. I don't see why he wouldn't have the same attitude towards others. Beyond that, kicking someones ass over digital redistribution isn't really justified, even if it wasn't a legitimate use. There are legal routes to take without wanting/trying to cause bodily harm. Also, in response to the suggestion that end users would deserve it for using a compilation such as the above linked, I don't really agree with this. Many end users don't understand that the compilation has been set up without permission. It would be akin to someone stealing a DVD player, giving it as a gift to someone else that didn't know it was stolen, and then the person that received the gift being punished for having the stolen DVD player. It wouldn't be right.

     

    Finally I'd like to address the issue of quality/compatibility of mod compilations like this one. Typically, yes, the compilations are riddled with issues because the individual putting them together has little understand, care, or skill to properly make it work together. This one IS different in that sense as the person that put them all together took time to test, refine, and alter things as needed to lead to a smooth experience. Doesn't make it right, but is something to at least acknowledge.

  16. In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584, #24740694, #24740734, #24740789, #24740809, #24740814, #24740834, #24740844, #24740859, #24740899, #24740939, #24740959, #24741039, #24741074, #24741079, #24741154, #24741159, #24741164, #24741289, #24741369, #24741419, #24741429 are all replies on the same post.


    foster xbl wrote:
    phantompally76 wrote: It will cull the greedy from the passionate, and you know what? That's just fine with me.

    Vesuvius1745 wrote: Modding has always been a labor of love--not a way to put a Porsche in the garage. If a modder is really skilled, and wants to get paid for his or her work, then they should get a job at a game company.
    Korodic wrote: You can be passionate & compensated... why can't it be both?

    Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding.
    foster xbl wrote: because...... I guess
    OiramX5 wrote: I dont think compensated is a word valid to a almost slavery job. 25 % is just ridiculous.
    Korodic wrote: To be honest I've never felt more betrayed by the community. Reading all of these comments... people who shouted "MODS SHOULD BE FREE" to the point where I lost an *option* as a mod creator in what I can and can't do with my work - MY TIME.

    The entitlement users have was literally so obvious I could vomit. It's really disappointing.
    foster xbl wrote: where as 0% is more than fair?

    sunshinenbrick wrote: I just donated to someone, I felt I wanted to. They have a mod I have not yet played (looks good though) but I was never asked to do it.
    Korodic wrote: I 100% agree the price split was not fair, but that could have been worked on.

    The arguement to remove paid mods wasn't the price split so much as it was people crying "but the spirit of modding" or "it's always been free why change now" as if the sky was falling and all mods would cost $.
    Vesuvius1745 wrote: Should writers of fan fiction be able to sell their work? Modding is in that same copyright-limbo state where the company looks the other way as long as people aren't trying to make a profit off of their intellectual property. Bethesda made the game and the tool you use to make the mods, and without the game those mods would be useless. Just because you enjoy doing something doesn't necessary mean you have a right to get paid for it. The enjoyment of creating mods is what motivates most people, and if you REALLY want to make a profit off of your "work", then the modding scene is not for you.
    foster xbl wrote: "You can be passionate & compensated... why can't it be both?

    Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding"

    I could not agree more, I feel the exact same way, before I've even had time to decide weather or not I wanted to proceed with developing a paid mod, the decision was made for me.
    digitaltrucker wrote: You haven't "lost an option". You have the same options you always had before now. What you've gained is an awareness of a problem that may now be addressed in a thoughtful, reasoned manner.
    Korodic wrote: sunshinenbrick, it's nice that you donated to someone. Me personally, I've only ever received 1 donation despite 1000+ endorsements.

    By no means did I get into modding for the $, but I am just proving the point that donations systems earnings don't equal the time you put in. I have 2,000 hours logged on the creation kit. The option to host paid mods could have really made a difference to someone like me. By no means would every mod cost $ either, but the larger ones could.

    We could have tried to renegotiate the price split, but now the system is gone forever.

    foster xbl wrote: "Should writers of fan fiction be able to sell their work"

    This is a laughable point, the owners of said ip in this case were ok with the idea.
    And furthermore, IMO if other 3rd parties are allowed to freely profit directly from their writings, then yes they should
    Korodic wrote: How did mod authors not lose an option? Before we had a paid system, now we have none. That is definitely an option out the window.
    sunshinenbrick wrote: I think part of the problem has been the lack of prominence of the Donate button. This has had to be done on purpose I gather as this is the legal grey area Nexus has been dancing for a while now.

    Before this all happened of course :P

    EDIT: This is why we should perhaps try view this as paying for modding, not necessarily for mods...
    rickerhk wrote: "Modding has always been a labor of love"
    @Vesuvius1745
    You and others keep repeating that. But it doesn't look like you have any mods posted here. Why would you think that 'labor of love' would mean you never want to make money from it?
    phantompally76 wrote: Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods.

    No matter how hard you work on a mod, no matter how many thousands of hours you put into it, no matter how strongly you feel about its monetization.......

    I don't owe you anything.

    And you don't owe me anything.

    That's the author/user relationship we have enjoyed until people like you got greedy.
    Korodic wrote: Except there was no legal grey area now, we were given full permission, but the way people reacted destroyed any chance of that. Exactly in the way OP stated. You may be okay with a donate button, but that's you.

    I wanted the paid option should I feel something I created deserved it.

    I feel like people just shoved their beliefs down my throats and I lost rights as a mod author in the process. >.>
    sunshinenbrick wrote: @Korodic

    But you are a fully fledged modder I gather and I commend you for it.

    The problem with the particular model that was tested on us over weekend was that it made modding very expensive for new modders who maybe using completely new sdk and game engines.
    foster xbl wrote: That's actually probably not the case....
    let's be honest, who will pay money for something free?
    Granted there are exceptions, but in truth they are exceptions.

    Before this happened, my mods totaling 15,565 endorsments, have received one donation.
    Think about this, out of the hundreds of thousands of downloads, 15,000 cared enough to show a sign of thanks, of those 15,000.... 1 person felt it was worth showing more.
    Donations are great, and in fact far more valuable ( to me ) than a paid price, (because it wasn't required) but overall a donation system will not be widely used.
    Vesuvius1745 wrote: For those of you who thought you could get rich off of peddling your amateur mods on Valve, I have bad news for you: you would have never seen a cent. Your "payment" would have been in store credit. Even the most popular mods on the Nexus, minutes after being put on Valve, were on various torrent sites. The bottom line is people won't pay for mods in significant enough numbers to make it worthwhile.

    You'll have better luck putting mods on the Nexus along with the donation button. If you get enough downloads, and people like your mod, you'll make much more than any store credit on valve (You get about 95% of the donation compared to 25% of the price on valve paid in store credit).

    Personally, I think if your motivation is to make money, your mods probably will be rather shitty. The best mods are those done by people whose ONLY motivation is the joy of doing it. If you insist on getting paid, then again, you should do something else as the modding scene is not /that/.
    flyingtiger16 wrote: @Korodic

    IN your file list it only shows one mod, which mods exactly have thousands of people up-voted? I'm not trying to attack you here merely curious as to your modding experience...I for one have none and I appreciate the work of the community.
    Korodic wrote: I've hidden all of my mods for the time being. I won't be coming back to the nexus for a long time (if ever) or until I feel otherwise. Too many people (who have never even made a single mod) feel entitled to the mods that we mod authors make.

    It's ridiculous. I don't owe any of you anything, especially when all of the stuff I've provided up until this point is completely free. We should be supported & celebrated. Instead we were called greedy and told to "go get a real job."

    People should have fought to get us a better price split instead of fighting the idea of paid mods themselves.

    Whatever, guess I will go invest my time elsewhere. Any work I make from now on will be private.

    Bye I guess.

    -nlm (-.-) mln-
    foster xbl wrote: "Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods."

    And no-one ever had to pay. It was a choice, do you have to buy every DLC for every game?
    Vesuvius1745 wrote: Oh, and to the guy who made the backhanded insult about me not having any mods up--I haven't modded for Skyrim, but I have modded for years on Morrowind and other games. But none of that matters because even non-modders are allowed to have an opinion on this for obvious reasons.
    sovs wrote: Why can't we have a optionable subscription based model on Nexus added to the premium services ?

    Then you can truly see who has donated and not, the majority will never donate a dime as it stands now.

    sunshinenbrick wrote: Isn't this about a sense of morality, which is what a community brings? Did people not see how quickly mods were ripped off and then flooded into piratebay? How has this been minimised in the past? By people looking out for each other and respecting each others work. I know it may not be a perfect system, and this weekend has shown there are things we can learn from, but it is probably one of the most creative and respectful gaming communities in the world.
    foster xbl wrote: It doesn't matter how many mods he has made, the point is his point of view should've mattered.


    Vesuvius1745 wrote: Korodic, you're a hypocrite, and I'll explain why: I will wager dollars to donuts you have used other people's FREE mods. You probably also dissected those mods to teach yourself how to mod, and you've also probably "borrowed" code or other resources from other people's work. That is the nature of open source. And now you want to take your marbles and go home because you can't peddle stuff on Valve that you only could have created by standing on the shoulders of others. Well don't let the door hit your ass on the way out (and you might also want to delete every free mod you are using as well).
    rickerhk wrote: @phantompally76
    So you are saying my sense of entitlement is 1000x more alarming than yours?
    I have thousands of hours making mods.
    @phantompally76, Vesuvius1745
    Never mind. I don't know why I'm wasting my time on trolls. Carry on.
    flyingtiger16 wrote: As a person who has admittedly been more excited to try out the mod rather then support the author post download, I feel I owe the modding community an apology. A fair question though, If a financially challenged individual enjoys the hard work and labors of love that go into making his gaming experience that much more rich (to the point where bethesda games are only purchased because of the great modding community). Should he be excluded from that community because tat person cannot afford to pay 2.99 for the over 150+ mods they have on an average load list?
    flyingtiger16 wrote: @ foster

    Your one hundred percent correct, I was over zealous and jumped the gun a bit there. unfortunately everyone who weighs in on this matter declares themselves a modder.

    @ Korodic

    apologies
    phantompally76 wrote: Here's another thought.

    If you want to get more donations for your mods, perhaps you need to step up your game and actually make mods that are worth donating for.

    I appreciate your talent. But I'm not paying for an apple retexture, or an unsupported mod full of bugs, or a mod that's still in development, or a mod that overreaches the parameters of the game engine and corrupts saves with bloat.

    And I'm certainly not paying for mods from self-entitled whiners who somehow think I owe them a living. I owe you nothing. And you know what? I don't have to use your mods even if they're free, either.

    so get. off. your. high. horse.
    foster xbl wrote: Nock to Tip
    True Bound armors
    Knocked up
    Fat Bastards
    Fully animated meals and potions
    Baby Mommas

    None of these are apple retextures, and if they're not worth your time
    feel free to skip, but you should not be allowed to tell others it's not worth theres
    WarfighterShaun wrote: You could argue it is equally as greedy for people wanting these mods always for free. In fact it is not even equal. The big mods like Isoku's, Chesko's and the like still had their current versions on the nexus for free which were awesome mods, now just because they then released new "paid" versions in which they hoped to get some investment from it. Maybe they thought it would allow them to mod for a living, allowing them to make bigger better mods in the future. Truth of the matter is they have already given a lot to the community and thus they are way less greedy than the lot of you who are accusing them of being so and outright saying you will not support the monetization of quality mods.

    Simply put if people do not want to pay for mods that is fine, do not get the paid versions, however then trying to make the authors look bad just because their new version is not free is downright stupid and even more greedy.

    Phantompally you are right in that with free mods, modders don't owe you anything however I would say users owe the modder appreciation for even the fact they chose to share it even if you don't like it.

    That is my take on it, hate me if you will.
    Smith099 wrote: The modders getting "profits" from their work on the Steam Workshop were never going to be able to make a real living off of this.

    From everything I heard on various sites about the pay system it worked as follows:
    Modder sets price for mod.
    Valve gets 30% of money from each sale. (Minus 1%-5% that go to "Service Providers." )
    ZeniMaxMedia/BethSoft gets remaining 70% and cuts modder 25% of that.
    Modder sees money only after their cut reaches $100.

    A part time job at the local burger joint is going to pay more in a week than any modder was going to see from any of those mods in two months.

    This was NOT a way to help modders make a profit, this was a way to help Valve and BethSoft make a profit. And THAT is the problem.
    Smith099 wrote: @rickerhk
    And maybe you should check sites like Oblivion Nexus and Morrowind Nexus, not just Skyrim Nexus.
    foster xbl wrote: @WarfighterShaun
    exactly, these guys gave big time, and were ripped to pieces by the very community they gave so much to
    jet4571 wrote: So I get shafted when parts of the 300 or so models in my building kit resource gets put up in a house mod on Steam and I see no money from the sale. Is that fair? Or I sell the kit and they make a hundred houses in separate mods and make bank off each one while I made enough to buy a beer. Is that fair? Just so you can make indentured servant wages even though it is plain and simply a bad deal for the whole community. Yeah I guess calling Valve and Bethesda out on their bull is a mistake if you do not care about everyone else.
    foster xbl wrote: @jet4571
    I can see your point as a resource author, but tell me this, didn't you make said resources
    for others to use?
    jfisha wrote: Korodic,

    Holy hell, man. Did the nails hurt when you were hanging on the cross?

    Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

    I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

    Calm down, man, for the love of God
    phantompally76 wrote: "Nock to Tip
    True Bound armors
    Knocked up
    Fat Bastards
    Fully animated meals and potions
    Baby Mommas

    None of these are apple retextures, and if they're not worth your time
    feel free to skip, but you should not be allowed to tell others it's not worth theres"

    I never said they weren't worth my time, or anyone else's.

    But they're absolutely NOT worth my money.

    I'm sorry if that hurts your feelings. I fully realize you think you're a unique snowflake and that you deserve recognition. But you're confusing recognition with monetary compensation. You have recognition. That's all you're getting from me.

    And if that isn't good enough for you....to quote Benjamin Franklin......"Tough".
    Vesuvius1745 wrote: @War Chesko and the others created those mods without expecting to get paid for them. Same with Foster. If the money thing is such a problem, why did they create those mods and offer them on the Nexus if they knew they wouldn't get paid for them? People have been creating great mods for years without any monetary incentive.

    But you know what? Modders DO get paid. They get paid in the form of all the other mods in the modding community. These modders have enjoyed mods others have put up for free, and in many cases were inspired by them to mod themselves, or to dissect those mods to learn, and even "borrow" code or resources from other people's work. And this is all fine. Sharing is what happens when you have an "open source" community.

    But frankly, modders now whining about how they aren't getting paid reeks of greed and selfishness--especially since they themselves have benefited as much as everyone else from the body of work that has been introduced into the community for free.
    Brasscatcher wrote: I'll keep saying it, as long as this is the part you all want to cling to. Modding: "Entitled", " deserves", "work" none of these terms apply. Nobody here is entitled to diddly. That goes for content creators as well as just users. Nobody deserves anything, except to have a place in the community where they can play without being abused. This isn't "work" because nobody hired you. You want a paycheck? Get a job. You want modeling/voice acting/scripting/whatever to be your job? Take your portfolio and shop it to devs. license an engine and make a game. Is modding too much effort or occupying too much time that it's cutting in to your lifestyle? STOP. That's unhealthy. If you go, we'll miss you, but we'll survive. There will be more creators, more users coming up behind you who could use the sunshine made in your absence to potentially flourish. If they too outgrow the modding scene, they'll be missed too, and so on.

    Entitlement is such a childish, disgusting concept. No wonder it was easy for bethsoft and valve to fleece you people! Yeesh!
    OiramX5 wrote: Kodoric and Foster Xbl

    I understand your point of view, but I really dont agree in slavery labor for Bethesda and Valve. You and other modders just will turn in developers of DLC's of low costs to them, dont you see that?

    You have spent hundreds of hours modding, but answer me this, you was waiting money for that? Or just having fun making mods?

    A lot of modders do AWESOME mods and should receive some money of that, I agree, but paid mods system is never gonna work (For a lot of reasons), we just see that this last days, we lost much (Modders and mods, like yours, and was really good mods).

    I think is for the best this, will spare much trouble and headache for everyone, and I really dont wanna risk another "Horse Armor" incident.
    uglykidcid wrote: Foster I agree with you. If you listen to both Chesko and Isoku there is a barrier between modding as a hobby and modding at the next level. Time is money and one can only put so much time into any project without losing money. Many modders are already at the point of quitting because they have gone as far as they will go for a hobbie. The community's premature overreaction has pushed many good modders away. As you say it's a wake up call. I spend a good 40 hours a week modding and have been modding for a decade but I share very little because to be honest the aggravation of support is not worth my time.
    foster xbl wrote: No mod i released was ever created with money in mind, period this is true.
    which is also why I stated my mods would remain free here, and on steam too.
    However I was considering the possibility of adding new mods to the workshop which were intended as pay mods from the get go. Once the option was available, how is it not my right to purse it if choose?
    BlueCorvid wrote: "Modding has always been a labor of love--not a way to put a Porsche in the garage."

    You think modders are after a PORSCHE? You know what people are after when they start asking people to pay for work they've done? Yeah, sometimes they want help making a big purchase -- a new tablet or a new PC, maybe a new game they really want but aren't really comfortable spending the money on -- but usually they just want to buy a burger, or a beer, or put a tank of gas in their car, or feed their cat.

    Furthermore: I keep seeing things like, "If modders charge money for their mods, then players with no money won't be able to use those mods!" Do you think players are the only ones with no money? I don't know where you live, but it's gotten pretty tough around here the last few years. If you can't afford things, I get that. Man, I GET it. I've got pennies in my checking account. I get it. Here's the thing though: we are not entitled to free stuff, and content creators ARE entitled to ASK FOR compensation for their work.

    There will always, ALWAYS, be wonderful people who make free stuff for the good of the community -- people with the means and passion to say, "No, it's fine, I don't need anything back." These acts are noble and charitable, and as a person who can't afford to buy content, I appreciate it with everything I have.

    While I wasn't particularly happy with the way Bethesda et al sprang this on the community and the way it was implemented, I think the reactions of community members speak rather more volumes more about THEIR greed than that of either Bethesda or modders. In this world we live in, where money is quite literally life, you cannot with good conscience say that people don't deserve to be compensated for their time or their intellectual property.

    There is this weird misconception going on that it's "modder who does it for the love of the game and would never take compensation just on principle" versus "modder who doesn't love anything but really wants to get rich and is holding his modding skills hostage." The truth is really more like "modder who loves the game" versus "modder who also loves the game, but needs gas money." For that matter, Bethesda itself is not some giant faceless behemoth just devouring cash like a woodchipper -- it has workers and game developers that all need to be paid -- again, mostly just people who just want to be able to buy a burger or a beer, or put a tank of gas in their car, or feed their cat.

    I am a person of little means, to be honest. I don't want to pay for mods. I can't afford to pay for mods. But I am also a content creator -- not a modder, obviously, but an artist -- and the little money I have in my bank account is due entirely to people who were willing to pay me for my services. That money feeds my cat, it bought my mother a birthday gift, sometimes it buys me a burger.

    When people refuse to pay content creators, content creators who can't afford to work for free either stop creating content or starve.

    Should CREATING or CONSUMING content be the luxury? Those are the only options.
    sunshinenbrick wrote: @OiramX5

    This is so true, for many of us who are seriously into our hobbies this is about the future of modding (with Bethesda games at least) and the dicey area of their developers free loading their work on to the modding community, For a fraction of the cost. Then when people complain things don't work they have a scapegoat.

    I want as much of the money I pay for a mod to go to the person/s who created it.
    foster xbl wrote: "I never said they weren't worth my time, or anyone else's.

    But they're absolutely NOT worth my money."

    this says it all.
    WarfighterShaun wrote: Foster it is completely your right. It does not make you look any less noble or whatever unless of course it happened to be buggy and you refused to support it but I am pretty sure you would not do that :P.
    foster xbl wrote: Edit: double post-sorry
    fftfan wrote: @jfisha
    "Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

    I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

    Calm down, man, for the love of God"

    I hope not, though I think it's a good sign they were so fast to remove the system. And that they even refunded everybody who bought mods from it. Bethesda/Valve could easily have just waited a number of months before considering removing the Paid option and/or not refunded anyone.

    IF they do actually bring it back for TES VI/FO4, I simply won't be buying the game. I oppose micro-transactions on principle. I'm a huge fan of Elder Scrolls & Fallout but I was and still am willing to say goodbye to both if the Paid Workshop returns.
    Shadow_Dragyn wrote: Yeah, I'm certainly done releasing mods. This is ridiculous.
    I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything.
    OiramX5 wrote: Foster

    Well, from where I standing, you removed your content of nexus (Steam I really dont like much) so is contradictory what you are saying about keep them here.

    I agree, you have the right of want that (You really want that 25% dont ya?), and I also have the right of disagree with that kind business, we are democratic creatures (Or least try most of time) and if the major part of community (even modders) dont agree with that so be it, is the will of majority.

    I recognize your work (Really like your mods, sad you remove they), agree about some modders should receive for the AWESOME work, but unfortunately the system of paid mods never gonna work. Is better that way.
    Thaiauxn wrote: @phantompally76, Vesuvius1745
    RickerHK has put more of his life hours into making my mod than anyone else. We're talking YEARS; and he offered his help out out of the blue one day with no strings attached. I tried to pay him once. He told me to keep my money, and did it anyway, and at a quality that can't be beat. Do you know what it takes to make a sacrifice like that? What kind of dedication it shows? Dude has put his free time and health on the line for us since 2012. I've never met him, but I'd die for that guy.

    RickerHK is irreplaceable to me. I can't say the same for you. You have a right to post on these forum. I have the right to make you think twice about coming back.

    Don't cross my people.
    phantompally76 wrote: Yes, it does. It may have sailed WAY over your head, but it does.

    Bottom line, you're blocked, and I'll never download, test, endorse, or even SEE any of your mods ever again.

    We done?

    foster xbl wrote: "Yeah, I'm certainly done releasing mods. This is ridiculous.
    I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything. "


    I do wonder how may other authors, myself included have removed, (or in my case hidden their mods, until they make a final decision) because of this backlash
    Korodic wrote: jfisha haha, I hope it can one day come back. Hopefully better explained, fair %, and in a more planned way. I'm not dying over here. I'm currently in the process of a new and improved arena mod. I'm just debating whether or not I feel like sharing. You can't tell me you don't see it (the sense of entitlement) in these comment threads?

    On Facebook people were far less civil and far worse.

    Vesuvius1745 - Thank you for pointing out what a hypocrite I am (without any evidence to your claim).
    Vesuvius1745 wrote: "When people refuse to pay content creators, content creators who can't afford to work for free either stop creating content or starve."

    Modders have been modding for over a decade without getting paid a single cent. There are some wonderful, professional mods that have been given to the community for free (Wyrmstooth, Perkus etc.) I used to mod for Morrowind. Modders do it as a hobby, in our free time, like painting, or planting award-winning roses, or *insert hobby here*. If what you said was correct, this site would never have existed.

    But it does. Modders will come and go for whatever reasons, but there will always be new modders to take their places, and there will always be people who have used and enjoyed mods from the community who are willing to give something back to that same community in the form of their own creations. That is the nature of this. I made some decent mods back in the day, but I don't think of it as giving my stuff away for free--I have downloaded and enjoyed mods other people have uploaded. This is the thing some people just can't comprehend about an "open source" community like the modding scene.
    MoonSpot wrote: After reading bethesda's blog and seeing the numbers that they posted, I'm feeling like an even bigger pile of poo than I did before.
    I hope that they try again on much better footing. They said that they're flexible with their share based on the numbers and community. So I'm more inclined to think of this a step one, rather than square one.
    If the cuts and prices can get to a point that this worldwide and diverse community can shoulder while remaining inclusive, then I'm all for it. Like the idea, did not at all care for how it was done...thus far, on the steam workshop.
    Vesuvius1745 wrote: @Korodic I thought it was clear, but let me spell it out for you:

    By whining about not being able to sell your mods when you have used the free mods of other people for years (and probably used the work of others in one way or another for your own mods), makes you a hypocrite.
    foster xbl wrote: @OiramX5

    My mods have not been removed, they were hidden until I think on the matter some more.
    Ventry wrote: @foster xbl

    Doesn't what happened give you a clear indication of what the public are willing/not willing to accept in regards to modding?

    If you are modding for the money then you have made an error in judgement.

    Modding was humming along just swimmingly until money was introduced.
    Now look where we are.
    Vesuvius1745 wrote: Oh, and Korodic, if you you donate $1.99 to every author of every mod you are using in your Skyrim game right now, I will apologize for calling you a hypocrite.
    foster xbl wrote: "@Korodic I thought it was clear, but let me spell it out for you:

    By whining about not being able to sell your mods when you have used the free mods of other people for years (and probably used the work of others in one way or another for your own mods), makes you a hypocrite."


    Another foolish point of view..... by this reasoning anyone who writes a book and sells it is a hypocrite for "standing on the shoulders' of the person to taught them to read, right?
    Korodic wrote: @OiramX5 I don't agree with the current system and would not have used it in its current state. I only wanted it to be adjusted. But that's only half of the problem.

    The other half is the people trying to deny us an option OFFICIALLY given to us because they feel modding should be free (regardless of what anyone else may think). This ideology is even present within this thread.
    jet4571 wrote: @foster xbl
    For free non paid mods. I did not make them so somebody could make a profit. If I made them so someone could make a profit they would be on TurboSquid with the rest of my models I am selling.

    I made them so people can make houses that are not the exact same as any other farmhouse and furnish them with a complete set of furniture. To give away for free so players can have a new and unique home.

    Another reason they are here and not at TurboSquid is so I can get some pleasure seeing them used and how they are used.
    foster xbl wrote: "Doesn't what happened give you a clear indication of what the public are willing/not willing to accept in regards to modding?"

    the same things were said from day one (and still are) of DLC, and like it
    or not, Dlc has been fully accepted and become the new norm.
    Vesuvius1745 wrote: Foster "My mods have been removed"

    It is your right to take your marbles and run home, but if you would like to prove this isn't just a temper tantrum, and you want to stand by your convictions, then you should delete every free mod you have, and every resource you have benefited from which was provided to the community for free (such as SKSE, ENB etc.).
    jfisha wrote: Why are people making this a mod user vs. mod author fight? What about all the mod authors of very popular mods who flat out refuse to take money? Where do these men and women fit into your idea of why paid modding might not be a great idea?
    Korodic wrote: @Vesuvius1745

    What exactly are you trying to prove? Nothing you are saying makes any sense nor could it ever since you don't know me nor what went into making my mods or how I did it.

    If I used someone else's mod within my own I received consent. I also did not donate $2 to every single author either. Why should I have to? Did you? I gave proper credit where it was do.

    I never stated I would sell the mods where I included someone else's work either. So there is nothing hypocritical here. Just because I wouldn't mind having paid mods doesn't mean I don't like free stuff or have used it. If those authors wanted to charge $ I'd be okay with that, I may even buy it because I liked it.

    I want paid mods to be an option for me in the future whether you like it or not. "Modders may come and go" is a poor excuse to try to take away their RIGHT given to them by Bethesda.
    WarfighterShaun wrote: And those who want to keep mods free can do. If I ever make mods they will most likely be available to the public for free. However I do not see why paid mods cannot co exist as long as the proper quality control and "rights" of what is used in said mod are in place first. It is not immoral or anything to release something for money.


    I agree with the sentiment that mods are a labor of love, and I have mods up on a few of the Nexus sites. I feel that a straight up gouge like Valve/Bethesda were doing was horribly thought out. I feel that yes, mods should always be free, but there should have always been the option to donate to a mod author.

    Sure, down the line maybe they can handle this in a more tactful way. Here's one suggestion on it: Give thorough, organized tutorials on every aspect on their next mod SDK for whatever game they release next, to avoid the overly competitive attitude that could arise from authors that figure something out before everyone else, leading to them not being willing to help others. That is a pretty common practice whenever you mix money in with something, mitigating that possibility would be a great first step

    Second, they would give the modders 50%, rather than 25%. The 25% figure was laughable.

    Personally? I'm not going to monetize any of my mods. Open up the possibility to donate in some fashion? Sure. Hide my stuff behind a paywall no matter how cheap? Nope, not happening.
  17. I was having this same EXACT issue. Problem is having scripts, apparently the "NoScript" versions of the dragons are the ones in the leveled lists because they can't have scripts on them. What I did was made duplicates of basic, scripted dragons and applied the changes I needed to, for my mod, new outfit stuffs thus far for the new dragons thus far. I then duplicated the NoScript versions and had them use the scripted versions of my dragons as a base.

     

    Pros: They spawn in and fight and all that jazz as they should

     

    Cons: For some reason the extend script that should apply to them from my mod doesn't, and they don't have souls.

     

    I'm pretty sure that for some reason the DragonActorScript isn't working properly on them, but I can't figure out why. Want to help me figure out what's going on so we can help each other?

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