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Posts
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Everything posted by slash0mega
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anybody know of any mostly bug free vertibird mods? I was using neutral vertibirds but the important VCU or vertibird control unit flat out doesn't work anymore... i was wondering If anybody knew of any working vertibird mods, especially ones where you can build a vertibird on your settlement, and have the ability to call it to your location anytime. i did try going through the mod search for some, but almost all of them seem to have critical bugs judging from the comments. I doubt anything new will turn up, but i figured it was worth the ask. particularly because fallout is super fun when you replace fast travel with a vertibird and I don't want to give it up quite yet, though i may have to.
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Rolling back to 1.10.75 (Fallout.exe)
slash0mega replied to ninjamaster0420's topic in Fallout 4's Discussion
thank you, this post was a lifesaver,- 13 replies
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- rolling back
- rolling back to 1.10.75
- (and 2 more)
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this makes no sense, why would Preston and the minutemen EVER become raiders? that is really out of character...
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assuming flashlights textures can be detailed, could someone add a light emitter to the vault tec workshops projector, a spotlight/flashlight that casts shadows using the "please stand by" textures specifically. it would be really cool if someone could do this.
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my twitter was hacked, i think the data came from this breach. don't be lazy peaple, change your passwords ASAP luckaly my email was allready deferent and the only thing done to my twitter was mass following.
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ok, this is enough, "pc master race" did the same thing!
slash0mega replied to slash0mega's topic in Fallout 4's Discussion
also, i would like to point out that most of these mods are in unofficial "compilations" which have been pleaging pc for years. #notsodeferent -
ok oh "gloreus pc master race" you are leages above the "console pesents", this fiasco is proof that "we" are better than the pesents right? ALL OF THEM, THE WHOLE LOT are dirty theves, stealing OUR mods, we are better than them RIGHT? exepct, i remember somthing... somthing that was a gloreus exlusive to "us" pc master race. it's knows as steam workshop, no console peasents there, and its a wonderfull perfect platform... except "glorues pc master race" uploads other peaple mods there too, so ya, you can not just lump everyone who plays on a console as bad, its a large diverse group of people, just like we are, people who just prefer pc for whatever reason. and in that large group there will be horrible individuals, just like us. and above all else, DO NOT PUNISH THE MOD USERS, DO NOT CORRUPT SAVES, THEY DID NOTHING. they are just looking for fun, they have no idea if the mod was stolen!!!! instead of corrupting the saves. detect console and spam the message pop up "one of your mods is incomparable with consoles, which may lead to poor performance or damaging your game, please remove the offending mod, chances are if you are seeing this message then the mod was STOLEN, so please leave a nasty comment on the mods page, thank you!" set that message in a loop so they game is unplayable till the mod is removed. tl:dr WE ARE ALL FREAKING HUMANS, AND HUMANS ARE A-HOLES. and dont punish non-a-hols for the actions of a-holes.
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i have seen this before, basicly someone makes a radio station that plays a bunch of blank mps files, and players can replace the blank files with their music and it would play ingmae
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hm, i wonder how powerfull that would be, most things would work perfectly with the autonamatron station, things like hair, hair color, blimishes, but what about sliders?
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This is what happens when you support console modding.
slash0mega replied to Mitigate's topic in Fallout 4's Discussion
wait, is this a console crowed thing or a internet thing? er, again, i could imagine that beth net thing being from ANYWHERE on the internet, including the nexus. -
This is what happens when you support console modding.
slash0mega replied to Mitigate's topic in Fallout 4's Discussion
vocal minority! these "console peasants" are your typical run of the mill internet idiot. the only "problem" here is accessibility, suddenly you don't have to screw with files, download mod managers, or anything like that. its BOOP BOOP modded. now people who have no idea how modding (or courtesy) works are now included. so total idiots think they can now mod. of course, there are plenty of peaple who are not flooding the nexus making demands, but nobody knows about them BECAUSE they are not yelling at peaple. -
it might come back, trolls you know.
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so a god mode? or do you mean one more hit at 1hp will end you?
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Wasteland Workshop Tamed Creature Changes
slash0mega replied to immortalfrieza's topic in Fallout 4's Mod Ideas
I felt the same way, so i made this Wasteland Workshop Defenders makes it so that tamed creatures are willing to fight their own kind and not kill friendly's that are a different species. also if your emitter ever goes down they fight each other so you are not stuck fighting 30 deathclaws. warning, i have no idea how nicely it plays with beast whisperer that loxly linked -
Play Deezer/Youtube playlists in pipboy radio?
slash0mega replied to ThomFrost's topic in Fallout 4's Mod Ideas
i think streaming would be impossible without engine modification. -
did far harbor add settlement items?
slash0mega replied to slash0mega's topic in Fallout 4's Discussion
after JuJooGuppy posted that he made a patch, i searched for it on the nexus and found one made by someone else. (yes i did use search first, but i guess i was just using the wrong terms) i am still planning on replacing homemaker though as its just going to conflect again in the future. -
did far harbor add settlement items?
slash0mega replied to slash0mega's topic in Fallout 4's Discussion
dang, luckaly other than some decorating in my personal house, i think my settlement is vanilla (other than possibly 2 lightsorces, i think my "power line" light source is fine as it has no flavor text saying to attach wires to it.) i kept it around for the store mats but i found a cash register mod and have been doing that, furnature as well but i have yet to get around to using those... unless some of my containers are from it 0_0. i wonder what causes conflicts, like everything was fine exept for neon lights in wasteland workshop. ill look into ssex for furnature seeing that homemaker seems to be on hiatus, honestly all the unfinished stuff in homemaker annoyed me (non nav meshed perfabs and stuff) -
Did far harbor add settlement items? i keep reading about them but i do not see them. if they where added my only guess that homemaker is conflicting....
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first, yes. i know that there are "unlimeted" companion mods. but i dont want a cheep army, i just want my buddies to hang around and for my robot that can accualy hurt things to stick around too. "simple" mod request, allow 3 companions to follow at once and 3 healthbars on the hud to show there status. sadly i presume that this will require gutting vannila scripts on every follower so no idea if anybody wants to take this up.
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save EVERY time the pipboy is opened
slash0mega replied to slash0mega's topic in Fallout 4's Mod Ideas
thats why it wont overwrite anything, i can not count the times i got lazy with saving and died to somthing dumb, like building a tall building then falling to my death, losing the whole thing. -
just as the title says, make a save every time the pip boy is opened (or closed as the case may be)
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use search
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t that... might acually be because the pernament navmesh was left behind.... you where never ment to scrap the house, so why set up the navmesh to go away when it is....