Jump to content

Grimn358

Members
  • Posts

    18
  • Joined

  • Last visited

Nexus Mods Profile

About Grimn358

Grimn358's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. The khajiit and werewolf skeletons are different. This would either require a very skillful modder or just completely new animations for khajiit, which resembles the werewolf sprint.
  2. In the case of most race mods, they're obscure or rare races like dwemer, who (as far as we know) went completely extinct in Morrowind, or snow elves, who (again, as far as we know) are so few in number that they will go extinct shortly. Other races like dremora, maormer, ayleid, or some random lore-unfriendly all-female race, are just too lorebreaking to justify having many (or any) in Skyrim. Ayleids and dwemer are extinct, snow elves might as well be, maormer never leave their homeland, and dremora can't exist outside Oblivion for long. Races like the Lunari don't even exist in lore at all. There's also another restriction: The mod adding custom race NPCs would have to either copy exactly, require, or create a new custom race. The files for those races don't exist in the game without the mods, and so without those files the NPCs would... Well, I don't even really know. So you'd need to cover EVERY dremora custom race (because there aren't enough of those) and EVERY dwemer, snow elf, ayleid, maormer race for the mod to work properly for everyone. Kind of impractical.
  3. Bethesda should've just paid and acknowledged the maker of the Dragon Bone Weapons mod and used his models. :P They're so much better than the Dawnguard weapons. There's no comparison. I think he took his file off of Nexus though.
  4. I hate the fact that ashes do not disappear from the world without the use of console commands. Maybe it's just me, but I always found it a bit ridiculous that I come across a pile of ashes in the wilderness of windy Skyrim, as one example. The main contributor to the ashes are the zombie spells. I really wish I could remove the raise zombie spells from every NPC in the game. :P Is there any way we could get a mod that either makes ashes function like corpses and disappear after a certain amount of time, or even one that makes zombies just turn into normal corpses again after dying? That might not even be within the limitations of the CK, considering they become a minion, but I just don't know. Thanks
  5. I might be interested if I knew what I would be testing before I messaged you. :P Just a suggestion for next time.
  6. Exactly. I don't know if that's possible, but that's basically what I had in mind.
  7. Agreed with the crossbow bolts, it irritates me to no end. Dawnguard NPCs do attack towns if you choose vampire side, I'm pretty sure though.
  8. This would essentially require somebody to remake the entire game world, move every outdoor quest objective, and replace AI pathing. Very good idea, I'd definitely use it, but it just isn't very practical.
  9. You bring up a very good point. Haelga is quite the Dibella worshipper.
  10. Agreed, that's why I don't quite know how you'd code it in. It needs its own infinite arrows but you'd need to be able to equip other ones, yet you can't equip the "infinite" ones to other bows. No idea if that's even possible.
  11. Yeah, I dunno, it's like Bethesda put on their trollface and said "Personality? No personality for you!" You certainly can't have sex without mods, I don't quite know why/how sexual themes are there either. Some mods to allow bartenders to do that, though. It's pretty neat.
  12. Now I'm not quite sure how this would work coding-side, but I thought it was weird that the bow of the elven sun god requires plain old arrows. I just think it'd be a bit neater if the bow had infinite ammo. For lack of a better comparison, there was a legendary bow in World of Warcraft that used to be considered the best in the game, because it didn't use ammo. The explanation was that it conjured and arrow as the string was drawn. I'm struggling to put all my thoughts into words, here, if you couldn't tell. Now I don't know if you'd use a godmode-like effect for the bow, where it only uses one arrow but said arrow replenishes each time you draw the string, or a Bound Bow-like mechanic where if you ran out of arrows, you'd need to put the bow away and then re-equip it. I also don't know how other arrows would function, considering this is an item rather than a spell. I am clueless when it comes to modding, so forgive me if I wasn't very clear. I have no idea if this even can be done, I've just been thinking it for a few days.
  13. I mean, technically, you could just not have any voice for the spouse quotes, but that'd be a bit immersion breaking. I have to wonder why Bethesda didn't make her a potential spouse in the first place, they set it up throughout the ENTIRE MAIN QUEST as if she was into you. Oh well.
  14. Mostly because the bar thing at the top is similar to a minimap, it just doesn't show terrain. Personally I think a toggle-able minimap would've been a great addition to the game, though I might not use it often. As a side note, tg, I got so excited to download a mod that shut up the stupid Steam Community thing. It just opened a link to some alchemy mod though. :(
  15. Wow, I didn't expect a reply so quickly. I'm glad you're interested, and thanks for noticing! Your Red Eagles' Bane looks great, I'll have to pick it up.
×
×
  • Create New...