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Grimn358

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Everything posted by Grimn358

  1. The khajiit and werewolf skeletons are different. This would either require a very skillful modder or just completely new animations for khajiit, which resembles the werewolf sprint.
  2. In the case of most race mods, they're obscure or rare races like dwemer, who (as far as we know) went completely extinct in Morrowind, or snow elves, who (again, as far as we know) are so few in number that they will go extinct shortly. Other races like dremora, maormer, ayleid, or some random lore-unfriendly all-female race, are just too lorebreaking to justify having many (or any) in Skyrim. Ayleids and dwemer are extinct, snow elves might as well be, maormer never leave their homeland, and dremora can't exist outside Oblivion for long. Races like the Lunari don't even exist in lore at all. There's also another restriction: The mod adding custom race NPCs would have to either copy exactly, require, or create a new custom race. The files for those races don't exist in the game without the mods, and so without those files the NPCs would... Well, I don't even really know. So you'd need to cover EVERY dremora custom race (because there aren't enough of those) and EVERY dwemer, snow elf, ayleid, maormer race for the mod to work properly for everyone. Kind of impractical.
  3. Bethesda should've just paid and acknowledged the maker of the Dragon Bone Weapons mod and used his models. :P They're so much better than the Dawnguard weapons. There's no comparison. I think he took his file off of Nexus though.
  4. I hate the fact that ashes do not disappear from the world without the use of console commands. Maybe it's just me, but I always found it a bit ridiculous that I come across a pile of ashes in the wilderness of windy Skyrim, as one example. The main contributor to the ashes are the zombie spells. I really wish I could remove the raise zombie spells from every NPC in the game. :P Is there any way we could get a mod that either makes ashes function like corpses and disappear after a certain amount of time, or even one that makes zombies just turn into normal corpses again after dying? That might not even be within the limitations of the CK, considering they become a minion, but I just don't know. Thanks
  5. I might be interested if I knew what I would be testing before I messaged you. :P Just a suggestion for next time.
  6. Exactly. I don't know if that's possible, but that's basically what I had in mind.
  7. Agreed with the crossbow bolts, it irritates me to no end. Dawnguard NPCs do attack towns if you choose vampire side, I'm pretty sure though.
  8. This would essentially require somebody to remake the entire game world, move every outdoor quest objective, and replace AI pathing. Very good idea, I'd definitely use it, but it just isn't very practical.
  9. You bring up a very good point. Haelga is quite the Dibella worshipper.
  10. Agreed, that's why I don't quite know how you'd code it in. It needs its own infinite arrows but you'd need to be able to equip other ones, yet you can't equip the "infinite" ones to other bows. No idea if that's even possible.
  11. Yeah, I dunno, it's like Bethesda put on their trollface and said "Personality? No personality for you!" You certainly can't have sex without mods, I don't quite know why/how sexual themes are there either. Some mods to allow bartenders to do that, though. It's pretty neat.
  12. Now I'm not quite sure how this would work coding-side, but I thought it was weird that the bow of the elven sun god requires plain old arrows. I just think it'd be a bit neater if the bow had infinite ammo. For lack of a better comparison, there was a legendary bow in World of Warcraft that used to be considered the best in the game, because it didn't use ammo. The explanation was that it conjured and arrow as the string was drawn. I'm struggling to put all my thoughts into words, here, if you couldn't tell. Now I don't know if you'd use a godmode-like effect for the bow, where it only uses one arrow but said arrow replenishes each time you draw the string, or a Bound Bow-like mechanic where if you ran out of arrows, you'd need to put the bow away and then re-equip it. I also don't know how other arrows would function, considering this is an item rather than a spell. I am clueless when it comes to modding, so forgive me if I wasn't very clear. I have no idea if this even can be done, I've just been thinking it for a few days.
  13. I mean, technically, you could just not have any voice for the spouse quotes, but that'd be a bit immersion breaking. I have to wonder why Bethesda didn't make her a potential spouse in the first place, they set it up throughout the ENTIRE MAIN QUEST as if she was into you. Oh well.
  14. Mostly because the bar thing at the top is similar to a minimap, it just doesn't show terrain. Personally I think a toggle-able minimap would've been a great addition to the game, though I might not use it often. As a side note, tg, I got so excited to download a mod that shut up the stupid Steam Community thing. It just opened a link to some alchemy mod though. :(
  15. Wow, I didn't expect a reply so quickly. I'm glad you're interested, and thanks for noticing! Your Red Eagles' Bane looks great, I'll have to pick it up.
  16. Hi everyone, I'm fairly new to these forums but I've played Skyrim since December and have been interested in modding since the Creation Kit's release. Unfortunately I'm not very skilled or knowledgeable when it comes down to it, so most of my ideas are either just concepts or already taken care of on the Nexus. I've always thought the Rueful Axe was a bit useless. Slowest weapon in the game, 22 damage, 10 weight, and a fairly common (albeit powerful) enchantment. But the model has always been one of the best in the game for me. So a few minutes ago I decided to rehash a photo of the Rueful Axe into a lighter one-hand version that looks a bit more tribal. I know how to make a weapon in the CK (as long as it's a vanilla model), but not how to create a unique model or add a unique model to the CK. So for now this is just inspiration for any modders that wander across this post. If you decide to mod it, just message me and credit me for the concept on the mod page, or if you only want to do the modelling and leave the post to me, that's cool too. All I need is a tutorial on how to add the model to my CK. Thanks! I'll include the final image of mine with the post. It's not very high quality, and there are a few kinks and faults, but it's just a concept.
  17. I've always thought Delphine's little basement hideaway was a bit plain for a secret agent of the Blades, dedicated to serve the Dragonborn and defeat Alduin, preventing the End Times. I mean, come on, it's just one little room with some weapons and some potions/ingredients. But only recently has it crossed my mind that I should make a mod to make the hideout fit for a Dragonborn. Not a palace or anything, just a place to sleep, cook, brew some potions, plan attacks, and lie low as the Thalmor hunt you and the Blades down. Unfortunately, my modding capability include making an NPC and placing it in the game. I can't even figure out dialogue, let alone remodel a vanilla building. This is, of course, all just a suggestion and it might never go noticed. But to modders out there who might be interested, I'd just suggest not to make it a god home, with a million mannequins, weapon racks, chests, or resources (ore, etc.). Just an extension that leads to a bed, a fireplace, and some other misc stuff. Thanks!
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