Jump to content

TomGunn

Premium Member
  • Posts

    11
  • Joined

  • Last visited

Everything posted by TomGunn

  1. I guess i'll figure it out one way or another. Thanks for the help in poking around with the idea.
  2. Theres a mod like this already but I wasn't really looking for skulls. I think it was called "Headhunter" mod or something. But all it did was equip NPC's with a non unique skull item and no decapitation effect. So essentially what Ishara found out is that the only way to do this is by making a unique mesh for each NPC. Well thats disappointing.
  3. That is the system I was referring to. The entire actor body is comprised of a head mesh, a body mesh, hands mesh & feet mesh. All four are put together by the game. The hands and feet are separate from the body so that you can choose to have any combination of clothed or naked. The head is separate so that it can be decapitated. The decapitated gore which is added to hide the internal default gaps where the neck on both head and body meshes meet is assigned to the race record. These decapitated gore parts are hard coded to appear only during decapitation events. After looking, there are already Armor Addon forms set up for that so modified nifs do not need to be created like I originally thought. These AA plus a new AA that uses the actor's standard head mesh combined on a single Armor form could give a "helmet" item that the player can take from the deceased. However, that does not cause the npc body to lose the head visually. Perhaps a new item that is the decapitated neck gore (body side only) that also uses the head body slot could be force equipped and effectively make it appear as if the head has been severed and removed by the player. I'm wondering if I should do a proof of concept plugin. Something that has willing volunteers to be killed and decapitated... I, however, have no desire to make a fully fledged mod out of this. But, if needed, I could do the base concept and ensure it works as I think it would. I volunteer lol
  4. i was originally under the impression of that yeah. But I feel like it'd probably be more complicated. I also had a thought of a mod that could run off the "head carrying" idea that Carovere put out. The more "barbaric" styled npcs could wear the heads of the other npcs they have killed. And even the players head if the player dies. (which could also lead into another neato idea that once the player had died, the NPC carrying the head becomes player controlled, sort of like an ever continuous story.) But I'm getting "ahead" of myself... huehue
  5. You mean like wearing the heads on a belt or something?
  6. I'm assuming that each NPC would need their own headmodel or something
  7. Still wondering if this is feasible or not. I know its done in the Glenmoral witch quest but how they did it is still a mystery to me. Would collecting the heads of your enemies be modabble?
  8. Why can't player 2 just be treated as a follower. Honestly if I were playing player 2 i could live without being able to initiate quests. The only thing I would want is inventory management and leveling management. (being able to pick up items, select perks etc.) And to get around that gosh darned networking thing, why not just make the game support a splitscreen mode and keybind human controls to the second player (follower). Experimenting in Skyrims console makes this seem viable because I can alternate controls from my player to an NPC. They would both use the same PC and the second player uses a usb game controller.
  9. My password does not contain special characters. Nor does my Username. I've completely wiped Nexus off my computer and reinstalled it and I still can't log in. I even deleted my configuration files to see if that was partially the problem. Someone fix this please.
  10. I'd like a mod that would disintegrate the enemy and leave a skeleton. Overall sounds like an awesome idea.
  11. Yeah it's a little sick, I know, but it would make playing as a barbarian more fun. Plus I'm making a casualties of war chest where I stow the heads away. :> What would the difficulty level of making this happen be?
×
×
  • Create New...