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honeywhite

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Everything posted by honeywhite

  1. Glad you like it! It still needs polishing, so it should be up sometime next week.
  2. Haha, I had a feeling it was the last one. How about something like this? This is what I've managed to come up with so far, but it's obviously not finished yet.
  3. There are several ponytails in DA2: (The last one isn't vanilla though; it looks like a blend of Tallis' ponytail and a (more or less) vanilla HF hairstyle) Which one are you talking about?
  4. Hair modding is extremely limited, so I'm afraid ports just aren't possible (at least, not to my knowledge). You can only successfully mod hair meshes by manipulating the existing vertices of a vanilla DA:I mesh (which means you can't add or remove anything). Even if you tried to add parts of an Origins mesh to an existing Inquisition mesh and made it so that your final mesh still has the same vertex count as the vanilla Inquisition mesh (hope I'm making sense :ninja: ), the mesh would, for some reason, look completely messed up once imported into the Mod Maker. Basically, the only way to do this would be to edit an existing DA:I mesh to try and get it to look like Oghren's hair.
  5. I can't really help you myself (I can't even get this version of the Blender script to work properly), but you can download a .pdf tutorial from Mrs Risibisi's Tumblr. Hope this helps!
  6. I *think* this may have something to do with some modders not naming their tints "properly" (i.e. t3_har_tintname for hair tints and t1_stb_tintname for stubble/eyebrow/scalp tints), which in turn causes the Toolset to generate a scalp tint name that doesn't exist when exporting the .mrh file as a .mor or .mop file. Renaming custom hair and stubble tints so they start with "t3_har_" and "t1_stb_" seems to solve the white streaks/bald spots problem (at least for me). I don't know why things look fine in the Toolset, though. Here's an example with one of Pineappletree's colours, in case I'm not making much sense (which is very likely): With PT's original tint names: With renamed tints: Hope that helps!
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