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dimitrescusis

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Everything posted by dimitrescusis

  1. I reinstalled the game and now i have same problem but with different path "crash"...
  2. Hello ! As you can see below I am having a problem with launching game with frosty mod manager. And I don't think it's mod fault, cause I was trying to launch MEA without mods. I can't find solution for this, so I am asking you guys for help me, please :sad: ... Maybe some of you had the same problem as me and found a solution. Access to the path 'cas_02.cas' is denied. at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at Frosty.ModSupport.FrostyModExecutor.IsSamePatch(String modPath) at Frosty.ModSupport.FrostyModExecutor.DeleteSelectFiles(String modPath) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__3(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
  3. Hi. :/ I have problem with first scan files in Texplorer... i wanted to add new textures for Shepard's hair, but I had to create ME3tree... The problem is, when I'm scanning files the scan suddenly pauses and does not finis .. I don't know why and how to fix it... I'm just begginer :/ Does anyone know how to solve this problem ? I would be grateful.
  4. Hello I am writing here because I have a small question. :ermm: Can someone tell me if I can install two different hair mods on two different characters in mass effect 3 ? I want to know if my old character's hair will change or something if I'll create new character and then I will mod her hair and change .pcc file ? Like : this is my old character with headmorph and hair mod: http://cdnl2.dynamic.facesofgaming.com/images/submissions/mass-effect-3/5390fa553d198879608b456b/thumbnails/5390fa5b3d198879608b456c.jpg and I want to create a new character with this hair mod: http://cdnl2.dynamic.facesofgaming.com/images/submissions/mass-effect-3/53f580933d1988b2018b456f/thumbnails/53f587123d198800528b4575.jpg
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