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Tink1972

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Everything posted by Tink1972

  1. Well, I did know that is what is holding the community back, though it really seems that it may be a "hack" if you were able to follow my post and get the idea I'm working off. As soon as I have built the inclination and Time - I will roll my D20 and give it a go anyway and post the results back here. Thank you very much though for the info sure saves time
  2. @LizzieAddams The same rules apply for all sounds as of now. Though i may have found the way to ADD music/sounds etc to the game. I have not had the chance to try it yet but if you can follow my post it seems logically that it will be the way to go. I would be happy to work with someone who is more qualified than I as I have never written a mod not do I have much computer programming knowledge . I'm merely a gamer who want to add more music to the game !!!
  3. I think with all the information that has been gathered that only a few things must be done. Obviously converting the music to .wem numbering it in the next available number in line that has NOT been used (then follow the replacing music insrtuctions) placing the file in the OblivionRemastered/Content/WwiseAudio/Media and editing file, music_global_play.uasset to match the new song with the next available number in the lineup. Also likely having the mp3 in the C:\The Elder Scrolls IV - Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\Music. I believe we will need the unreal engine to open and edit the .uasset files P.S I have not tested this theory and the numbering system I haven't truly figured out but have noticed that the numbering leaves file numbers skipped which hopefully aren't used anywhere else. We could check In Fmodel to see if the number has been used by using the search quickly or I might be possible to use a shorter number as long as it matches everything.
  4. Martigens Monster Mod : https://www.nexusmods.com/oblivion/mods/17784 Maskars Oblivion Overhaul : https://www.nexusmods.com/oblivion/mods/42780 Better Cities : https://www.nexusmods.com/oblivion/mods/16513 Open Cities : https://www.afkmods.com/index.php?/files/file/254-open-cities-reborn/ Apachii Godess Store : https://www.nexusmods.com/oblivion/mods/13437 Oblivion Sound Sets : https://www.nexusmods.com/oblivion/mods/12588 Learn Scroll : https://www.nexusmods.com/oblivion/mods/21938
  5. This was a very fun quest a hack n slash with a good boss at the end. I was able to do this quest with my Wood Elf Archer at LvL 2. The tools : Marksman at LvL 54 used about 125 arrows ( Iron) (which you can collect as many as you can carry from defeating all the skeletons around the Island) The tactics are to firsly run for cover to the left pillar and using a a sparksword ( iron longsword with 1-4 shock damage) and a shield, Kill off the skeletons as quickly as possible, draw Grurn out and use the pillar as cover for his magical attacks, as soon as one hits the pilar move out and hit with an arrow- rinse repeat until dead. He will move from side to side trying to get to use just use the pillar to put him into the protected position and keep pelting him with arrows. This will take some time and maybe a few re-loads if you move from cover at the wrong point but this is the easiest way I've found to kill him.
  6. Sorry to necro-post but this was one of my first search results this "fix" worked for me perfectly! http://forum.step-project.com/showthread.php?tid=17&pid=31207#pid31207 First post : "What do you see under the "Installers" tab? If nothing, and you are not prompted to "Refresh" the Installers, then right click the header bar of the Installers and make sure "Enabled" is checked."
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