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thomrobb

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  1. Yeah i just try that now, i try every settings, every compressions and every formats, and i still got the purple texture problem (i edit my first post so you can see step by step what i am doing)
  2. Ho ok, so the problem can come from this, so maybe i should unpack/repack the textures.ba2 with another format? Yup, sadly i already know that for the loose files, my problem is when the mod i want to port is only filed with ba2 files at the start and no loose file, i described the problem in my previous post, its a true enigma :/
  3. Thanks! But i already watch it, i try the solutions here but its not the same kind of issue.. But yeah, my problem is not to archive loose files into ba2, the problem happen when i download a mod already in ba2 files (the kind of mods with only 3 files inside: the ESP, the textures.ba2 and the main.ba2 and nothing else) and when i want to upload the mod to xbox, i got the purple texture bug :/ I put the main and textures ba2 files in the Xbox folder and let the .esp in data, as showed in the video, and thats why its frustrating, i really dont know from where does the bug come
  4. Hello! So im a beginner in fallout's modding, and until now i mainly port mods to xbox (with author's permissions), simples mods with unarchived files, often low sized, and there was no problems, but i wanted to try to port mods with ba2 files (so just the esp, texture and main files) and i always got the same problem, lets take example with a weapon mod, i got the gun in-game, but textures are purples... I try to found answers, but i dont got a very good english and most of the peoples who got the same problem where only on PC, its extremely rare to found help with xbox ported mods. Its not a dlc problem, the mods i port dont need them, i always put the ba2 files in the xbox1 folder, i try to extract/archived again but nothing happen too, im a little desperate. If anybody got the solution, i would be very happy, its clearly annoying :/ Thanks in advance! EDIT: I post steps by steps what i am doing to upload the mod, to be a little more accurate: 1-I DL the mod on nexus (the mod contain only 3 files: one esp, one textures.ba2 and one main.ba2, thats all, no loose files), i put it in my fallout 4's /Data folder (i even try to install it with vortex but the result is the same..). Since CK dont recognized ba2 files in /Data when you want to port mod to xbox (and there is no loose files in the mod i DL, already archives) i put the ba2 files in Xb1 folder. 2-Open CK and login to Bethesda.net. 3-Go to files->Data and i set as active the mod i wanted to port. 4-Then i click "Upload plugin and Archives to Bethesda.net", CK tells me there is already "Main.ba2" and "Textures.ba2", and if i want to use it, i click "Yes". 5-Finally i create the mod, name it etc. and upload it on Beth.net And thats all, but i always got the same problem, purple textures, but the meshes and sounds are here and work fines. I try too to unpack/repack archives with archives2, change the compression, the files type etc, but nothing, always the damn purple textures :(
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